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- // Copyright 2023 The Ebitengine Authors
- //
- // Licensed under the Apache License, Version 2.0 (the "License");
- // you may not use this file except in compliance with the License.
- // You may obtain a copy of the License at
- //
- // http://www.apache.org/licenses/LICENSE-2.0
- //
- // Unless required by applicable law or agreed to in writing, software
- // distributed under the License is distributed on an "AS IS" BASIS,
- // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- // See the License for the specific language governing permissions and
- // limitations under the License.
- package main
- import (
- "fmt"
- "image/color"
- "log"
- "runtime"
- "sync"
- "github.com/hajimehoshi/ebiten/v2"
- "github.com/hajimehoshi/ebiten/v2/ebitenutil"
- "github.com/hajimehoshi/ebiten/v2/inpututil"
- )
- var pointerImage = ebiten.NewImage(8, 8)
- func init() {
- pointerImage.Fill(color.RGBA{0xff, 0, 0, 0xff})
- }
- const (
- screenWidth = 640
- screenHeight = 480
- )
- type Game struct {
- initOnce sync.Once
- mouseX int
- mouseY int
- x int
- y int
- }
- func (g *Game) Update() error {
- g.initOnce.Do(func() {
- // initialize cursor position on first update
- g.mouseX, g.mouseY = ebiten.CursorPosition()
- })
- if ebiten.CursorMode() == ebiten.CursorModeCaptured {
- cursorX, cursorY := ebiten.CursorPosition()
- deltaX, deltaY := cursorX-g.mouseX, cursorY-g.mouseY
- g.mouseX, g.mouseY = cursorX, cursorY
- if deltaX != 0 {
- g.x += deltaX
- }
- if deltaY != 0 {
- g.y += deltaY
- }
- // Constrain red dot within screen view.
- if g.x < 0 {
- g.x = 0
- } else if g.x > screenWidth-pointerImage.Bounds().Dx() {
- g.x = screenWidth - pointerImage.Bounds().Dx()
- }
- if g.y < 0 {
- g.y = 0
- } else if g.y > screenHeight-pointerImage.Bounds().Dy() {
- g.y = screenHeight - pointerImage.Bounds().Dy()
- }
- }
- if inpututil.IsKeyJustPressed(ebiten.KeySpace) {
- if ebiten.CursorMode() == ebiten.CursorModeCaptured {
- // Release mouse cursor capture.
- ebiten.SetCursorMode(ebiten.CursorModeVisible)
- } else {
- // Recapture mouse cursor.
- ebiten.SetCursorMode(ebiten.CursorModeCaptured)
- // Reset mouse cursor position for its return.
- g.mouseX, g.mouseY = ebiten.CursorPosition()
- }
- }
- return nil
- }
- func (g *Game) Draw(screen *ebiten.Image) {
- op := &ebiten.DrawImageOptions{}
- op.GeoM.Translate(float64(g.x), float64(g.y))
- screen.DrawImage(pointerImage, op)
- var message string
- if ebiten.CursorMode() == ebiten.CursorModeCaptured {
- message = fmt.Sprintf("Move the red point with mouse captured\nPress Space to release mouse capture\n(%d, %d)", g.x, g.y)
- } else {
- message = fmt.Sprintf("The red point can only move when mouse captured\nPress Space to capture mouse\n(%d, %d)", g.x, g.y)
- }
- ebitenutil.DebugPrint(screen, message)
- }
- func (g *Game) Layout(outsideWidth, outsideHeight int) (int, int) {
- return screenWidth, screenHeight
- }
- func main() {
- ebiten.SetWindowTitle("Mouse Capture (Ebitengine Demo)")
- ebiten.SetWindowSize(screenWidth, screenHeight)
- // Web browsers allow cursor mode capture only with user interaction.
- // Start without cursor captured with message indicating how to capture.
- if runtime.GOOS != "js" {
- ebiten.SetCursorMode(ebiten.CursorModeCaptured)
- }
- g := &Game{
- x: screenWidth / 2,
- y: screenHeight / 2,
- }
- if err := ebiten.RunGame(g); err != nil {
- log.Fatal(err)
- }
- }
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