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- // Copyright 2016 Hajime Hoshi
- //
- // Licensed under the Apache License, Version 2.0 (the "License");
- // you may not use this file except in compliance with the License.
- // You may obtain a copy of the License at
- //
- // http://www.apache.org/licenses/LICENSE-2.0
- //
- // Unless required by applicable law or agreed to in writing, software
- // distributed under the License is distributed on an "AS IS" BASIS,
- // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- // See the License for the specific language governing permissions and
- // limitations under the License.
- // This is an example to implement an audio player.
- // See examples/wav for a simpler example to play a sound file.
- package main
- import (
- "bytes"
- "fmt"
- "image"
- "image/color"
- _ "image/png"
- "io"
- "log"
- "time"
- "github.com/hajimehoshi/ebiten/v2"
- "github.com/hajimehoshi/ebiten/v2/audio"
- "github.com/hajimehoshi/ebiten/v2/audio/mp3"
- "github.com/hajimehoshi/ebiten/v2/audio/vorbis"
- "github.com/hajimehoshi/ebiten/v2/audio/wav"
- "github.com/hajimehoshi/ebiten/v2/ebitenutil"
- raudio "github.com/hajimehoshi/ebiten/v2/examples/resources/audio"
- riaudio "github.com/hajimehoshi/ebiten/v2/examples/resources/images/audio"
- "github.com/hajimehoshi/ebiten/v2/inpututil"
- "github.com/hajimehoshi/ebiten/v2/vector"
- )
- const (
- screenWidth = 640
- screenHeight = 480
- sampleRate = 48000
- )
- var (
- playerBarColor = color.RGBA{0x80, 0x80, 0x80, 0xff}
- playerCurrentColor = color.RGBA{0xff, 0xff, 0xff, 0xff}
- )
- var (
- playButtonImage *ebiten.Image
- pauseButtonImage *ebiten.Image
- alertButtonImage *ebiten.Image
- )
- func init() {
- img, _, err := image.Decode(bytes.NewReader(riaudio.Play_png))
- if err != nil {
- panic(err)
- }
- playButtonImage = ebiten.NewImageFromImage(img)
- img, _, err = image.Decode(bytes.NewReader(riaudio.Pause_png))
- if err != nil {
- panic(err)
- }
- pauseButtonImage = ebiten.NewImageFromImage(img)
- img, _, err = image.Decode(bytes.NewReader(riaudio.Alert_png))
- if err != nil {
- panic(err)
- }
- alertButtonImage = ebiten.NewImageFromImage(img)
- }
- type musicType int
- const (
- typeOgg musicType = iota
- typeMP3
- )
- func (t musicType) String() string {
- switch t {
- case typeOgg:
- return "Ogg"
- case typeMP3:
- return "MP3"
- default:
- panic("not reached")
- }
- }
- // Player represents the current audio state.
- type Player struct {
- game *Game
- audioContext *audio.Context
- audioPlayer *audio.Player
- current time.Duration
- total time.Duration
- seBytes []byte
- seCh chan []byte
- volume128 int
- musicType musicType
- playButtonPosition image.Point
- alertButtonPosition image.Point
- }
- func playerBarRect() (x, y, w, h int) {
- w, h = 600, 8
- x = (screenWidth - w) / 2
- y = screenHeight - h - 16
- return
- }
- func NewPlayer(game *Game, audioContext *audio.Context, musicType musicType) (*Player, error) {
- type audioStream interface {
- io.ReadSeeker
- Length() int64
- }
- // bytesPerSample is the byte size for one sample (8 [bytes] = 2 [channels] * 4 [bytes] (32bit float)).
- // TODO: This should be defined in audio package.
- const bytesPerSample = 8
- var s audioStream
- switch musicType {
- case typeOgg:
- var err error
- s, err = vorbis.DecodeF32(bytes.NewReader(raudio.Ragtime_ogg))
- if err != nil {
- return nil, err
- }
- case typeMP3:
- var err error
- s, err = mp3.DecodeF32(bytes.NewReader(raudio.Ragtime_mp3))
- if err != nil {
- return nil, err
- }
- default:
- panic("not reached")
- }
- p, err := audioContext.NewPlayerF32(s)
- if err != nil {
- return nil, err
- }
- player := &Player{
- game: game,
- audioContext: audioContext,
- audioPlayer: p,
- total: time.Second * time.Duration(s.Length()) / bytesPerSample / sampleRate,
- volume128: 128,
- seCh: make(chan []byte),
- musicType: musicType,
- }
- if player.total == 0 {
- player.total = 1
- }
- const buttonPadding = 16
- w := playButtonImage.Bounds().Dx()
- player.playButtonPosition.X = (screenWidth - w*2 + buttonPadding*1) / 2
- player.playButtonPosition.Y = screenHeight - 160
- player.alertButtonPosition.X = player.playButtonPosition.X + w + buttonPadding
- player.alertButtonPosition.Y = player.playButtonPosition.Y
- player.audioPlayer.Play()
- go func() {
- s, err := wav.DecodeF32(bytes.NewReader(raudio.Jab_wav))
- if err != nil {
- log.Fatal(err)
- return
- }
- b, err := io.ReadAll(s)
- if err != nil {
- log.Fatal(err)
- return
- }
- player.seCh <- b
- }()
- return player, nil
- }
- func (p *Player) Close() error {
- return p.audioPlayer.Close()
- }
- func (p *Player) update() error {
- select {
- case p.seBytes = <-p.seCh:
- close(p.seCh)
- p.seCh = nil
- default:
- }
- if p.audioPlayer.IsPlaying() {
- p.current = p.audioPlayer.Position()
- }
- if err := p.seekBarIfNeeded(); err != nil {
- return err
- }
- p.switchPlayStateIfNeeded()
- p.playSEIfNeeded()
- p.updateVolumeIfNeeded()
- if inpututil.IsKeyJustPressed(ebiten.KeyU) {
- b := ebiten.IsRunnableOnUnfocused()
- ebiten.SetRunnableOnUnfocused(!b)
- }
- return nil
- }
- func (p *Player) shouldPlaySE() bool {
- if p.seBytes == nil {
- // Bytes for the SE is not loaded yet.
- return false
- }
- if inpututil.IsKeyJustPressed(ebiten.KeyP) {
- return true
- }
- r := image.Rectangle{
- Min: p.alertButtonPosition,
- Max: p.alertButtonPosition.Add(alertButtonImage.Bounds().Size()),
- }
- if image.Pt(ebiten.CursorPosition()).In(r) {
- if inpututil.IsMouseButtonJustPressed(ebiten.MouseButtonLeft) {
- return true
- }
- }
- for _, id := range p.game.justPressedTouchIDs {
- if image.Pt(ebiten.TouchPosition(id)).In(r) {
- return true
- }
- }
- return false
- }
- func (p *Player) playSEIfNeeded() {
- if !p.shouldPlaySE() {
- return
- }
- sePlayer := p.audioContext.NewPlayerF32FromBytes(p.seBytes)
- sePlayer.Play()
- }
- func (p *Player) updateVolumeIfNeeded() {
- if ebiten.IsKeyPressed(ebiten.KeyZ) {
- p.volume128--
- }
- if ebiten.IsKeyPressed(ebiten.KeyX) {
- p.volume128++
- }
- if p.volume128 < 0 {
- p.volume128 = 0
- }
- if 128 < p.volume128 {
- p.volume128 = 128
- }
- p.audioPlayer.SetVolume(float64(p.volume128) / 128)
- }
- func (p *Player) shouldSwitchPlayStateIfNeeded() bool {
- if inpututil.IsKeyJustPressed(ebiten.KeyS) {
- return true
- }
- r := image.Rectangle{
- Min: p.playButtonPosition,
- Max: p.playButtonPosition.Add(playButtonImage.Bounds().Size()),
- }
- if image.Pt(ebiten.CursorPosition()).In(r) {
- if inpututil.IsMouseButtonJustPressed(ebiten.MouseButtonLeft) {
- return true
- }
- }
- for _, id := range p.game.justPressedTouchIDs {
- if image.Pt(ebiten.TouchPosition(id)).In(r) {
- return true
- }
- }
- return false
- }
- func (p *Player) switchPlayStateIfNeeded() {
- if !p.shouldSwitchPlayStateIfNeeded() {
- return
- }
- if p.audioPlayer.IsPlaying() {
- p.audioPlayer.Pause()
- return
- }
- p.audioPlayer.Play()
- }
- func (p *Player) justPressedPosition() (int, int, bool) {
- if inpututil.IsMouseButtonJustPressed(ebiten.MouseButtonLeft) {
- x, y := ebiten.CursorPosition()
- return x, y, true
- }
- if len(p.game.justPressedTouchIDs) > 0 {
- x, y := ebiten.TouchPosition(p.game.justPressedTouchIDs[0])
- return x, y, true
- }
- return 0, 0, false
- }
- func (p *Player) seekBarIfNeeded() error {
- // Calculate the next seeking position from the current cursor position.
- x, y, ok := p.justPressedPosition()
- if !ok {
- return nil
- }
- bx, by, bw, bh := playerBarRect()
- const padding = 4
- if y < by-padding || by+bh+padding <= y {
- return nil
- }
- if x < bx || bx+bw <= x {
- return nil
- }
- pos := time.Duration(x-bx) * p.total / time.Duration(bw)
- p.current = pos
- if err := p.audioPlayer.SetPosition(pos); err != nil {
- return err
- }
- return nil
- }
- func (p *Player) draw(screen *ebiten.Image) {
- // Draw the bar.
- x, y, w, h := playerBarRect()
- vector.DrawFilledRect(screen, float32(x), float32(y), float32(w), float32(h), playerBarColor, true)
- // Draw the cursor on the bar.
- c := p.current
- cx := float32(x) + float32(w)*float32(p.current)/float32(p.total)
- cy := float32(y) + float32(h)/2
- vector.DrawFilledCircle(screen, cx, cy, 12, playerCurrentColor, true)
- // Compose the current time text.
- m := (c / time.Minute) % 100
- s := (c / time.Second) % 60
- ms := (c / time.Millisecond) % 1000
- currentTimeStr := fmt.Sprintf("%02d:%02d.%03d", m, s, ms)
- // Draw buttons
- op := &ebiten.DrawImageOptions{}
- op.GeoM.Translate(float64(p.playButtonPosition.X), float64(p.playButtonPosition.Y))
- if p.audioPlayer.IsPlaying() {
- screen.DrawImage(pauseButtonImage, op)
- } else {
- screen.DrawImage(playButtonImage, op)
- }
- op.GeoM.Reset()
- op.GeoM.Translate(float64(p.alertButtonPosition.X), float64(p.alertButtonPosition.Y))
- screen.DrawImage(alertButtonImage, op)
- // Draw the debug message.
- msg := fmt.Sprintf(`TPS: %0.2f
- Press S to toggle Play/Pause
- Press P to play SE
- Press Z or X to change volume of the music
- Press U to switch the runnable-on-unfocused state
- Press A to switch Ogg and MP3 (Current: %s)
- Current Time: %s
- Current Volume: %d/128
- Type: %s`, ebiten.ActualTPS(), p.musicType,
- currentTimeStr, int(p.audioPlayer.Volume()*128), p.musicType)
- ebitenutil.DebugPrint(screen, msg)
- }
- type Game struct {
- musicPlayer *Player
- musicPlayerCh chan *Player
- errCh chan error
- justPressedTouchIDs []ebiten.TouchID
- }
- func NewGame() (*Game, error) {
- audioContext := audio.NewContext(sampleRate)
- g := &Game{
- musicPlayerCh: make(chan *Player),
- errCh: make(chan error),
- }
- m, err := NewPlayer(g, audioContext, typeOgg)
- if err != nil {
- return nil, err
- }
- g.musicPlayer = m
- return g, nil
- }
- func (g *Game) Update() error {
- select {
- case p := <-g.musicPlayerCh:
- g.musicPlayer = p
- case err := <-g.errCh:
- return err
- default:
- }
- g.justPressedTouchIDs = inpututil.AppendJustPressedTouchIDs(g.justPressedTouchIDs[:0])
- if g.musicPlayer != nil && inpututil.IsKeyJustPressed(ebiten.KeyA) {
- var t musicType
- switch g.musicPlayer.musicType {
- case typeOgg:
- t = typeMP3
- case typeMP3:
- t = typeOgg
- default:
- panic("not reached")
- }
- if err := g.musicPlayer.Close(); err != nil {
- return err
- }
- g.musicPlayer = nil
- go func() {
- p, err := NewPlayer(g, audio.CurrentContext(), t)
- if err != nil {
- g.errCh <- err
- return
- }
- g.musicPlayerCh <- p
- }()
- }
- if g.musicPlayer != nil {
- if err := g.musicPlayer.update(); err != nil {
- return err
- }
- }
- return nil
- }
- func (g *Game) Draw(screen *ebiten.Image) {
- if g.musicPlayer != nil {
- g.musicPlayer.draw(screen)
- }
- }
- func (g *Game) Layout(outsideWidth, outsideHeight int) (int, int) {
- return screenWidth, screenHeight
- }
- func main() {
- ebiten.SetWindowSize(screenWidth, screenHeight)
- ebiten.SetWindowTitle("Audio (Ebitengine Demo)")
- g, err := NewGame()
- if err != nil {
- log.Fatal(err)
- }
- if err := ebiten.RunGame(g); err != nil {
- log.Fatal(err)
- }
- }
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