Commit History

Author SHA1 Message Date
  Hajime Hoshi 6968e898c3 Bug fix: ui.Main should be suspended when error occurs in the loop 8 years ago
  Hajime Hoshi c7106f595c Add error checks 8 years ago
  Hajime Hoshi 9bbd5e89c3 graphics: Bug fix: GL context is not available until graphics context is initialized 8 years ago
  Hajime Hoshi 0276be6c69 ui: Refactoring 8 years ago
  Hajime Hoshi 93f052de8c graphics: Refactoring 8 years ago
  Hajime Hoshi 83e24f6d48 ui: Update a comment about units 8 years ago
  Hajime Hoshi bb511b2c13 ui: Scale is now float64 (#236) 8 years ago
  Hajime Hoshi 296282435a ui: Bug fix: RunWithoutMainLoop must return a chan 8 years ago
  Hajime Hoshi dd9ab5e45a Introduce mobile module 8 years ago
  Hajime Hoshi b1afe6aeb2 loop: Refactoring: Remove FPS 8 years ago
  Hajime Hoshi 335781759c ui: Introduce ScreenSizeEvent to simplify the run loop 8 years ago
  Hajime Hoshi 063ed564fd Move the run loop to internal/loop 8 years ago
  Hajime Hoshi 7f19d4a1ac ui: Remove CurrentUI() 8 years ago
  Hajime Hoshi 4d04413bf9 ui: Move the run loop to internal/ui 8 years ago
  Hajime Hoshi 5c68ee4034 ui: Use events in the game loop 8 years ago
  Hajime Hoshi 49c156d2b5 ui: Rename DoEvents -> Update 8 years ago
  Hajime Hoshi 41fae3214b ui: Refactoring: Simplify the run loop 8 years ago
  Hajime Hoshi f1f3bcc257 graphics: Bug fix: Concurrent-safe check in (*Image).At 8 years ago
  Hajime Hoshi 9d569e3e49 graphics: Bug fix: now ebiten.Image can be passed to NewImageFromImage (#213) 8 years ago
  Hajime Hoshi acca1c2480 graphics: Better function and variable names 8 years ago
  Hajime Hoshi 61ed13e322 graphics: Lazy image processing (especailly for mobile platforms) 8 years ago
  Hajime Hoshi a9249d6c65 doc: Bug fix: SetScreenSize -> SetScreenScale 8 years ago
  Hajime Hoshi 209b4e6864 ui: Add Main for the OS main thread 8 years ago
  Hajime Hoshi 5a379cb7cb Reduce panics (#196) 8 years ago
  Hajime Hoshi b9752ce97c ui: Fix comment 8 years ago
  Hajime Hoshi c2d1f99e7e ui: less error adjustment is better 8 years ago
  Hajime Hoshi e608837943 ui: Make FPS more stable (#203) 8 years ago
  Hajime Hoshi 884719264e ui: Use integers as much as possible 8 years ago
  Hajime Hoshi 328900ec80 ui: Bug fix: 'frames' should be incremanted only when drawing happens 8 years ago
  Hajime Hoshi 5fa81ebe78 ui: Refactoring: Don't re-get ui.Now() to calculate FPS 8 years ago