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- // Copyright 2022 The Ebitengine Authors
- //
- // Licensed under the Apache License, Version 2.0 (the "License");
- // you may not use this file except in compliance with the License.
- // You may obtain a copy of the License at
- //
- // http://www.apache.org/licenses/LICENSE-2.0
- //
- // Unless required by applicable law or agreed to in writing, software
- // distributed under the License is distributed on an "AS IS" BASIS,
- // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- // See the License for the specific language governing permissions and
- // limitations under the License.
- #import <UIKit/UIKit.h>
- @interface {{.PrefixUpper}}EbitenViewController : UIViewController
- // onErrorOnGameUpdate is called on the main thread when an error happens when updating a game.
- // You can define your own error handler, e.g., using Crashlytics, by overwriting this method.
- - (void)onErrorOnGameUpdate:(NSError*)err;
- // suspendGame suspends the game.
- // It is recommended to call this when the application is being suspended e.g.,
- // UIApplicationDelegate's applicationWillResignActive is called.
- - (void)suspendGame;
- // resumeGame resumes the game.
- // It is recommended to call this when the application is being resumed e.g.,
- // UIApplicationDelegate's applicationDidBecomeActive is called.
- - (void)resumeGame;
- @end
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