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- minetest.register_craftitem("rangedweapons:glass_shards", {
- description = "" ..core.colorize("#35cdff","Glass shards\n")..core.colorize("#FFFFFF", "3 of those, can be crafted into a file of glass fragments"),
- inventory_image = "rangedweapons_glass_shards.png",
- })
- minetest.register_craft({
- output = "vessels:glass_fragments",
- recipe = {
- {"rangedweapons:glass_shards", "rangedweapons:glass_shards", "rangedweapons:glass_shards"},
- }
- })
- minetest.register_node("rangedweapons:broken_glass", {
- description = "Broken glass",
- drawtype = "glasslike",
- tiles = {
- "rangedweapons_broken_glass.png"
- },
- paramtype = "light",
- walkable = false,
- is_ground_content = false,
- liquidtype = "source",
- liquid_alternative_flowing = "rangedweapons:broken_glass",
- liquid_alternative_source = "rangedweapons:broken_glass",
- liquid_viscosity = 7,
- alpha = 160,
- liquid_range= 0,
- liquid_renewable = false,
- damage_per_second = 2,
- groups = {oddly_breakable_by_hand = 3},
- })
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