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- extends Node2D
- var _score: int
- @onready var _mob_timer: Timer = $MobTimer
- @onready var _score_timer: Timer = $ScoreTimer
- @onready var _start_timer: Timer = $StartTimer
- @onready var _start_position_marker: Marker2D = $StartPosition
- @onready var _mob_path: Path2D = $MobPath
- @onready var _mob_spawn_location: PathFollow2D = $MobPath/MobSpawnLocation
- @export var mob_scene: PackedScene
- @onready var player: Player = $Player
- # Called when the node enters the scene tree for the first time.
- func _ready() -> void :
- new_game()
- # Called every frame. 'delta' is the elapsed time since the previous frame.
- func _process(delta: float) -> void:
- pass
-
- func new_game() -> void :
- _score = 0
- player.start(_start_position_marker.position)
- _start_timer.start()
- pass
- func game_over() -> void :
- _score_timer.stop()
- _mob_timer.stop()
- pass
- func _on_mob_timer_timeout() -> void:
- print("called")
- var mob: Mob = mob_scene.instantiate()
-
- var spawn_location := _mob_spawn_location
- spawn_location.progress_ratio = randf()
- var direction := spawn_location.rotation + PI/2
- direction += randf_range(-PI/4, PI/4)
- var velocity := Vector2(randf_range(150, 250), 0.0)
-
- mob.position = spawn_location.position
- mob.rotation = direction
- mob.linear_velocity = velocity.rotated(direction)
-
- add_child(mob)
- func _on_score_timer_timeout() -> void:
- _score += 1
- func _on_start_timer_timeout() -> void:
- _mob_timer.start()
- _score_timer.start()
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