main.go 1.3 KB

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  1. // Copyright 2014 Hajime Hoshi
  2. //
  3. // Licensed under the Apache License, Version 2.0 (the "License");
  4. // you may not use this file except in compliance with the License.
  5. // You may obtain a copy of the License at
  6. //
  7. // http://www.apache.org/licenses/LICENSE-2.0
  8. //
  9. // Unless required by applicable law or agreed to in writing, software
  10. // distributed under the License is distributed on an "AS IS" BASIS,
  11. // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
  12. // See the License for the specific language governing permissions and
  13. // limitations under the License.
  14. package main
  15. import (
  16. "bufio"
  17. "flag"
  18. "log"
  19. "os"
  20. "runtime/pprof"
  21. "github.com/hajimehoshi/ebiten/v2"
  22. "github.com/hajimehoshi/ebiten/v2/examples/blocks/blocks"
  23. )
  24. var cpuProfile = flag.String("cpuprofile", "", "write cpu profile to file")
  25. func main() {
  26. flag.Parse()
  27. if *cpuProfile != "" {
  28. f, err := os.Create(*cpuProfile)
  29. if err != nil {
  30. log.Fatal(err)
  31. }
  32. w := bufio.NewWriter(f)
  33. if err := pprof.StartCPUProfile(w); err != nil {
  34. log.Fatal(err)
  35. }
  36. defer func() {
  37. if err := w.Flush(); err != nil {
  38. log.Fatal(err)
  39. }
  40. }()
  41. defer pprof.StopCPUProfile()
  42. }
  43. ebiten.SetWindowSize(blocks.ScreenWidth*2, blocks.ScreenHeight*2)
  44. ebiten.SetWindowTitle("Blocks (Ebitengine Demo)")
  45. if err := ebiten.RunGame(&blocks.Game{}); err != nil {
  46. log.Fatal(err)
  47. }
  48. }