Hajime Hoshi
|
6968e898c3
Bug fix: ui.Main should be suspended when error occurs in the loop
|
8 years ago |
Hajime Hoshi
|
c7106f595c
Add error checks
|
8 years ago |
Hajime Hoshi
|
9bbd5e89c3
graphics: Bug fix: GL context is not available until graphics context is initialized
|
8 years ago |
Hajime Hoshi
|
0276be6c69
ui: Refactoring
|
8 years ago |
Hajime Hoshi
|
93f052de8c
graphics: Refactoring
|
8 years ago |
Hajime Hoshi
|
83e24f6d48
ui: Update a comment about units
|
8 years ago |
Hajime Hoshi
|
bb511b2c13
ui: Scale is now float64 (#236)
|
8 years ago |
Hajime Hoshi
|
296282435a
ui: Bug fix: RunWithoutMainLoop must return a chan
|
8 years ago |
Hajime Hoshi
|
dd9ab5e45a
Introduce mobile module
|
8 years ago |
Hajime Hoshi
|
b1afe6aeb2
loop: Refactoring: Remove FPS
|
8 years ago |
Hajime Hoshi
|
335781759c
ui: Introduce ScreenSizeEvent to simplify the run loop
|
8 years ago |
Hajime Hoshi
|
063ed564fd
Move the run loop to internal/loop
|
8 years ago |
Hajime Hoshi
|
7f19d4a1ac
ui: Remove CurrentUI()
|
8 years ago |
Hajime Hoshi
|
4d04413bf9
ui: Move the run loop to internal/ui
|
8 years ago |
Hajime Hoshi
|
5c68ee4034
ui: Use events in the game loop
|
8 years ago |
Hajime Hoshi
|
49c156d2b5
ui: Rename DoEvents -> Update
|
8 years ago |
Hajime Hoshi
|
41fae3214b
ui: Refactoring: Simplify the run loop
|
8 years ago |
Hajime Hoshi
|
f1f3bcc257
graphics: Bug fix: Concurrent-safe check in (*Image).At
|
8 years ago |
Hajime Hoshi
|
9d569e3e49
graphics: Bug fix: now ebiten.Image can be passed to NewImageFromImage (#213)
|
8 years ago |
Hajime Hoshi
|
acca1c2480
graphics: Better function and variable names
|
8 years ago |
Hajime Hoshi
|
61ed13e322
graphics: Lazy image processing (especailly for mobile platforms)
|
8 years ago |
Hajime Hoshi
|
a9249d6c65
doc: Bug fix: SetScreenSize -> SetScreenScale
|
8 years ago |
Hajime Hoshi
|
209b4e6864
ui: Add Main for the OS main thread
|
8 years ago |
Hajime Hoshi
|
5a379cb7cb
Reduce panics (#196)
|
8 years ago |
Hajime Hoshi
|
b9752ce97c
ui: Fix comment
|
8 years ago |
Hajime Hoshi
|
c2d1f99e7e
ui: less error adjustment is better
|
8 years ago |
Hajime Hoshi
|
e608837943
ui: Make FPS more stable (#203)
|
8 years ago |
Hajime Hoshi
|
884719264e
ui: Use integers as much as possible
|
8 years ago |
Hajime Hoshi
|
328900ec80
ui: Bug fix: 'frames' should be incremanted only when drawing happens
|
8 years ago |
Hajime Hoshi
|
5fa81ebe78
ui: Refactoring: Don't re-get ui.Now() to calculate FPS
|
8 years ago |