Hajime Hoshi
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dc68152f17
internal/shader: better error message for the fragment entry point
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2 maanden geleden |
Hajime Hoshi
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9693ce8382
internal/shader: allow less arguments at Fragment
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2 maanden geleden |
Hajime Hoshi
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e2662a8af7
internal/shader: bug fix: wrong indexing
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2 maanden geleden |
Hajime Hoshi
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2cc809516f
ebiten: add Vertex.Custom0 to Custom3
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2 maanden geleden |
Hajime Hoshi
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a42a8548b1
internal/shader: refactoring
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2 maanden geleden |
Hajime Hoshi
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6db3b11b36
internal/shader: refactoring
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2 maanden geleden |
Hajime Hoshi
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9ad7fe5bed
internal/shader: refactoring
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2 maanden geleden |
Hajime Hoshi
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d3d42b3263
internal/shader: refactoring: varying variables
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2 maanden geleden |
Hajime Hoshi
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c46f62e184
all: add a new package shaderprecomp
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6 maanden geleden |
Hajime Hoshi
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9a7dcb1077
internal/shader: bug fix: failed to return an array in HLSL
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8 maanden geleden |
Hajime Hoshi
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0e27a8a30b
internal/shader: bug fix: spaces around a compiler directive should be allowed
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1 jaar geleden |
Hajime Hoshi
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1269315f75
internal/shader: bug fix: forbid duplicated uniform variables
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1 jaar geleden |
Hajime Hoshi
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63df6168d9
internal/shader: use plural forms for Kage compiler directives
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1 jaar geleden |
Hajime Hoshi
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4df647a400
internal/shader: bug fix: forbid to have an initial value for uniform variables
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1 jaar geleden |
Hajime Hoshi
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5ddf1df423
internal/shaderir: remove ConstType
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1 jaar geleden |
Hajime Hoshi
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a8c3eb7167
internal/shader: bug fix: don't allow a binary op with different typed constants
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1 jaar geleden |
guangwu
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54e1263565
all: unnecessary use of fmt.Sprintf (#2691)
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1 jaar geleden |
Hajime Hoshi
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49582519c1
all: add a compiler directive kage:unit
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1 jaar geleden |
Hajime Hoshi
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df32901dce
internal/shader: refactoring
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1 jaar geleden |
Hajime Hoshi
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06bc569b73
internal/shader: bug fix: wrongly typed constants were unexpectedly used
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1 jaar geleden |
Hajime Hoshi
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88fe3d1287
internal/shaderir: rename TextureNum to TextureCount
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1 jaar geleden |
Hajime Hoshi
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88e5d5e059
Revert "internal/shaderir: refactoring: remove Program.TextureNum"
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1 jaar geleden |
Hajime Hoshi
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c2bea16776
internal/shaderir: refactoring: remove Program.TextureNum
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1 jaar geleden |
Hajime Hoshi
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5d8216def3
internal/shader: stricter const type check
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2 jaren geleden |
Hajime Hoshi
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7f91a681e3
internal/shader: check type redeclaration
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2 jaren geleden |
Hajime Hoshi
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fb775d806c
internal/shader: disallow 'discard' in other functions than the fragment entry point
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2 jaren geleden |
Hajime Hoshi
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b211b79a5c
internal/shader: use a return statement in a fragment shader entrypoint
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2 jaren geleden |
mattn
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2bacecca24
fix typos (#2227)
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2 jaren geleden |
Hajime Hoshi
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dce34d2306
internal/shader: change the naming convention: Num -> Count
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2 jaren geleden |
Hajime Hoshi
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b6a340a96f
internal/shader: optimization: use a regular return for a function with one output parameter
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2 jaren geleden |