123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139 |
- minetest.register_craftitem("rangedweapons:thrown_javelin", {
- wield_scale = {x=2.0,y=2.0,z=1.0},
- inventory_image = "rangedweapons_thrown_javelin.png",
- })
- minetest.register_craftitem("rangedweapons:javelin", {
- description = "" ..core.colorize("#35cdff","Javelin\n") ..core.colorize("#FFFFFF", "Mele damage: 9\n") ..core.colorize("#FFFFFF", "Mele range: 5\n")..core.colorize("#FFFFFF", "Full punch interval: 1.25\n") ..core.colorize("#FFFFFF", "Ranged damage: 4-16\n") ..core.colorize("#FFFFFF", "Accuracy: 100%\n") ..core.colorize("#FFFFFF", "Mob knockback: 10\n") ..core.colorize("#FFFFFF", "Critical chance: 15%\n") ..core.colorize("#FFFFFF", "Critical damage: 25-45\n") ..core.colorize("#FFFFFF", "javelin survival rate: 95%\n")..core.colorize("#FFFFFF", "Projectile gravity: 4\n") ..core.colorize("#FFFFFF", "Projectile velocity: 20\n")..core.colorize("#ffc000", "Right-click to throw, Left-click to stab") ,
- wield_scale = {x=2.0,y=2.0,z=1.0},
- range = 5,
- stack_max= 10,
- inventory_image = "rangedweapons_javelin.png",
- on_secondary_use = function(itemstack, user, pointed_thing)
- if not minetest.setting_getbool("creative_mode") then itemstack:take_item()
- end
- if pointed_thing.type ~= "nothing" then
- local pointed = minetest.get_pointed_thing_position(pointed_thing)
- if vector.distance(user:getpos(), pointed) < 8 then
- return itemstack
- end
- end
- local pos = user:getpos()
- local dir = user:get_look_dir()
- local yaw = user:get_look_yaw()
- if pos and dir then
- pos.y = pos.y + 1.5
- local obj = minetest.add_entity(pos, "rangedweapons:javelin")
- if obj then
- minetest.sound_play("rangedweapons_throw", {object=obj})
- obj:setvelocity({x=dir.x * 20, y=dir.y * 20, z=dir.z * 20})
- obj:setacceleration({x=dir.x * -1, y=-4, z=dir.z * -1})
- obj:setyaw(yaw + math.pi)
- local ent = obj:get_luaentity()
- if ent then
- ent.player = ent.player or user
- end
- end
- end
- return itemstack
- end,
- tool_capabilities = {
- full_punch_interval = 1.25,
- max_drop_level = 0,
- groupcaps = {
- stabby = {times={[1]=0.25, [2]=0.50, [3]=0.75}, uses=0, maxlevel=1},
- },
- damage_groups = {fleshy=9,knockback=10},
- }
- })
- local rangedweapons_javelin = {
- physical = false,
- timer = 0,
- visual = "wielditem",
- visual_size = {x=0.5, y=0.5,},
- textures = {"rangedweapons:thrown_javelin"},
- lastpos= {},
- collisionbox = {0, 0, 0, 0, 0, 0},
- }
- rangedweapons_javelin.on_step = function(self, dtime)
- self.timer = self.timer + dtime
- local pos = self.object:getpos()
- local node = minetest.get_node(pos)
- if self.timer > 0.15 then
- local objs = minetest.get_objects_inside_radius({x = pos.x, y = pos.y, z = pos.z}, 1)
- for k, obj in pairs(objs) do
- if obj:get_luaentity() ~= nil then
- if obj:get_luaentity().name ~= "rangedweapons:javelin" and obj:get_luaentity().name ~= "__builtin:item" then
- if math.random(1, 100) <= 15 then
- local damage = math.random(25,45)
- obj:punch(self.object, 1.0, {
- full_punch_interval = 1.0,
- damage_groups= {fleshy = damage, knockback=20},
- }, nil)
- minetest.sound_play("crit", {pos = self.lastpos, gain = 0.8})
- self.object:remove()
- if not minetest.setting_getbool("creative_mode") and math.random(1, 100) <= 95 then
- minetest.add_item(self.lastpos, "rangedweapons:javelin")
- end
- else
- local damage = math.random(4,16)
- obj:punch(self.object, 1.0, {
- full_punch_interval = 1.0,
- damage_groups= {fleshy = damage, knockback=10},
- }, nil)
- minetest.sound_play("default_dig_cracky", {pos = self.lastpos, gain = 0.8})
- self.object:remove()
- if not minetest.setting_getbool("creative_mode") and math.random(1, 100) <= 95 then
- minetest.add_item(self.lastpos, "rangedweapons:javelin")
- end
- end
- end
- else
- if math.random(1, 100) <= 15 then
- local damage = math.random(25,45)
- obj:punch(self.object, 1.0, {
- full_punch_interval = 1.0,
- damage_groups= {fleshy = damage},
- }, nil)
- minetest.sound_play("crit", {pos = self.lastpos, gain = 0.8})
- self.object:remove()
- if not minetest.setting_getbool("creative_mode") and math.random(1, 100) <= 95 then
- minetest.add_item(self.lastpos, "rangedweapons:javelin")
- end
- else
- local damage = math.random(4,16)
- obj:punch(self.object, 1.0, {
- full_punch_interval = 1.0,
- damage_groups= {fleshy = damage},
- }, nil)
- minetest.sound_play("default_dig_cracky", {pos = self.lastpos, gain = 0.8})
- self.object:remove()
- if not minetest.setting_getbool("creative_mode") and math.random(1, 100) <= 95 then
- minetest.add_item(self.lastpos, "rangedweapons:javelin")
- end
- end
- end
- end
- end
- if self.lastpos.x ~= nil then
- if minetest.registered_nodes[node.name].walkable then
- if not minetest.setting_getbool("creative_mode") and math.random(1, 100) <= 95 then
- minetest.add_item(self.lastpos, "rangedweapons:javelin")
- end
- minetest.sound_play("default_dig_cracky", {pos = self.lastpos, gain = 0.8})
- self.object:remove()
- end
- end
- self.lastpos= {x = pos.x, y = pos.y, z = pos.z}
- end
- minetest.register_entity("rangedweapons:javelin", rangedweapons_javelin)
|