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- // Copyright 2017 The Ebiten Authors
- //
- // Licensed under the Apache License, Version 2.0 (the "License");
- // you may not use this file except in compliance with the License.
- // You may obtain a copy of the License at
- //
- // http://www.apache.org/licenses/LICENSE-2.0
- //
- // Unless required by applicable law or agreed to in writing, software
- // distributed under the License is distributed on an "AS IS" BASIS,
- // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- // See the License for the specific language governing permissions and
- // limitations under the License.
- package main
- import (
- "bytes"
- "fmt"
- "log"
- "time"
- "github.com/hajimehoshi/ebiten/v2"
- "github.com/hajimehoshi/ebiten/v2/audio"
- "github.com/hajimehoshi/ebiten/v2/audio/vorbis"
- "github.com/hajimehoshi/ebiten/v2/ebitenutil"
- raudio "github.com/hajimehoshi/ebiten/v2/examples/resources/audio"
- )
- const (
- screenWidth = 640
- screenHeight = 480
- sampleRate = 48000
- bytesPerSample = 8 // 2 channels * 4 bytes (32 bit float)
- introLengthInSecond = 5
- loopLengthInSecond = 4
- )
- type Game struct {
- player *audio.Player
- audioContext *audio.Context
- }
- func (g *Game) Update() error {
- if g.player != nil {
- return nil
- }
- if g.audioContext == nil {
- g.audioContext = audio.NewContext(sampleRate)
- }
- // Decode an Ogg file.
- // oggS is a decoded io.ReadCloser and io.Seeker.
- oggS, err := vorbis.DecodeF32(bytes.NewReader(raudio.Ragtime_ogg))
- if err != nil {
- return err
- }
- // Create an infinite loop stream from the decoded bytes.
- // s is still an io.ReadCloser and io.Seeker.
- s := audio.NewInfiniteLoopWithIntroF32(oggS, introLengthInSecond*bytesPerSample*sampleRate, loopLengthInSecond*bytesPerSample*sampleRate)
- g.player, err = g.audioContext.NewPlayerF32(s)
- if err != nil {
- return err
- }
- // Play the infinite-length stream. This never ends.
- g.player.Play()
- return nil
- }
- func (g *Game) Draw(screen *ebiten.Image) {
- pos := g.player.Position()
- if pos > 5*time.Second {
- pos = (g.player.Position()-5*time.Second)%(4*time.Second) + 5*time.Second
- }
- msg := fmt.Sprintf(`TPS: %0.2f
- This is an example using
- audio.NewInfiniteLoopWithIntroF32.
- Intro: 0[s] - %[2]d[s]
- Loop: %[2]d[s] - %[3]d[s]
- Current: %0.2[4]f[s]`, ebiten.ActualTPS(), introLengthInSecond, introLengthInSecond+loopLengthInSecond, float64(pos)/float64(time.Second))
- ebitenutil.DebugPrint(screen, msg)
- }
- func (g *Game) Layout(outsideWidth, outsideHeight int) (int, int) {
- return screenWidth, screenHeight
- }
- func main() {
- ebiten.SetWindowSize(screenWidth, screenHeight)
- ebiten.SetWindowTitle("Audio Infinite Loop (Ebitengine Demo)")
- if err := ebiten.RunGame(&Game{}); err != nil {
- log.Fatal(err)
- }
- }
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