Commit History

Autor SHA1 Mensaxe Data
  Hajime Hoshi 08ae0f4a94 ebiten: add type GamepadAxisType hai 10 meses
  David Poirier 7fe89b173b examples/gamepad: bug fix: correct iteration start button in gamepad example (#2730) hai 1 ano
  Artem Yadelskyi 86e694941f examples: remove `example` build tag (#2433) %!s(int64=2) %!d(string=hai) anos
  Artem Yadelskyi 5b53cef59e all: remove old `// +build` comments (#2431) %!s(int64=2) %!d(string=hai) anos
  Hajime Hoshi f7c44f086f replace Ebiten with Ebitengine in comments %!s(int64=2) %!d(string=hai) anos
  Hajime Hoshi 094726915b ebiten: add IsStandardGamepadAxisAvailable and IsStandardGamepadButtonAvailable (#2241) %!s(int64=2) %!d(string=hai) anos
  Hajime Hoshi 5f17264c74 ebiten: rename Gamepad(Axis|Button)Num -> Gamepad(Axis|Button)Count %!s(int64=2) %!d(string=hai) anos
  Hajime Hoshi be356390e0 examples/gamepad: add vibrations %!s(int64=2) %!d(string=hai) anos
  Hajime Hoshi fb3a022327 ebiten: use the DB's name for GamepadName %!s(int64=2) %!d(string=hai) anos
  Hajime Hoshi 210036a5a5 examples/gamepad: do not get an SDL ID from a disconnected gamepad %!s(int64=2) %!d(string=hai) anos
  Hajime Hoshi 82c41cea39 examples/gamepad: Fix the layout %!s(int64=3) %!d(string=hai) anos
  Hajime Hoshi ea12ede127 ebiten: Add StandardGamepadButtonValue %!s(int64=3) %!d(string=hai) anos
  Hajime Hoshi f192971080 ebiten: Rename HasGamepadStandardLayoutMapping -> IsStandardGamepadLayoutAvailable %!s(int64=3) %!d(string=hai) anos
  Hajime Hoshi 51f83b1527 inpututil: Add APIs for the standard gamepad layout %!s(int64=3) %!d(string=hai) anos
  Hajime Hoshi aa694be6f6 ebiten: Add the standard gamepad layout %!s(int64=3) %!d(string=hai) anos
  Hajime Hoshi 6b949cede8 examples/gamepad: Always show signs for axis values %!s(int64=3) %!d(string=hai) anos
  Hajime Hoshi 700052519c examples: Use GamepadAxisValue %!s(int64=3) %!d(string=hai) anos
  Hajime Hoshi af150ad67b examples/gamepad: Show SDL ID on the terminal %!s(int64=3) %!d(string=hai) anos
  Hajime Hoshi e8ea4046cb inpututil: Add AppendJustConnectedGamepadIDs %!s(int64=3) %!d(string=hai) anos
  Hajime Hoshi a615be69c7 examples: Add //go:build %!s(int64=3) %!d(string=hai) anos
  Hajime Hoshi 809b7a3afa ebiten: Introduce type GamepadID %!s(int64=4) %!d(string=hai) anos
  Hajime Hoshi bb20e62435 examples/gamepad: Bug fix: Misuse of indices and gamepad IDs %!s(int64=4) %!d(string=hai) anos
  Hajime Hoshi 47065f5f2c Remove supporting jsgo %!s(int64=4) %!d(string=hai) anos
  Hajime Hoshi 8f00c8fbf5 ebiten: Remove the argument from Update %!s(int64=4) %!d(string=hai) anos
  Hajime Hoshi bf515bb594 Update version to v2.0.0-alpha %!s(int64=4) %!d(string=hai) anos
  Hajime Hoshi 8cb037e902 examples/gamepad: Sort gamepad ids when showing the states %!s(int64=4) %!d(string=hai) anos
  Hajime Hoshi 29ef737413 examples/gamepad: Use RunGame %!s(int64=4) %!d(string=hai) anos
  Hajime Hoshi d6d17a7e85 uidriver/js: Implement GamepadSDLID %!s(int64=4) %!d(string=hai) anos
  Hajime Hoshi 3cd9dfd800 Rename IsRunningSlowly to IsDrawingSkipped %!s(int64=6) %!d(string=hai) anos
  Hajime Hoshi a355d701ad inpututil: Replace JustDisconnectedGamepadIDs with IsGamepadJustDisconnected (#505) %!s(int64=6) %!d(string=hai) anos