Commit History

Auteur SHA1 Bericht Datum
  Hajime Hoshi dc68152f17 internal/shader: better error message for the fragment entry point 2 maanden geleden
  Hajime Hoshi 9693ce8382 internal/shader: allow less arguments at Fragment 2 maanden geleden
  Hajime Hoshi e2662a8af7 internal/shader: bug fix: wrong indexing 2 maanden geleden
  Hajime Hoshi 2cc809516f ebiten: add Vertex.Custom0 to Custom3 2 maanden geleden
  Hajime Hoshi a42a8548b1 internal/shader: refactoring 2 maanden geleden
  Hajime Hoshi 6db3b11b36 internal/shader: refactoring 2 maanden geleden
  Hajime Hoshi 9ad7fe5bed internal/shader: refactoring 2 maanden geleden
  Hajime Hoshi d3d42b3263 internal/shader: refactoring: varying variables 2 maanden geleden
  Hajime Hoshi c46f62e184 all: add a new package shaderprecomp 6 maanden geleden
  Hajime Hoshi 9a7dcb1077 internal/shader: bug fix: failed to return an array in HLSL 8 maanden geleden
  Hajime Hoshi 0e27a8a30b internal/shader: bug fix: spaces around a compiler directive should be allowed 1 jaar geleden
  Hajime Hoshi 1269315f75 internal/shader: bug fix: forbid duplicated uniform variables 1 jaar geleden
  Hajime Hoshi 63df6168d9 internal/shader: use plural forms for Kage compiler directives 1 jaar geleden
  Hajime Hoshi 4df647a400 internal/shader: bug fix: forbid to have an initial value for uniform variables 1 jaar geleden
  Hajime Hoshi 5ddf1df423 internal/shaderir: remove ConstType 1 jaar geleden
  Hajime Hoshi a8c3eb7167 internal/shader: bug fix: don't allow a binary op with different typed constants 1 jaar geleden
  guangwu 54e1263565 all: unnecessary use of fmt.Sprintf (#2691) 1 jaar geleden
  Hajime Hoshi 49582519c1 all: add a compiler directive kage:unit 1 jaar geleden
  Hajime Hoshi df32901dce internal/shader: refactoring 1 jaar geleden
  Hajime Hoshi 06bc569b73 internal/shader: bug fix: wrongly typed constants were unexpectedly used 1 jaar geleden
  Hajime Hoshi 88fe3d1287 internal/shaderir: rename TextureNum to TextureCount 1 jaar geleden
  Hajime Hoshi 88e5d5e059 Revert "internal/shaderir: refactoring: remove Program.TextureNum" 1 jaar geleden
  Hajime Hoshi c2bea16776 internal/shaderir: refactoring: remove Program.TextureNum 1 jaar geleden
  Hajime Hoshi 5d8216def3 internal/shader: stricter const type check 2 jaren geleden
  Hajime Hoshi 7f91a681e3 internal/shader: check type redeclaration 2 jaren geleden
  Hajime Hoshi fb775d806c internal/shader: disallow 'discard' in other functions than the fragment entry point 2 jaren geleden
  Hajime Hoshi b211b79a5c internal/shader: use a return statement in a fragment shader entrypoint 2 jaren geleden
  mattn 2bacecca24 fix typos (#2227) 2 jaren geleden
  Hajime Hoshi dce34d2306 internal/shader: change the naming convention: Num -> Count 2 jaren geleden
  Hajime Hoshi b6a340a96f internal/shader: optimization: use a regular return for a function with one output parameter 2 jaren geleden