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- // Copyright 2018 The Ebiten Authors
- //
- // Licensed under the Apache License, Version 2.0 (the "License");
- // you may not use this file except in compliance with the License.
- // You may obtain a copy of the License at
- //
- // http://www.apache.org/licenses/LICENSE-2.0
- //
- // Unless required by applicable law or agreed to in writing, software
- // distributed under the License is distributed on an "AS IS" BASIS,
- // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- // See the License for the specific language governing permissions and
- // limitations under the License.
- package main
- import (
- "bytes"
- "image"
- _ "image/png"
- "log"
- "github.com/hajimehoshi/ebiten/v2"
- "github.com/hajimehoshi/ebiten/v2/ebitenutil"
- "github.com/hajimehoshi/ebiten/v2/examples/resources/images"
- )
- const (
- screenWidth = 640
- screenHeight = 480
- )
- var ebitenImage *ebiten.Image
- func init() {
- // Decode an image from the image file's byte slice.
- img, _, err := image.Decode(bytes.NewReader(images.Ebiten_png))
- if err != nil {
- log.Fatal(err)
- }
- ebitenImage = ebiten.NewImageFromImage(img)
- }
- func drawRect(screen *ebiten.Image, img *ebiten.Image, x, y, width, height float32, address ebiten.Address, msg string) {
- sx, sy := -width/2, -height/2
- vs := []ebiten.Vertex{
- {
- DstX: x,
- DstY: y,
- SrcX: sx,
- SrcY: sy,
- ColorR: 1,
- ColorG: 1,
- ColorB: 1,
- ColorA: 1,
- },
- {
- DstX: x + width,
- DstY: y,
- SrcX: sx + width,
- SrcY: sy,
- ColorR: 1,
- ColorG: 1,
- ColorB: 1,
- ColorA: 1,
- },
- {
- DstX: x,
- DstY: y + height,
- SrcX: sx,
- SrcY: sy + height,
- ColorR: 1,
- ColorG: 1,
- ColorB: 1,
- ColorA: 1,
- },
- {
- DstX: x + width,
- DstY: y + height,
- SrcX: sx + width,
- SrcY: sy + height,
- ColorR: 1,
- ColorG: 1,
- ColorB: 1,
- ColorA: 1,
- },
- }
- op := &ebiten.DrawTrianglesOptions{}
- op.Address = address
- screen.DrawTriangles(vs, []uint16{0, 1, 2, 1, 2, 3}, img, op)
- ebitenutil.DebugPrintAt(screen, msg, int(x), int(y)-16)
- }
- type Game struct{}
- func (g *Game) Update() error {
- return nil
- }
- func (g *Game) Draw(screen *ebiten.Image) {
- const ox, oy = 40, 60
- drawRect(screen, ebitenImage, ox, oy, 200, 100, ebiten.AddressClampToZero, "Regular")
- drawRect(screen, ebitenImage, 220+ox, oy, 200, 100, ebiten.AddressRepeat, "Regular, Repeat")
- subImage := ebitenImage.SubImage(image.Rect(10, 5, 20, 30)).(*ebiten.Image)
- drawRect(screen, subImage, ox, 200+oy, 200, 100, ebiten.AddressClampToZero, "Subimage")
- drawRect(screen, subImage, 220+ox, 200+oy, 200, 100, ebiten.AddressRepeat, "Subimage, Repeat")
- }
- func (g *Game) Layout(outsideWidth, outsideHeight int) (int, int) {
- return screenWidth, screenHeight
- }
- func main() {
- ebiten.SetWindowSize(screenWidth, screenHeight)
- ebiten.SetWindowTitle("Sampler Address (Ebitengine Demo)")
- if err := ebiten.RunGame(&Game{}); err != nil {
- log.Fatal(err)
- }
- }
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