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- // Copyright 2018 The Ebiten Authors
- //
- // Licensed under the Apache License, Version 2.0 (the "License");
- // you may not use this file except in compliance with the License.
- // You may obtain a copy of the License at
- //
- // http://www.apache.org/licenses/LICENSE-2.0
- //
- // Unless required by applicable law or agreed to in writing, software
- // distributed under the License is distributed on an "AS IS" BASIS,
- // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- // See the License for the specific language governing permissions and
- // limitations under the License.
- package main
- import (
- "bytes"
- "image"
- _ "image/png"
- "log"
- "github.com/hajimehoshi/ebiten/v2"
- "github.com/hajimehoshi/ebiten/v2/examples/resources/images"
- )
- const (
- screenWidth = 320
- screenHeight = 240
- frameOX = 0
- frameOY = 32
- frameWidth = 32
- frameHeight = 32
- frameCount = 8
- )
- var (
- runnerImage *ebiten.Image
- )
- type Game struct {
- count int
- }
- func (g *Game) Update() error {
- g.count++
- return nil
- }
- func (g *Game) Draw(screen *ebiten.Image) {
- op := &ebiten.DrawImageOptions{}
- op.GeoM.Translate(-float64(frameWidth)/2, -float64(frameHeight)/2)
- op.GeoM.Translate(screenWidth/2, screenHeight/2)
- i := (g.count / 5) % frameCount
- sx, sy := frameOX+i*frameWidth, frameOY
- screen.DrawImage(runnerImage.SubImage(image.Rect(sx, sy, sx+frameWidth, sy+frameHeight)).(*ebiten.Image), op)
- }
- func (g *Game) Layout(outsideWidth, outsideHeight int) (int, int) {
- return screenWidth, screenHeight
- }
- func main() {
- // Decode an image from the image file's byte slice.
- img, _, err := image.Decode(bytes.NewReader(images.Runner_png))
- if err != nil {
- log.Fatal(err)
- }
- runnerImage = ebiten.NewImageFromImage(img)
- ebiten.SetWindowSize(screenWidth*2, screenHeight*2)
- ebiten.SetWindowTitle("Animation (Ebitengine Demo)")
- if err := ebiten.RunGame(&Game{}); err != nil {
- log.Fatal(err)
- }
- }
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