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- // Copyright 2023 The Ebitengine Authors
- //
- // Licensed under the Apache License, Version 2.0 (the "License");
- // you may not use this file except in compliance with the License.
- // You may obtain a copy of the License at
- //
- // http://www.apache.org/licenses/LICENSE-2.0
- //
- // Unless required by applicable law or agreed to in writing, software
- // distributed under the License is distributed on an "AS IS" BASIS,
- // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- // See the License for the specific language governing permissions and
- // limitations under the License.
- package main
- import (
- "bytes"
- "fmt"
- "image"
- "image/color"
- _ "image/png"
- "log"
- "golang.org/x/image/font/inconsolata"
- "github.com/hajimehoshi/ebiten/v2"
- "github.com/hajimehoshi/ebiten/v2/examples/resources/images/blend"
- "github.com/hajimehoshi/ebiten/v2/text/v2"
- )
- const (
- screenWidth = 800
- screenHeight = 800
- )
- var (
- inconsolataFace = text.NewGoXFace(inconsolata.Bold8x16)
- )
- // mode is a blend mode with description.
- type mode struct {
- blend ebiten.Blend
- name string
- }
- // Game is a canvas for drawing blend mode tiles.
- type Game struct {
- source *ebiten.Image
- dest *ebiten.Image
- offscreen *ebiten.Image
- tileSize int
- modes []mode
- }
- func NewGame() (*Game, error) {
- source, err := loadImage(blend.Source_png)
- if err != nil {
- return nil, fmt.Errorf("fail to load source: %w", err)
- }
- dest, err := loadImage(blend.Dest_png)
- if err != nil {
- return nil, fmt.Errorf("fail to load dest: %w", err)
- }
- // Set up a grid for drawing.
- g := &Game{
- source: source,
- dest: dest,
- }
- // Add all known blend modes and their names.
- g.modes = []mode{
- {blend: ebiten.BlendCopy, name: "BlendCopy"},
- {blend: ebiten.BlendSourceAtop, name: "BlendSourceAtop"},
- {blend: ebiten.BlendSourceOver, name: "BlendSourceOver"},
- {blend: ebiten.BlendSourceIn, name: "BlendSourceIn"},
- {blend: ebiten.BlendSourceOut, name: "BlendSourceOut"},
- {blend: ebiten.BlendDestination, name: "BlendDestination"},
- {blend: ebiten.BlendDestinationAtop, name: "BlendDestinationAtop"},
- {blend: ebiten.BlendDestinationOver, name: "BlendDestinationOver"},
- {blend: ebiten.BlendDestinationIn, name: "BlendDestinationIn"},
- {blend: ebiten.BlendDestinationOut, name: "BlendDestinationOut"},
- {blend: ebiten.BlendXor, name: "BlendXor"},
- {blend: ebiten.BlendLighter, name: "BlendLighter"},
- {blend: ebiten.BlendClear, name: "BlendClear"},
- }
- // Adjust the tile size for the available images.
- g.tileSize = maxSide(g.source, g.dest)
- g.offscreen = ebiten.NewImage(g.tileSize, g.tileSize)
- return g, nil
- }
- func (g *Game) Update() error {
- return nil
- }
- func (g *Game) Draw(screen *ebiten.Image) {
- const (
- tileGap = 64
- textGap = 16
- gridW = 4
- )
- // Clear the screen.
- screen.Fill(color.White)
- // Get an offset for center alignment.
- // Where sw, sh is the screen size in pixels.
- // And gw, gh is the grid size in pixels.
- totalTileSize := g.tileSize + tileGap
- gridH := (len(g.modes)-1)/gridW + 1
- gw, gh := gridW*totalTileSize-tileGap, gridH*totalTileSize
- sw, sh := screen.Bounds().Dx(), screen.Bounds().Dy()
- ox, oy := float64(sw-gw)/2, float64(sh-gh)/2
- // Draw a tilemap.
- for i, m := range g.modes {
- x := i % gridW
- y := i / gridW
- px, py := x*totalTileSize, y*totalTileSize
- // Making a place for the text.
- py += textGap * y
- // Drawing the blend mode and it's name.
- alignedX, alignedY := float64(px)+ox, float64(py)+oy
- g.drawBlendMode(screen, alignedX, alignedY, m.blend)
- drawCenteredText(screen, alignedX+float64(g.tileSize)/2, alignedY+float64(g.tileSize)+textGap, m.name)
- }
- }
- func (g *Game) Layout(w, h int) (int, int) {
- return screenWidth, screenHeight
- }
- func (g *Game) drawBlendMode(screen *ebiten.Image, x, y float64, mode ebiten.Blend) {
- // Copy the destination image to offscreen so as not to modify it.
- g.offscreen.Clear()
- g.offscreen.DrawImage(g.dest, nil)
- // Select and apply blending mode.
- op := &ebiten.DrawImageOptions{}
- op.Blend = mode
- g.offscreen.DrawImage(g.source, op)
- // Draw the result on the passed coordinates.
- op = &ebiten.DrawImageOptions{}
- op.GeoM.Translate(x, y)
- screen.DrawImage(g.offscreen, op)
- }
- // loadImage is a util function for loading embedded images.
- func loadImage(data []byte) (*ebiten.Image, error) {
- m, _, err := image.Decode(bytes.NewReader(data))
- if err != nil {
- return nil, fmt.Errorf("failed to decode image: %w", err)
- }
- return ebiten.NewImageFromImage(m), nil
- }
- // max returns the largest of x or y.
- // maxSide returns the largest side of a or b images.
- func maxSide(a, b *ebiten.Image) int {
- return max(a.Bounds().Dx(), b.Bounds().Dx(), a.Bounds().Dy(), b.Bounds().Dy())
- }
- // drawCenteredText is a util function for drawing blend mode description.
- func drawCenteredText(screen *ebiten.Image, cx, cy float64, s string) {
- op := &text.DrawOptions{}
- op.GeoM.Translate(cx, cy)
- op.ColorScale.ScaleWithColor(color.Black)
- op.PrimaryAlign = text.AlignCenter
- op.SecondaryAlign = text.AlignCenter
- text.Draw(screen, s, inconsolataFace, op)
- }
- func main() {
- ebiten.SetWindowSize(640, 640)
- ebiten.SetWindowResizingMode(ebiten.WindowResizingModeEnabled)
- ebiten.SetWindowTitle("Blend modes (Ebitengine Demo)")
- game, err := NewGame()
- if err != nil {
- log.Fatal(err)
- }
- if err = ebiten.RunGame(game); err != nil {
- log.Fatal(err)
- }
- }
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