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- // Copyright 2021 The Ebiten Authors
- //
- // Licensed under the Apache License, Version 2.0 (the "License");
- // you may not use this file except in compliance with the License.
- // You may obtain a copy of the License at
- //
- // http://www.apache.org/licenses/LICENSE-2.0
- //
- // Unless required by applicable law or agreed to in writing, software
- // distributed under the License is distributed on an "AS IS" BASIS,
- // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- // See the License for the specific language governing permissions and
- // limitations under the License.
- package main
- import (
- "image"
- "image/color"
- "log"
- "github.com/hajimehoshi/ebiten/v2"
- "github.com/hajimehoshi/ebiten/v2/ebitenutil"
- "github.com/hajimehoshi/ebiten/v2/inpututil"
- "github.com/hajimehoshi/ebiten/v2/vector"
- )
- const (
- screenWidth = 640
- screenHeight = 480
- )
- type Game struct {
- grids map[image.Rectangle]ebiten.CursorShapeType
- gridColors map[image.Rectangle]color.Color
- cursor ebiten.CursorShapeType
- }
- func (g *Game) Update() error {
- pt := image.Pt(ebiten.CursorPosition())
- cursor := ebiten.CursorShapeDefault
- for r, c := range g.grids {
- if pt.In(r) {
- cursor = c
- break
- }
- }
- // Call SetCursorShape only when this is changed to test Ebitengine remembers the current cursor correctly even when it is hidden.
- if g.cursor != cursor {
- ebiten.SetCursorShape(cursor)
- g.cursor = cursor
- }
- if inpututil.IsKeyJustPressed(ebiten.KeyC) {
- switch ebiten.CursorMode() {
- case ebiten.CursorModeVisible:
- ebiten.SetCursorMode(ebiten.CursorModeHidden)
- case ebiten.CursorModeHidden:
- ebiten.SetCursorMode(ebiten.CursorModeVisible)
- }
- }
- return nil
- }
- func (g *Game) Draw(screen *ebiten.Image) {
- for r, c := range g.gridColors {
- vector.DrawFilledRect(screen, float32(r.Min.X), float32(r.Min.Y), float32(r.Dx()), float32(r.Dy()), c, false)
- }
- switch ebiten.CursorShape() {
- case ebiten.CursorShapeDefault:
- ebitenutil.DebugPrint(screen, "CursorShape: Default")
- case ebiten.CursorShapeText:
- ebitenutil.DebugPrint(screen, "CursorShape: Text")
- case ebiten.CursorShapeCrosshair:
- ebitenutil.DebugPrint(screen, "CursorShape: Crosshair")
- case ebiten.CursorShapePointer:
- ebitenutil.DebugPrint(screen, "CursorShape: Pointer")
- case ebiten.CursorShapeEWResize:
- ebitenutil.DebugPrint(screen, "CursorShape: EW Resize")
- case ebiten.CursorShapeNSResize:
- ebitenutil.DebugPrint(screen, "CursorShape: NS Resize")
- case ebiten.CursorShapeNESWResize:
- ebitenutil.DebugPrint(screen, "CursorShape: NESW Resize")
- case ebiten.CursorShapeNWSEResize:
- ebitenutil.DebugPrint(screen, "CursorShape: NWSE Resize")
- case ebiten.CursorShapeMove:
- ebitenutil.DebugPrint(screen, "CursorShape: Move")
- case ebiten.CursorShapeNotAllowed:
- ebitenutil.DebugPrint(screen, "CursorShape: Not Allowed")
- }
- }
- func (g *Game) Layout(outsideWidth, outsideHeight int) (int, int) {
- return screenWidth, screenHeight
- }
- func main() {
- g := &Game{
- grids: map[image.Rectangle]ebiten.CursorShapeType{
- image.Rect(100, 100, 200, 200): ebiten.CursorShapeDefault,
- image.Rect(200, 100, 300, 200): ebiten.CursorShapeText,
- image.Rect(300, 100, 400, 200): ebiten.CursorShapeCrosshair,
- image.Rect(400, 100, 500, 200): ebiten.CursorShapePointer,
- image.Rect(100, 200, 200, 300): ebiten.CursorShapeEWResize,
- image.Rect(200, 200, 300, 300): ebiten.CursorShapeNSResize,
- image.Rect(300, 200, 400, 300): ebiten.CursorShapeNESWResize,
- image.Rect(400, 200, 500, 300): ebiten.CursorShapeNWSEResize,
- image.Rect(100, 300, 200, 400): ebiten.CursorShapeMove,
- image.Rect(200, 300, 300, 400): ebiten.CursorShapeNotAllowed,
- },
- gridColors: map[image.Rectangle]color.Color{},
- }
- for rect, c := range g.grids {
- clr := color.RGBA{0x40, 0x40, 0x40, 0xff}
- switch c % 3 {
- case 0:
- clr.R = 0x80
- case 1:
- clr.G = 0x80
- case 2:
- clr.B = 0x80
- }
- g.gridColors[rect] = clr
- }
- ebiten.SetWindowSize(screenWidth, screenHeight)
- ebiten.SetWindowTitle("Cursor (Ebitengine Demo)")
- if err := ebiten.RunGame(g); err != nil {
- log.Fatal(err)
- }
- }
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