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- // Copyright 2018 The Ebiten Authors
- //
- // Licensed under the Apache License, Version 2.0 (the "License");
- // you may not use this file except in compliance with the License.
- // You may obtain a copy of the License at
- //
- // http://www.apache.org/licenses/LICENSE-2.0
- //
- // Unless required by applicable law or agreed to in writing, software
- // distributed under the License is distributed on an "AS IS" BASIS,
- // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- // See the License for the specific language governing permissions and
- // limitations under the License.
- package main
- import (
- "flag"
- "fmt"
- _ "image/jpeg"
- "log"
- "runtime"
- "github.com/hajimehoshi/ebiten/v2"
- "github.com/hajimehoshi/ebiten/v2/ebitenutil"
- )
- type Game struct {
- highDPIImageCh chan *ebiten.Image
- highDPIImage *ebiten.Image
- }
- func NewGame() *Game {
- g := &Game{
- highDPIImageCh: make(chan *ebiten.Image),
- }
- // Licensed under Public Domain
- // https://commons.wikimedia.org/wiki/File:As08-16-2593.jpg
- const url = "https://upload.wikimedia.org/wikipedia/commons/1/1f/As08-16-2593.jpg"
- // Load the image asynchronously.
- go func() {
- img, err := ebitenutil.NewImageFromURL(url)
- if err != nil {
- log.Fatal(err)
- }
- g.highDPIImageCh <- img
- close(g.highDPIImageCh)
- }()
- return g
- }
- func (g *Game) Update() error {
- if g.highDPIImage != nil {
- return nil
- }
- // Use select and 'default' clause for non-blocking receiving.
- select {
- case img := <-g.highDPIImageCh:
- g.highDPIImage = img
- default:
- }
- return nil
- }
- func (g *Game) Draw(screen *ebiten.Image) {
- if g.highDPIImage == nil {
- ebitenutil.DebugPrint(screen, "Loading the image...")
- return
- }
- sw, sh := screen.Bounds().Dx(), screen.Bounds().Dy()
- w, h := g.highDPIImage.Bounds().Dx(), g.highDPIImage.Bounds().Dy()
- op := &ebiten.DrawImageOptions{}
- // Move the images's center to the upper left corner.
- op.GeoM.Translate(float64(-w)/2, float64(-h)/2)
- // The image is just too big. Adjust the scale.
- op.GeoM.Scale(0.25, 0.25)
- // Scale the image by the device ratio so that the rendering result can be same
- // on various (different-DPI) environments.
- scale := ebiten.Monitor().DeviceScaleFactor()
- op.GeoM.Scale(scale, scale)
- // Move the image's center to the screen's center.
- op.GeoM.Translate(float64(sw)/2, float64(sh)/2)
- op.Filter = ebiten.FilterLinear
- screen.DrawImage(g.highDPIImage, op)
- msg := fmt.Sprintf("Device Scale Ratio: %0.2f", scale)
- if runtime.GOOS == "js" {
- if !*flagDisable {
- msg += "\nHiDPI rendering is enabled. You can disable HiDPI by -disable flag."
- } else {
- msg += "\nHiDPI rendering is disabled."
- }
- }
- // TODO: The texts might be too small. Improve legibility.
- ebitenutil.DebugPrint(screen, msg)
- }
- func (g *Game) Layout(outsideWidth, outsideHeight int) (int, int) {
- // The unit of outsideWidth/Height is device-independent pixels.
- // By multiplying them by the device scale factor, we can get a hi-DPI screen size.
- s := ebiten.Monitor().DeviceScaleFactor()
- return int(float64(outsideWidth) * s), int(float64(outsideHeight) * s)
- }
- var flagDisable = flag.Bool("disable", false, "disables HiDPI rendering (only on browsers)")
- func main() {
- flag.Parse()
- ebiten.SetWindowSize(640, 480)
- ebiten.SetWindowTitle("High DPI (Ebitengine Demo)")
- op := &ebiten.RunGameOptions{}
- op.DisableHiDPI = *flagDisable
- if err := ebiten.RunGameWithOptions(NewGame(), op); err != nil {
- log.Fatal(err)
- }
- }
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