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- // Copyright 2022 The Ebitengine Authors
- //
- // Licensed under the Apache License, Version 2.0 (the "License");
- // you may not use this file except in compliance with the License.
- // You may obtain a copy of the License at
- //
- // http://www.apache.org/licenses/LICENSE-2.0
- //
- // Unless required by applicable law or agreed to in writing, software
- // distributed under the License is distributed on an "AS IS" BASIS,
- // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- // See the License for the specific language governing permissions and
- // limitations under the License.
- package main
- import (
- "bytes"
- "image/color"
- "log"
- "math"
- "github.com/hajimehoshi/ebiten/v2"
- "github.com/hajimehoshi/ebiten/v2/examples/resources/fonts"
- "github.com/hajimehoshi/ebiten/v2/text/v2"
- "github.com/hajimehoshi/ebiten/v2/vector"
- )
- const (
- screenWidth = 640
- screenHeight = 480
- )
- type Game struct {
- path vector.Path
- tick int
- }
- func (g *Game) Update() error {
- if g.tick == 0 {
- s, err := text.NewGoTextFaceSource(bytes.NewReader(fonts.MPlus1pRegular_ttf))
- if err != nil {
- return err
- }
- op := &text.LayoutOptions{}
- op.LineSpacing = 110
- text.AppendVectorPath(&g.path, "ABCEDFG\nabcdefg\nあいうえお\nかきくけこ", &text.GoTextFace{
- Source: s,
- Size: 90,
- }, op)
- }
- g.tick++
- return nil
- }
- func (g *Game) Draw(screen *ebiten.Image) {
- op := &vector.StrokeOptions{}
- op.Width = 2*(float32(math.Sin(float64(g.tick)*2*math.Pi/180))+1) + 1
- op.LineJoin = vector.LineJoinRound
- op.LineCap = vector.LineCapRound
- var geoM ebiten.GeoM
- geoM.Translate(50, 0)
- vector.StrokePath(screen, g.path.ApplyGeoM(geoM), color.White, true, op)
- }
- func (*Game) Layout(width, height int) (int, int) {
- return screenWidth, screenHeight
- }
- func main() {
- ebiten.SetWindowTitle("Font Vector (Ebitengine Demo)")
- if err := ebiten.RunGame(&Game{}); err != nil {
- log.Fatal(err)
- }
- }
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