Commit History

Autor SHA1 Mensaxe Data
  Hajime Hoshi ab414558e8 ebiten: replace alias types with ints for better documentation hai 2 meses
  Hajime Hoshi 15dfb02f9f ebiten: update the comment for CursorPosition hai 2 meses
  Hajime Hoshi 2d62de25ed ebiten: remove old comments hai 9 meses
  Hajime Hoshi 08ae0f4a94 ebiten: add type GamepadAxisType hai 10 meses
  Hajime Hoshi 27fd10595b internal/ui: refactoring: reduce global functions and prefer Get() hai 1 ano
  Hajime Hoshi a62b8a00e7 internal/ui: use float64 for cursor positions internally hai 1 ano
  divVerent 1789f509e1 mobile/ebitenmobileview: add iOS Keyboard support. (#2678) hai 1 ano
  Pierre Curto 4de807cc44 all: fix typos (#2558) hai 1 ano
  Hajime Hoshi f009dd8dd2 ebiten: implement DroppedFiles to replace AppendDroppedFiles hai 1 ano
  Hajime Hoshi 8c25fac860 ebiten: add AppendDroppedFiles hai 1 ano
  Hajime Hoshi 40aa35750c ebiten: bug fix: updating the input state must be protected by a mutex hai 1 ano
  Hajime Hoshi b79f0394cc internal/ui: refactoring: allow slices in InputState hai 1 ano
  Hajime Hoshi d53803615a internal/ui: merge a window-closing state into an input state hai 1 ano
  Hajime Hoshi dd7e125d9c ebiten: add KeyName for desktops and browsers %!s(int64=2) %!d(string=hai) anos
  Hajime Hoshi 59295cc85f internal/ui: bug fix: input state should be reset for each tick, not frame hai 1 ano
  Hajime Hoshi d80f1112ed ebiten: bug fix: wrong detection of mod keys hai 1 ano
  Hajime Hoshi d1b9a0a9a1 internal/ui: freeze the input state for each frame hai 1 ano
  Hajime Hoshi 7f95072fce ebiten: typo %!s(int64=2) %!d(string=hai) anos
  Hajime Hoshi f7c44f086f replace Ebiten with Ebitengine in comments %!s(int64=2) %!d(string=hai) anos
  Hajime Hoshi 094726915b ebiten: add IsStandardGamepadAxisAvailable and IsStandardGamepadButtonAvailable (#2241) %!s(int64=2) %!d(string=hai) anos
  mattn 3cd0daac67 go generate ./... with Go 1.19 (#2228) %!s(int64=2) %!d(string=hai) anos
  Hajime Hoshi bacb630c5b internal/gamepaddb: bug fix: don't panic with invalid inputs %!s(int64=2) %!d(string=hai) anos
  Hajime Hoshi 5f17264c74 ebiten: rename Gamepad(Axis|Button)Num -> Gamepad(Axis|Button)Count %!s(int64=2) %!d(string=hai) anos
  Hajime Hoshi 33078c764c internal/gamepaddb: make Update atomic %!s(int64=2) %!d(string=hai) anos
  Hajime Hoshi 80c03792cb internal/driver: move the key definitions to internal/ui %!s(int64=2) %!d(string=hai) anos
  Hajime Hoshi 2fbfa5444b internal/driver: remove Input %!s(int64=2) %!d(string=hai) anos
  Hajime Hoshi 149736c3cf internal/uidriver/*: integrate the packages into internal/ui %!s(int64=2) %!d(string=hai) anos
  Hajime Hoshi 93b2a0756b internal/gamepaddb: allow the standard layout mapping for any platforms %!s(int64=2) %!d(string=hai) anos
  Hajime Hoshi 1bee10f999 internal/gamepad: move constants from internal/driver %!s(int64=2) %!d(string=hai) anos
  Hajime Hoshi 3bdd8097b5 internal/uidriver: refactoring: remove the gamepad part %!s(int64=2) %!d(string=hai) anos