12345678910111213141516171819202122232425262728293031323334353637383940414243444546474849505152 |
- if minetest.settings:get_bool("minigun_aswell") then
- minetest.register_tool("rangedweapons:minigun_r", {
- stack_max= 1,
- wield_scale = {x=3.0,y=3.0,z=3.0},
- description = "",
- rw_next_reload = "rangedweapons:minigun",
- load_sound = "rangedweapons_rifle_clip_in",
- range = 0,
- groups = {not_in_creative_inventory = 1},
- inventory_image = "rangedweapons_minigun_rld.png",
- })
- minetest.register_tool("rangedweapons:minigun", {
- stack_max= 1,
- wield_scale = {x=3.0,y=3.0,z=3.0},
- description = "" ..core.colorize("#35cdff","minigun\n") ..core.colorize("#FFFFFF", "Gun damage: 10\n") ..core.colorize("#FFFFFF", "accuracy: 50%\n") ..core.colorize("#FFFFFF", "Gun knockback: 8\n") ..core.colorize("#FFFFFF", "Gun Critical chance: 14%\n")..core.colorize("#FFFFFF", "Critical efficiency: 3.0x\n") ..core.colorize("#FFFFFF", "Reload delay: 2.0\n") ..core.colorize("#FFFFFF", "Clip size: 100\n") ..core.colorize("#FFFFFF", "Ammunition: 7.62mm rounds\n") ..core.colorize("#FFFFFF", "Rate of fire: 0.04(full-auto)\n") ..core.colorize("#FFFFFF", "Gun type: heavy machinegun\n") ..core.colorize("#FFFFFF", "Block penetration: 15%\n")
- ..core.colorize("#FFFFFF", "Enemy penetration: 33%\n") ..core.colorize("#FFFFFF", "Bullet velocity: 70"),
- range = 0,
- inventory_image = "rangedweapons_minigun.png",
- RW_gun_capabilities = {
- automatic_gun = 1,
- gun_damage = {fleshy=10,knockback=8},
- gun_crit = 14,
- gun_critEffc = 3.0,
- suitable_ammo = {{"rangedweapons:762mm",200}},
- gun_skill = {"heavy_skill",100},
- gun_icon = "rangedweapons_minigun_icon.png",
- gun_unloaded = "rangedweapons:minigun_r",
- gun_velocity = 70,
- gun_accuracy = 50,
- gun_cooldown = 0.04,
- gun_reload = 2.0,
- gun_projectiles = 1,
- has_shell = 1,
- gun_gravity = 0,
- gun_durability = 4000,
- gun_smokeSize = 5,
- gun_mob_penetration = 33,
- gun_node_penetration = 15,
- gun_unload_sound = "rangedweapons_rifle_clip_out",
- gun_sound = "rangedweapons_machinegun",
- },
- on_secondary_use = function(itemstack, user, pointed_thing)
- rangedweapons_reload_gun(itemstack, user)
- return itemstack
- end,
- inventory_image = "rangedweapons_minigun.png",
- })
- end
|