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- minetest.register_tool("rangedweapons:remington_rld", {
- stack_max= 1,
- range = 0,
- wield_scale = {x=1.9,y=1.9,z=1.1},
- description = "",
- loaded_gun = "rangedweapons:remington",
- loaded_sound = "rangedweapons_shotgun_reload_b",
- groups = {not_in_creative_inventory = 1},
- inventory_image = "rangedweapons_remington_rld.png",
- })
- minetest.register_tool("rangedweapons:remington", {
- description = "" ..core.colorize("#35cdff","Remington 870\n") ..core.colorize("#FFFFFF", "Ranged damage: 1\n") ..core.colorize("#FFFFFF", "projectiles: 4\n") ..core.colorize("#FFFFFF", "Gun gravity: 5\n") ..core.colorize("#FFFFFF", "Accuracy: 40%\n")..core.colorize("#FFFFFF", "knockback: 5\n") ..core.colorize("#FFFFFF", "Critical chance: 4%\n") ..core.colorize("#FFFFFF", "Critical efficiency: 2.0x\n") ..core.colorize("#FFFFFF", "Ammunition: 12 gauge shells\n") ..core.colorize("#FFFFFF", "Pump delay: 0.8\n")..core.colorize("#FFFFFF", "Clip size: 4\n") ..core.colorize("#27a600", "Gun is ready to fire!\n") ..core.colorize("#fff21c", "Right-click to load in a bullet!\n") ..core.colorize("#FFFFFF", "Gun type: shotgun\n") ..core.colorize("#FFFFFF", "Bullet velocity: 18"),
- range = 0,
- wield_scale = {x=1.9,y=1.9,z=1.1},
- inventory_image = "rangedweapons_remington.png",
- RW_gun_capabilities = {
- gun_damage = {fleshy=1,knockback=5},
- gun_crit = 4,
- gun_critEffc = 2.0,
- suitable_ammo = {{"rangedweapons:shell",4}},
- gun_skill = {"shotgun_skill",20},
- gun_icon = "rangedweapons_remington_icon.png",
- gun_unloaded = "rangedweapons:remington_rld",
- gun_cooling = "rangedweapons:remington_uld",
- gun_velocity = 18,
- gun_accuracy = 40,
- gun_cooldown = 0.8,
- gun_gravity = 5,
- gun_reload = 0.25,
- gun_projectiles = 4,
- has_shell = 0,
- gun_durability = 275,
- gun_smokeSize = 14,
- gun_door_breaking = 1,
- gun_sound = "rangedweapons_shotgun_shot",
- gun_unload_sound = "rangedweapons_shell_insert",
- },
- on_secondary_use = function(itemstack, user, pointed_thing)
- rangedweapons_single_load_gun(itemstack, user, "")
- return itemstack
- end,
- on_use = function(itemstack, user, pointed_thing)
- rangedweapons_shoot_gun(itemstack, user)
- return itemstack
- end,
- })
- minetest.register_tool("rangedweapons:remington_uld", {
- stack_max= 1,
- wield_scale = {x=1.9,y=1.9,z=1.1},
- range = 0,
- description = "" ..core.colorize("#35cdff","Remington 870\n") ..core.colorize("#FFFFFF", "Ranged damage: 1\n") ..core.colorize("#FFFFFF", "projectiles: 4\n") ..core.colorize("#FFFFFF", "Gun gravity: 5\n") ..core.colorize("#FFFFFF", "Accuracy: 40%\n")..core.colorize("#FFFFFF", "knockback: 5\n") ..core.colorize("#FFFFFF", "Critical chance: 4%\n") ..core.colorize("#FFFFFF", "Critical efficiency: 2.0x\n") ..core.colorize("#FFFFFF", "Ammunition: 12 gauge shells\n") ..core.colorize("#FFFFFF", "Pump delay: 0.8\n")..core.colorize("#FFFFFF", "Clip size: 4\n") ..core.colorize("#be0d00", "Right-click, to eject the empty shell!\n") ..core.colorize("#fff21c", "Right-click to load in a bullet!\n") ..core.colorize("#FFFFFF", "Gun type: shotgun\n") ..core.colorize("#FFFFFF", "Bullet velocity: 20"),
- inventory_image = "rangedweapons_remington.png",
- groups = {not_in_creative_inventory = 1},
- on_use = function(user)
- minetest.sound_play("rangedweapons_empty", {user})
- end,
- on_secondary_use = function(itemstack, user, pointed_thing)
- eject_shell(itemstack,user,"rangedweapons:remington_rld",0.8,"rangedweapons_shotgun_reload_a","rangedweapons:empty_shell")
- return itemstack
- end,
- })
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