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- minetest.register_craftitem("rangedweapons:pin", {
- wield_scale = {x=2.5,y=2.5,z=1.0},
- inventory_image = "rangedweapons_pin.png",
- })
- local rangedweapons_grenade_pin = {
- physical = false,
- timer = 0,
- visual = "wielditem",
- visual_size = {x=0.15, y=0.15},
- textures = {"rangedweapons:pin"},
- lastpos= {},
- collisionbox = {0, 0, 0, 0, 0, 0},
- }
- rangedweapons_grenade_pin.on_step = function(self, dtime, pos)
- self.timer = self.timer + dtime
- local pos = self.object:get_pos()
- local node = minetest.get_node(pos)
- if self.lastpos.x ~= nil then
- if minetest.registered_nodes[node.name].walkable then
- self.object:remove()
- minetest.sound_play("rangedweapons_bulletdrop", {pos = self.lastpos, gain = 0.8})
- end
- end
- self.lastpos= {x = pos.x, y = pos.y, z = pos.z}
- end
- minetest.register_entity("rangedweapons:grenade_pin", rangedweapons_grenade_pin)
- local grenade_boom = {
- name = "rangedweapons:grenade_explosion",
- --description = "DuN mInD mEh...",
- radius = 3,
- tiles = {
- side = "rangedweapons_invisible.png",
- top = "rangedweapons_invisible.png",
- bottom = "rangedweapons_invisible.png",
- burning = "rangedweapons_invisible.png"
- },
- }
- local gtimer = 0
- minetest.register_craftitem("rangedweapons:hand_grenade", {
- stack_max= 1,
- wield_scale = {x=1.1,y=1.1,z=1.05},
- description = "" ..core.colorize("#35cdff","Hand grenade\n") ..core.colorize("#FFFFFF", "Explosion radius: 3\n")..core.colorize("#FFFFFF", "Throw force: 12\n") ..core.colorize("#FFFFFF", "Grenade gravitational pull: 6\n") ..core.colorize("#ffc000", "Right-click to unpin, Left click to throw after unpinning\n") ..core.colorize("#ffc000", "Thrown or not, it will explode after 3 secons from unpinning, be careful!"),
- range = 0,
- inventory_image = "rangedweapons_hand_grenade.png",
- on_secondary_use = function(itemstack, user, pointed_thing)
- if minetest.find_node_near(user:get_pos(), 10,"rangedweapons:antigun_block")
- then
- minetest.chat_send_player(user:get_player_name(), "" ..core.colorize("#ff0000","Grenades are prohibited in this area!"))
- return itemstack
- end
- gtimer = 0
- minetest.sound_play("rangedweapons_reload_a", {user})
- itemstack = "rangedweapons:hand_grenade_nopin"
- local pos = user:get_pos()
- pos.y = pos.y + 1.5
- local pinEnt = minetest.add_entity(pos, "rangedweapons:grenade_pin")
- if pinEnt then
- local dir = user:get_look_dir()
- local yaw = user:get_look_yaw()
- local svertical = user:get_look_vertical()
- pinEnt:setvelocity({x=dir.x * -10, y=dir.y * -10, z=dir.z * -10})
- pinEnt:setacceleration({x=dir.x * -5, y= -10, z=dir.z * -5})
- pinEnt:set_rotation({x=0,y=yaw + math.pi,z=-svertical})
- end
- return itemstack end,
- })
- minetest.register_craftitem("rangedweapons:hand_grenade_nopin", {
- stack_max= 1,
- wield_scale = {x=1.1,y=1.1,z=1.05},
- description = "***HURRY UP AND THROW IT!!!***",
- range = 0,
- inventory_image = "rangedweapons_hand_grenade_nopin.png",
- groups = {not_in_creative_inventory = 1},
- on_use = function(itemstack, user, pointed_thing)
- local pos = user:get_pos()
- local dir = user:get_look_dir()
- local yaw = user:get_look_yaw()
- if pos and dir and yaw then
- pos.y = pos.y + 1.6
- local obj = minetest.add_entity(pos, "rangedweapons:grenade")
- if obj then
- obj:set_velocity({x=dir.x * 12, y=dir.y * 12, z=dir.z * 12})
- obj:set_acceleration({x=0, y=-6, z=0})
- obj:set_yaw(yaw + math.pi)
- btimer = gtimer
- local ent = obj:get_luaentity()
- if ent then
- ent.player = ent.player or user
- itemstack = ""
- end
- end
- end
- return itemstack
- end,
- })
- tnt.register_tnt(grenade_boom)
- minetest.register_globalstep(function(dtime, player, pos)
- gtimer = gtimer + dtime;
- if gtimer >= 3.0 then
- for _, player in pairs(minetest.get_connected_players()) do
- local pos = player:get_pos()
- if player:get_wielded_item():get_name() == "rangedweapons:hand_grenade_nopin" then
- player:set_wielded_item("")
- gtimer = 0
- tnt.boom(pos, grenade_boom)
- end end end end)
- local rangedweapons_grenade = {
- physical = true,
- btimer = 0,
- timer = 0,
- hp_max = 420,
- visual = "sprite",
- visual_size = {x=0.5, y=0.5},
- textures = {"rangedweapons_hand_grenade_nopin.png"},
- lastpos= {},
- collisionbox = {-0.1, -0.1, -0.1, 0.1, 0.1, 0.1},
- }
- rangedweapons_grenade.on_step = function(self, dtime, pos)
- local pos = self.object:get_pos()
- local node = minetest.get_node(pos)
- local btimer = btimer or 0
- self.timer = self.timer + dtime
- if self.timer > (3.0 - btimer) then
- tnt.boom(pos, grenade_boom)
- self.object:remove()
- end
- self.lastpos= {x = pos.x, y = pos.y, z = pos.z}
- end
- minetest.register_entity("rangedweapons:grenade", rangedweapons_grenade)
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