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- minetest.register_tool("rangedweapons:beretta_rld", {
- stack_max= 1,
- wield_scale = {x=1.1,y=1.1,z=1.05},
- description = "",
- range = 0,
- loaded_gun = "rangedweapons:beretta",
- groups = {not_in_creative_inventory = 1},
- inventory_image = "rangedweapons_beretta_rld.png",
- })
- minetest.register_tool("rangedweapons:beretta_r", {
- stack_max= 1,
- wield_scale = {x=1.1,y=1.1,z=1.05},
- description = "",
- rw_next_reload = "rangedweapons:beretta",
- load_sound = "rangedweapons_handgun_mag_in",
- range = 0,
- groups = {not_in_creative_inventory = 1},
- inventory_image = "rangedweapons_beretta_rld.png",
- })
- minetest.register_tool("rangedweapons:beretta", {
- description = "" ..core.colorize("#35cdff","Beretta M9\n") ..core.colorize("#FFFFFF", "Gun damage: 4\n")..core.colorize("#FFFFFF", "Accuracy: 94%\n") ..core.colorize("#FFFFFF", "gun knockback: 4\n") ..core.colorize("#FFFFFF", "Gun crit chance: 13%\n")..core.colorize("#FFFFFF", "Critical efficiency: 2.1x\n") ..core.colorize("#FFFFFF", "Reload delay: 0.5\n")..core.colorize("#FFFFFF", "Clip size: 15\n") ..core.colorize("#FFFFFF", "Ammunition: 9x19mm Parabellum\n") ..core.colorize("#FFFFFF", "Rate of fire: 0.4\n") ..core.colorize("#FFFFFF", "Gun type: Handgun\n") ..core.colorize("#FFFFFF", "Bullet velocity: 25"),
- wield_scale = {x=1.1,y=1.1,z=1.05},
- range = 0,
- inventory_image = "rangedweapons_beretta.png",
- RW_gun_capabilities = {
- gun_damage = {fleshy=4,knockback=4},
- gun_crit = 15,
- gun_critEffc = 2.1,
- suitable_ammo = {{"rangedweapons:9mm",15}},
- gun_skill = {"handgun_skill",43},
- gun_magazine = "rangedweapons:handgun_mag_black",
- gun_icon = "rangedweapons_beretta_icon.png",
- gun_unloaded = "rangedweapons:beretta_r",
- gun_cooling = "rangedweapons:beretta_rld",
- gun_velocity = 25,
- gun_accuracy = 94,
- gun_cooldown = 0.4,
- gun_reload = 0.5,
- gun_projectiles = 1,
- has_shell = 1,
- gun_durability = 1150,
- gun_smokeSize = 5,
- gun_unload_sound = "rangedweapons_handgun_mag_out",
- gun_sound = "rangedweapons_beretta",
- },
- on_secondary_use = function(itemstack, user, pointed_thing)
- rangedweapons_reload_gun(itemstack, user)
- return itemstack
- end,
- on_use = function(itemstack, user, pointed_thing)
- rangedweapons_shoot_gun(itemstack, user)
- return itemstack
- end,
- })
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