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- minetest.register_tool("rangedweapons:aa12_r", {
- stack_max= 1,
- wield_scale = {x=1.9,y=1.9,z=1.4},
- description = "",
- rw_next_reload = "rangedweapons:aa12_rr",
- load_sound = "rangedweapons_rifle_clip_in",
- range = 0,
- groups = {not_in_creative_inventory = 1},
- inventory_image = "rangedweapons_aa12_rld.png",
- })
- minetest.register_tool("rangedweapons:aa12_rr", {
- stack_max= 1,
- wield_scale = {x=1.9,y=1.9,z=1.4},
- description = "",
- rw_next_reload = "rangedweapons:aa12_rrr",
- load_sound = "rangedweapons_reload_a",
- range = 0,
- groups = {not_in_creative_inventory = 1},
- inventory_image = "rangedweapons_aa12.png",
- })
- minetest.register_tool("rangedweapons:aa12_rrr", {
- stack_max= 1,
- wield_scale = {x=1.9,y=1.9,z=1.4},
- description = "",
- rw_next_reload = "rangedweapons:aa12",
- load_sound = "rangedweapons_reload_b",
- range = 0,
- groups = {not_in_creative_inventory = 1},
- inventory_image = "rangedweapons_aa12.png",
- })
- -------------------------------------------
- minetest.register_tool("rangedweapons:aa12", {
- stack_max= 1,
- wield_scale = {x=1.9,y=1.9,z=1.4},
- description = "" ..core.colorize("#35cdff","AA-12\n") ..core.colorize("#FFFFFF", "Ranged damage: 1\n") ..core.colorize("#FFFFFF", "projectiles: 5\n") ..core.colorize("#FFFFFF", "Gun gravity: 4\n") ..core.colorize("#FFFFFF", "accuracy: 40%\n") ..core.colorize("#FFFFFF", "knockback: 5\n") ..core.colorize("#FFFFFF", "Reload delay: 1.5\n") ..core.colorize("#FFFFFF", "Clip size: 20\n") ..core.colorize("#FFFFFF", "Critical chance: 5%\n") ..core.colorize("#FFFFFF", "Critical efficiency: 2.0x\n") ..core.colorize("#FFFFFF", "Ammunition: 12 gauge shell\n") ..core.colorize("#FFFFFF", "Rate of fire: 0.2 (full-auto)\n") ..core.colorize("#FFFFFF", "Gun type: shotgun\n") ..core.colorize("#FFFFFF", "Bullet velocity: 25"),
- range = 0,
- inventory_image = "rangedweapons_aa12.png",
- RW_gun_capabilities = {
- automatic_gun = 1,
- gun_damage = {fleshy=1,knockback=5},
- gun_crit = 5,
- gun_critEffc = 2.0,
- suitable_ammo = {{"rangedweapons:shell",20}},
- gun_skill = {"shotgun_skill",40},
- gun_magazine = "rangedweapons:drum_mag",
- gun_icon = "rangedweapons_aa12_icon.png",
- gun_unloaded = "rangedweapons:aa12_r",
- gun_velocity = 25,
- gun_accuracy = 40,
- gun_cooldown = 0.2,
- gun_reload = 1.5/4,
- gun_projectiles = 1,
- has_shell = 1,
- gun_durability = 750,
- gun_smokeSize = 8,
- gun_door_breaking = 1,
- gun_projectiles = 5,
- gun_gravity = 4,
- gun_unload_sound = "rangedweapons_rifle_clip_out",
- gun_sound = "rangedweapons_shotgun_shot",
- },
- on_secondary_use = function(itemstack, user, pointed_thing)
- rangedweapons_reload_gun(itemstack, user)
- return itemstack
- end,
- })
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