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- minetest.register_craftitem("rangedweapons:blue_ray_visual", {
- wield_scale = {x=1.75,y=1.75,z=1.75},
- inventory_image = "rangedweapons_blue_ray.png",
- })
- minetest.register_tool("rangedweapons:laser_blaster", {
- stack_max= 1,
- wield_scale = {x=1.15,y=1.15,z=1.15},
- description = "" ..core.colorize("#35cdff","Laser blaster\n") ..core.colorize("#FFFFFF", "Ranged damage: 15\n") ..core.colorize("#FFFFFF", "accuracy: 100%\n") ..core.colorize("#FFFFFF", "knockback: 0\n") ..core.colorize("#FFFFFF", "Critical chance: 10%\n") ..core.colorize("#FFFFFF", "Critical efficiency: 2.0x\n") ..core.colorize("#FFFFFF", "Power usage: 10\n") ..core.colorize("#FFFFFF", "Rate of fire: 0.3\n") ..core.colorize("#FFFFFF", "Enemy penetration: 50%\n") ..core.colorize("#FFFFFF", "Gun type: power pistol\n") ..core.colorize("#FFFFFF", "Bullet velocity: 65"),
- range = 0,
- inventory_image = "rangedweapons_laser_blaster.png",
- RW_powergun_capabilities = {
- power_damage = {fleshy=15,knockback=0},
- power_crit = 10,
- power_critEffc = 2.0,
- power_skill = {"",1},
- power_cooling = "rangedweapons:laser_blaster",
- power_velocity = 65,
- power_accuracy = 100,
- power_cooldown = 0.3,
- power_projectiles = 1,
- power_durability = 5000,
- power_sound = "rangedweapons_laser",
- power_glass_breaking = 1,
- power_door_breaking = 1,
- power_dps = 0,
- power_mob_penetration = 50,
- power_node_penetration = 0,
- power_dps = 0,
- power_consumption = 10,
- power_entity = "rangedweapons:shot_bullet",
- power_visual = "wielditem",
- power_texture = "rangedweapons:blue_ray_visual",
- power_projectile_size = 0.1,
- has_sparks = 0,
- ignites_explosives = 1,
- },
- on_use = function(itemstack, user, pointed_thing)
- rangedweapons_shoot_powergun(itemstack, user)
- return itemstack
- end,
- })
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