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- // Copyright 2020 The Ebiten Authors
- //
- // Licensed under the Apache License, Version 2.0 (the "License");
- // you may not use this file except in compliance with the License.
- // You may obtain a copy of the License at
- //
- // http://www.apache.org/licenses/LICENSE-2.0
- //
- // Unless required by applicable law or agreed to in writing, software
- // distributed under the License is distributed on an "AS IS" BASIS,
- // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- // See the License for the specific language governing permissions and
- // limitations under the License.
- package main
- import (
- "bytes"
- "fmt"
- "image"
- _ "image/png"
- "log"
- "math"
- "golang.org/x/image/math/f64"
- "github.com/hajimehoshi/ebiten/v2"
- "github.com/hajimehoshi/ebiten/v2/ebitenutil"
- "github.com/hajimehoshi/ebiten/v2/examples/resources/images"
- )
- const (
- screenWidth = 640
- screenHeight = 480
- )
- const (
- tileSize = 16
- tileXCount = 25
- )
- const (
- worldWidth = 480
- worldHeight = 320
- worldSizeX = worldWidth / tileSize
- )
- var (
- tilesImage *ebiten.Image
- )
- func init() {
- // Decode an image from the image file's byte slice.
- img, _, err := image.Decode(bytes.NewReader(images.Tiles_png))
- if err != nil {
- log.Fatal(err)
- }
- tilesImage = ebiten.NewImageFromImage(img)
- }
- type Camera struct {
- ViewPort f64.Vec2
- Position f64.Vec2
- ZoomFactor int
- Rotation int
- }
- func (c *Camera) String() string {
- return fmt.Sprintf(
- "T: %.1f, R: %d, S: %d",
- c.Position, c.Rotation, c.ZoomFactor,
- )
- }
- func (c *Camera) viewportCenter() f64.Vec2 {
- return f64.Vec2{
- c.ViewPort[0] * 0.5,
- c.ViewPort[1] * 0.5,
- }
- }
- func (c *Camera) worldMatrix() ebiten.GeoM {
- m := ebiten.GeoM{}
- m.Translate(-c.Position[0], -c.Position[1])
- // We want to scale and rotate around center of image / screen
- m.Translate(-c.viewportCenter()[0], -c.viewportCenter()[1])
- m.Scale(
- math.Pow(1.01, float64(c.ZoomFactor)),
- math.Pow(1.01, float64(c.ZoomFactor)),
- )
- m.Rotate(float64(c.Rotation) * 2 * math.Pi / 360)
- m.Translate(c.viewportCenter()[0], c.viewportCenter()[1])
- return m
- }
- func (c *Camera) Render(world, screen *ebiten.Image) {
- screen.DrawImage(world, &ebiten.DrawImageOptions{
- GeoM: c.worldMatrix(),
- })
- }
- func (c *Camera) ScreenToWorld(posX, posY int) (float64, float64) {
- inverseMatrix := c.worldMatrix()
- if inverseMatrix.IsInvertible() {
- inverseMatrix.Invert()
- return inverseMatrix.Apply(float64(posX), float64(posY))
- } else {
- // When scaling it can happened that matrix is not invertable
- return math.NaN(), math.NaN()
- }
- }
- func (c *Camera) Reset() {
- c.Position[0] = 0
- c.Position[1] = 0
- c.Rotation = 0
- c.ZoomFactor = 0
- }
- type Game struct {
- layers [][]int
- world *ebiten.Image
- camera Camera
- }
- func (g *Game) Update() error {
- if ebiten.IsKeyPressed(ebiten.KeyA) || ebiten.IsKeyPressed(ebiten.KeyArrowLeft) {
- g.camera.Position[0] -= 1
- }
- if ebiten.IsKeyPressed(ebiten.KeyD) || ebiten.IsKeyPressed(ebiten.KeyArrowRight) {
- g.camera.Position[0] += 1
- }
- if ebiten.IsKeyPressed(ebiten.KeyW) || ebiten.IsKeyPressed(ebiten.KeyArrowUp) {
- g.camera.Position[1] -= 1
- }
- if ebiten.IsKeyPressed(ebiten.KeyS) || ebiten.IsKeyPressed(ebiten.KeyArrowDown) {
- g.camera.Position[1] += 1
- }
- if ebiten.IsKeyPressed(ebiten.KeyQ) {
- if g.camera.ZoomFactor > -2400 {
- g.camera.ZoomFactor -= 1
- }
- }
- if ebiten.IsKeyPressed(ebiten.KeyE) {
- if g.camera.ZoomFactor < 2400 {
- g.camera.ZoomFactor += 1
- }
- }
- if ebiten.IsKeyPressed(ebiten.KeyR) {
- g.camera.Rotation += 1
- }
- if ebiten.IsKeyPressed(ebiten.KeySpace) {
- g.camera.Reset()
- }
- return nil
- }
- func (g *Game) Draw(screen *ebiten.Image) {
- // Draw each tile with each DrawImage call.
- // As the source images of all DrawImage calls are always same,
- // this rendering is done very effectively.
- // For more detail, see https://pkg.go.dev/github.com/hajimehoshi/ebiten/v2#Image.DrawImage
- for _, l := range g.layers {
- for i, t := range l {
- op := &ebiten.DrawImageOptions{}
- op.GeoM.Translate(float64((i%worldSizeX)*tileSize), float64((i/worldSizeX)*tileSize))
- sx := (t % tileXCount) * tileSize
- sy := (t / tileXCount) * tileSize
- g.world.DrawImage(tilesImage.SubImage(image.Rect(sx, sy, sx+tileSize, sy+tileSize)).(*ebiten.Image), op)
- }
- }
- g.camera.Render(g.world, screen)
- worldX, worldY := g.camera.ScreenToWorld(ebiten.CursorPosition())
- ebitenutil.DebugPrint(
- screen,
- fmt.Sprintf("TPS: %0.2f\nMove (WASD/Arrows)\nZoom (QE)\nRotate (R)\nReset (Space)", ebiten.ActualTPS()),
- )
- ebitenutil.DebugPrintAt(
- screen,
- fmt.Sprintf("%s\nCursor World Pos: %.2f,%.2f",
- g.camera.String(),
- worldX, worldY),
- 0, screenHeight-32,
- )
- }
- func (g *Game) Layout(outsideWidth, outsideHeight int) (int, int) {
- return screenWidth, screenHeight
- }
- func main() {
- g := &Game{
- layers: [][]int{
- {
- 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243,
- 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243,
- 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 218, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 218, 243, 243, 243, 243, 243,
- 243, 218, 243, 243, 243, 243, 243, 243, 243, 243, 243, 218, 243, 243, 243, 243, 243, 243, 244, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243,
- 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243,
- 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243,
- 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243,
- 243, 243, 244, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 218, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 218, 243, 243,
- 243, 243, 243, 243, 243, 243, 243, 243, 243, 219, 243, 243, 243, 219, 243, 243, 243, 243, 243, 243, 243, 218, 243, 243, 243, 243, 243, 243, 243, 243,
- 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243,
- 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243,
- 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243,
- 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243,
- 243, 218, 243, 243, 243, 243, 243, 243, 243, 243, 243, 244, 243, 243, 243, 243, 243, 243, 243, 218, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243,
- 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 218, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243,
- 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243,
- 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243,
- 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 218, 243, 243, 243, 243, 243, 243, 243, 243, 243, 218, 243, 243, 243,
- 243, 218, 243, 243, 243, 243, 243, 243, 243, 243, 243, 244, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243,
- 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243,
- },
- {
- 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 26, 27, 28, 29, 30, 31, 0, 0, 0, 0, 0, 0, 0, 0, 0, 63, 64, 65, 66, 67, 68, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 51, 52, 53, 54, 55, 56, 0, 0, 0, 0, 0, 0, 0, 0, 0, 88, 89, 90, 91, 92, 93, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 76, 77, 78, 79, 80, 81, 0, 0, 0, 0, 0, 0, 0, 0, 0, 113, 114, 115, 116, 117, 118, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 101, 102, 103, 104, 105, 106, 0, 0, 0, 0, 0, 0, 0, 0, 0, 138, 139, 140, 141, 142, 143, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 126, 127, 128, 129, 130, 131, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 245, 242, 288, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 303, 303, 245, 242, 303, 303, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 245, 242, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0, 0, 245, 242, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 245, 242, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0, 0, 245, 242, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 245, 242, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0, 0, 245, 242, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 245, 242, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0, 0, 245, 242, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 245, 242, 0, 45, 46, 47, 48,
- 0, 0, 0, 0, 0, 0, 0, 245, 242, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 245, 242, 0, 70, 71, 72, 73,
- 0, 0, 0, 0, 0, 0, 0, 245, 242, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 245, 242, 0, 95, 96, 97, 98,
- 0, 0, 0, 0, 0, 0, 0, 245, 242, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 245, 242, 0, 120, 121, 122, 123,
- 0, 0, 0, 0, 0, 0, 0, 245, 242, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 245, 242, 0, 145, 146, 147, 148,
- 0, 0, 0, 0, 0, 0, 0, 245, 242, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 245, 242, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0, 0, 245, 242, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 245, 242, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0, 0, 245, 267, 268, 268, 268, 268, 268, 268, 268, 268, 268, 268, 268, 268, 268, 268, 270, 242, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0, 0, 245, 192, 193, 193, 193, 193, 193, 193, 193, 193, 193, 193, 193, 193, 193, 193, 193, 222, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0, 0, 245, 242, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
- },
- },
- camera: Camera{ViewPort: f64.Vec2{screenWidth, screenHeight}},
- }
- g.world = ebiten.NewImage(worldWidth, worldHeight)
- ebiten.SetWindowSize(screenWidth, screenHeight)
- ebiten.SetWindowTitle("Camera (Ebitengine Demo)")
- if err := ebiten.RunGame(g); err != nil {
- log.Fatal(err)
- }
- }
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