laser_rifle.lua 1.6 KB

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  1. minetest.register_craftitem("rangedweapons:red_ray_visual", {
  2. wield_scale = {x=1.5,y=1.5,z=2.0},
  3. inventory_image = "rangedweapons_red_ray.png",
  4. })
  5. minetest.register_tool("rangedweapons:laser_rifle", {
  6. wield_scale = {x=1.9,y=1.9,z=2.5},
  7. description = "" ..core.colorize("#35cdff","Laser rifle\n") ..core.colorize("#FFFFFF", "Ranged damage: 12\n") ..core.colorize("#FFFFFF", "accuracy: 100%\n") ..core.colorize("#FFFFFF", "knockback: 0\n") ..core.colorize("#FFFFFF", "Critical chance: 9%\n") ..core.colorize("#FFFFFF", "Critical efficiency: 2.0x\n") ..core.colorize("#FFFFFF", "Power usage: 8\n") ..core.colorize("#FFFFFF", "Rate of fire: 0.1 (full-auto)\n") ..core.colorize("#FFFFFF", "Enemy penetration: 40%\n") ..core.colorize("#FFFFFF", "Gun type: power assault rifle\n") ..core.colorize("#FFFFFF", "Bullet velocity: 60"),
  8. range = 0,
  9. RW_powergun_capabilities = {
  10. automatic_gun = 1,
  11. power_damage = {fleshy=12,knockback=0},
  12. power_crit = 9,
  13. power_critEffc = 2.0,
  14. power_skill = {"",1},
  15. power_cooling = "rangedweapons:laser_rifle",
  16. power_velocity = 60,
  17. power_accuracy = 100,
  18. power_cooldown = 0.1,
  19. power_projectiles = 1,
  20. power_durability = 12500,
  21. power_sound = "rangedweapons_laser",
  22. power_glass_breaking = 1,
  23. power_door_breaking = 1,
  24. power_dps = 0,
  25. power_mob_penetration = 40,
  26. power_node_penetration = 0,
  27. power_dps = 0,
  28. power_consumption = 8,
  29. power_entity = "rangedweapons:shot_bullet",
  30. power_visual = "wielditem",
  31. power_texture = "rangedweapons:red_ray_visual",
  32. power_projectile_size = 0.075,
  33. has_sparks = 0,
  34. ignites_explosives = 1,
  35. },
  36. inventory_image = "rangedweapons_laser_rifle.png",
  37. })