commit 5b807f7eed2d4a3f2acee9e141415b8aef40f6d3 Author: surdeus Date: Tue Feb 20 18:56:39 2024 +0300 init diff --git a/.gitattributes b/.gitattributes new file mode 100644 index 0000000..8ad74f7 --- /dev/null +++ b/.gitattributes @@ -0,0 +1,2 @@ +# Normalize EOL for all files that Git considers text files. +* text=auto eol=lf diff --git a/.gitignore b/.gitignore new file mode 100644 index 0000000..4709183 --- /dev/null +++ b/.gitignore @@ -0,0 +1,2 @@ +# Godot 4+ specific ignores +.godot/ diff --git a/Assets/Art/House In a Forest Loop.ogg b/Assets/Art/House In a Forest Loop.ogg new file mode 100644 index 0000000..ece3640 Binary files /dev/null and b/Assets/Art/House In a Forest Loop.ogg differ diff --git a/Assets/Art/House In a Forest Loop.ogg.import b/Assets/Art/House In a Forest Loop.ogg.import new file mode 100644 index 0000000..69207a9 --- /dev/null +++ b/Assets/Art/House In a Forest Loop.ogg.import @@ -0,0 +1,19 @@ +[remap] + +importer="oggvorbisstr" +type="AudioStreamOggVorbis" 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0000000..9a79114 Binary files /dev/null and b/Assets/Art/enemySwimming_1.png differ diff --git a/Assets/Art/enemySwimming_1.png.import b/Assets/Art/enemySwimming_1.png.import new file mode 100644 index 0000000..7bf5c9d --- /dev/null +++ b/Assets/Art/enemySwimming_1.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://kbh7sq05r8j1" +path="res://.godot/imported/enemySwimming_1.png-b058826319d5f84e22859b62ee3d893f.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://Assets/Art/enemySwimming_1.png" +dest_files=["res://.godot/imported/enemySwimming_1.png-b058826319d5f84e22859b62ee3d893f.ctex"] + +[params] + +compress/mode=0 +compress/high_quality=false +compress/lossy_quality=0.7 +compress/hdr_compression=1 +compress/normal_map=0 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" +process/fix_alpha_border=true +process/premult_alpha=false +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=1 diff --git a/Assets/Art/enemySwimming_2.png b/Assets/Art/enemySwimming_2.png new file mode 100644 index 0000000..f81aade Binary files /dev/null and b/Assets/Art/enemySwimming_2.png differ diff --git a/Assets/Art/enemySwimming_2.png.import b/Assets/Art/enemySwimming_2.png.import new file mode 100644 index 0000000..311e664 --- /dev/null +++ b/Assets/Art/enemySwimming_2.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://bid2fwsrtvv4l" +path="res://.godot/imported/enemySwimming_2.png-23d427f349b5208e84c3e3dcbcbb0d53.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://Assets/Art/enemySwimming_2.png" +dest_files=["res://.godot/imported/enemySwimming_2.png-23d427f349b5208e84c3e3dcbcbb0d53.ctex"] + +[params] + +compress/mode=0 +compress/high_quality=false +compress/lossy_quality=0.7 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a/Assets/Art/gameover.wav.import b/Assets/Art/gameover.wav.import new file mode 100644 index 0000000..de0efff --- /dev/null +++ b/Assets/Art/gameover.wav.import @@ -0,0 +1,24 @@ +[remap] + +importer="wav" +type="AudioStreamWAV" +uid="uid://dhvruiekknidi" +path="res://.godot/imported/gameover.wav-347d000afa195c0d7bd54e5a6c4501c9.sample" + +[deps] + +source_file="res://Assets/Art/gameover.wav" +dest_files=["res://.godot/imported/gameover.wav-347d000afa195c0d7bd54e5a6c4501c9.sample"] + +[params] + +force/8_bit=false +force/mono=false +force/max_rate=false +force/max_rate_hz=44100 +edit/trim=false +edit/normalize=false +edit/loop_mode=0 +edit/loop_begin=0 +edit/loop_end=-1 +compress/mode=0 diff --git a/Assets/Art/playerGrey_up1.png b/Assets/Art/playerGrey_up1.png new file mode 100644 index 0000000..5596dbc Binary files /dev/null and b/Assets/Art/playerGrey_up1.png differ diff --git a/Assets/Art/playerGrey_up1.png.import b/Assets/Art/playerGrey_up1.png.import new file mode 100644 index 0000000..7ce566b --- /dev/null +++ b/Assets/Art/playerGrey_up1.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://nds5sm5auoqq" +path="res://.godot/imported/playerGrey_up1.png-4251929409b4a47de43f70138353f168.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://Assets/Art/playerGrey_up1.png" +dest_files=["res://.godot/imported/playerGrey_up1.png-4251929409b4a47de43f70138353f168.ctex"] + +[params] + +compress/mode=0 +compress/high_quality=false +compress/lossy_quality=0.7 +compress/hdr_compression=1 +compress/normal_map=0 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" +process/fix_alpha_border=true +process/premult_alpha=false +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=1 diff --git a/Assets/Art/playerGrey_up2.png b/Assets/Art/playerGrey_up2.png new file mode 100644 index 0000000..07c63b8 Binary files /dev/null and b/Assets/Art/playerGrey_up2.png differ diff --git a/Assets/Art/playerGrey_up2.png.import b/Assets/Art/playerGrey_up2.png.import new file mode 100644 index 0000000..d29e1c0 --- /dev/null +++ b/Assets/Art/playerGrey_up2.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://cd3g16yyhsjl5" +path="res://.godot/imported/playerGrey_up2.png-7bdcb5b13151ba5e314376a95024cc05.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://Assets/Art/playerGrey_up2.png" +dest_files=["res://.godot/imported/playerGrey_up2.png-7bdcb5b13151ba5e314376a95024cc05.ctex"] + +[params] + +compress/mode=0 +compress/high_quality=false +compress/lossy_quality=0.7 +compress/hdr_compression=1 +compress/normal_map=0 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" +process/fix_alpha_border=true +process/premult_alpha=false +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=1 diff --git a/Assets/Art/playerGrey_walk1.png b/Assets/Art/playerGrey_walk1.png new file mode 100644 index 0000000..6145887 Binary files /dev/null and b/Assets/Art/playerGrey_walk1.png differ diff --git a/Assets/Art/playerGrey_walk1.png.import b/Assets/Art/playerGrey_walk1.png.import new file mode 100644 index 0000000..dfe7470 --- /dev/null +++ b/Assets/Art/playerGrey_walk1.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://cwtobikm2wo88" +path="res://.godot/imported/playerGrey_walk1.png-0f61e5cb37d84c67d4716d25ea10463b.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://Assets/Art/playerGrey_walk1.png" +dest_files=["res://.godot/imported/playerGrey_walk1.png-0f61e5cb37d84c67d4716d25ea10463b.ctex"] + +[params] + +compress/mode=0 +compress/high_quality=false 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false +} + +[deps] + +source_file="res://Assets/Art/playerGrey_walk2.png" +dest_files=["res://.godot/imported/playerGrey_walk2.png-ec439c19b4a0cb0cb9620f7cbebf0ede.ctex"] + +[params] + +compress/mode=0 +compress/high_quality=false +compress/lossy_quality=0.7 +compress/hdr_compression=1 +compress/normal_map=0 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" +process/fix_alpha_border=true +process/premult_alpha=false +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=1 diff --git a/Assets/Fonts/FONTLOG.txt b/Assets/Fonts/FONTLOG.txt new file mode 100644 index 0000000..826c7d8 --- /dev/null +++ b/Assets/Fonts/FONTLOG.txt @@ -0,0 +1,253 @@ +Please distribute this file along with the Xolonium fonts when possible. + + +Source + + Find the sourcefiles of Xolonium at + + + +Credits + + Xolonium is created with FontForge , + Inkscape , Python , and + FontTools . + + It originated as a custom font for the open-source + game Xonotic . With many thanks to the + Xonotic community for your support. + + +Supported OpenType features + + case Provides case sensitive placement of punctuation, + brackets, and math symbols for uppercase text. + frac Replaces number/number sequences with diagonal fractions. + Numbers that touch a slash should not exceed 10 digits. + kern Provides kerning for Latin, Greek, and Cyrillic scripts. + locl Dutch: Replaces j with a stressed version if it follows í. + Sami: Replaces n-form Eng with the preferred N-form version. + Romanian and Moldovan: Replaces ŞşŢţ with the preferred ȘșȚț. + pnum Replaces monospaced digits with proportional versions. + sinf Replaces digits with scientific inferiors below the baseline. + subs Replaces digits with subscript versions on the baseline. + sups Replaces digits with superscript versions. + zero Replaces zero with a slashed version. + + +Supported glyph sets + + Adobe Latin 3 + OpenType W1G + ISO 8859-1 Western European + ISO 8859-2 Central European + ISO 8859-3 South European + ISO 8859-4 North European + ISO 8859-5 Cyrillic + ISO 8859-7 Greek + ISO 8859-9 Turkish + ISO 8859-10 Nordic + ISO 8859-13 Baltic Rim + ISO 8859-14 Celtic + ISO 8859-15 Western European + ISO 8859-16 South-Eastern European + + +Available glyphs + + !"#$%&'()*+,-./0123456789:;<=>? + @ABCDEFGHIJKLMNOPQRSTUVWXYZ[\]^_ + `abcdefghijklmnopqrstuvwxyz{|}~ + +  ¡¢£¤¥¦§¨©ª«¬ ®¯°±²³´µ¶·¸¹º»¼½¾¿ + ÀÁÂÃÄÅÆÇÈÉÊËÌÍÎÏÐÑÒÓÔÕÖ×ØÙÚÛÜÝÞß + àáâãäåæçèéêëìíîïðñòóôõö÷øùúûüýþÿ + ĀāĂ㥹ĆćĈĉĊċČčĎďĐđĒēĔĕĖėĘęĚěĜĝĞğ + ĠġĢģĤĥĦħĨĩĪīĬĭĮįİıIJijĴĵĶķĸĹĺĻļĽľ + ĿŀŁłŃńŅņŇňŊŋŌōŎŏŐőŒœŔŕŖŗŘřŚśŜŝŞş + ŠšŢţŤťŦŧŨũŪūŬŭŮůŰűŲųŴŵŶŷŸŹźŻżŽž + ƒǺǻǼǽǾǿȘșȚțȷ + + ˆˇˉ˘˙˚˛˜˝ + + ͺ;΄΅Ά·ΈΉΊΌΎΏΐ + ΑΒΓΔΕΖΗΘΙΚΛΜΝΞΟΠΡΣΤΥΦΧΨΩΪΫάέήίΰ + αβγδεζηθικλμνξοπρςστυφχψωϊϋόύώ + + ЀЁЂЃЄЅІЇЈЉЊЋЌЍЎЏАБВГДЕЖЗИЙКЛМНОП + РСТУФХЦЧШЩЪЫЬЭЮЯабвгдежзийклмноп + рстуфхцчшщъыьэюяѐёђѓєѕіїјљњћќѝўџ + ѢѣѲѳѴѵҐґҒғҔҕҖҗҘҙҚқҜҝҞҟҠҡҢңҤҥҦҧҨҩ + ҪҫҬҭҮүҰұҲҳҴҵҶҷҸҹҺһҼҽӀӁӂӇӈӋӌӏӐӑӒӓ + ӔӕӖӗӘәӜӝӞӟӠӡӢӣӤӥӦӧӨөӮӯӰӱӲӳӴӵӶӷӸӹ + Ԥԥ + + ḂḃḊḋḞḟṀṁṖṗṠṡṪṫẀẁẂẃẄẅẞỲỳ + +      ‒–—―‘’‚‛“”„‟†‡•…‰′″‹›‽‾⁄ + ⁰⁴⁵⁶⁷⁸⁹⁺⁻⁼⁽⁾ⁿ₀₁₂₃₄₅₆₇₈₉₊₋₌₍₎ + ₤₦₩₫€₯₱₹₺₽₿ + ℅ℓ№℗™Ω℮ + ⅛⅜⅝⅞ + ←↑→↓ + ∂∆∏∑−∕∙√∞∟∫≈≠≤≥ + ⌖ + ■▬▮▰▲▶▼◀◆◊●◢◣◤◥ + ☄★☠☢☣⚙⚛⚠⚡⛔ + ❇❈❌❤❰❱❲❳ + fffiflffiffl + 🌌🌍🌎🌏👽💣🔥🔫 + 😁😃😄😆😇😈😉😊😎😐😒😕😘 + 😛😝😞😟😠😣😭😮😲😴😵 + 🚀 + + +Debugging glyphs + +  U+EFFD Font version +  U+F000 Font hinting indicator + + +Changelog + + Xolonium 4.1 2016-11-22 Severin Meyer + Reverted frac OpenType feature to a more stable implementation + + Xolonium 4.0 2016-10-08 Severin Meyer + Decreased width of most glyphs + Thinner vertical stems in Xolonium-Regular + Thicker horizontal stems in Xolonium-Bold + Revised diagonal stems + Lowered middle bars + Revised diacritical bars + Added glyphs: + ӏẞ₿ + U+2007 U+2008 U+2009 U+200A U+202F + U+EFFD U+F000 + Revised glyphs: + $&,JKQRXkwxy~¢¤ßǻ˜ζκλμξφЖУжћѴѵ∕₱₺₦₩€ℓ№≈ffffiffl + ❤🌍🌎🌏😁😄😇😈😉😊😘😭😮😴🚀 + Removed uncommon glyphs: + ʼnſʼҌҍҎҏҾҿӃӄӇӈӚӛӪӫӬӭ + U+0312 U+0313 U+0326 + Simplified OpenType features pnum, zero, and case + Removed OpenType feature dlig + Revised vertical metrics + Merged outlines of composite glyphs in otf version + Added ttf version with custom outlines and instructions + Added woff and woff2 version + + Xolonium 3.1 2015-06-10 Severin Meyer + Added currency glyphs: + ₦₩₫₱₹₺₽ + Revised glyph: + ₯ + Relicensed public release under the SIL Open Font License 1.1 + + Xolonium 3.0 2015-05-04 Severin Meyer + Decreased width of glyphs + Decreased descender height + Increased height of super/subscript glyphs + Revised width of dashes, underscore, and overscore + Sharper bends with more circular proportions + Decreased stroke thickness of mathematical glyphs + Revised diacritical marks + Revised diacritical bars + Revised Cyrillic hooks + Revised glyphs: + GQRYjmuwßŊŒſƒǻfffiffiffl + ΞΨΩδζιξπςστυφω + ЉЄДЛУЭЯбдлэяєљђєћѢѣҨҩҼҽӃӄӘә + #$&'()*,/69?@[]{}~¡£¤¥§©®¿ + ‹›₤€₯ℓ№℗℮←↑→↓∂∏∑∞≈▰☄❈❰❱❲❳😝 + Raised vertical position of mathematical glyphs + Unified advance width of numeral and monetary glyphs + Unified advance width of mathematical glyphs + Revised bearings + Rewrote kern feature + Bolder Xolonium-Bold with improved proportions + Updated glyph names to conform to the AGLFN 1.7 + Revised hints and PS Private Dictionary + Added glyphs: + ӶӷԤԥ + Added OpenType features: + case frac liga locl pnum sinf subs sups zero + + Xolonium 2.4 2014-12-23 Severin Meyer + Added dingbats: + ⛔💣🔥 + Revised size and design of emoticons + Revised dingbats: + ⌖☄☠☣⚙⚛⚠⚡❇❈🌌🌍🌎🌏🔫 + Removed dingbat: + 💥 + + Xolonium 2.3 2014-08-14 Severin Meyer + Bugfixed ε and έ, thanks to bowzee for the feedback + + Xolonium 2.2 2014-03-01 Severin Meyer + Added dingbats: + ⌖◆●❌💥 + Revised dingbats: + •←↑→↓◊☄★☠☣⚙⚛⚠⚡❇❈❤🌌🌍🌎🌏👽🔫🚀 + Removed dingbats: + ♻✪💡📡🔋🔧🔭 + + Xolonium 2.1 2013-10-20 Severin Meyer + Added dingbats: + ←↑→↓❰❱❲❳■▬▮▰▲▶▼◀◢◣◤◥ + ☄★☠☢☣♻⚙⚛⚠⚡✪❇❈❤ + 🌌🌍🌎🌏👽💡📡🔋🔧🔫🔭🚀 + 😁😃😄😆😇😈😉😊😎😐😒😕 + 😘😛😝😞😟😠😣😭😮😲😴😵 + + Xolonium 2.0.1 2013-07-12 Severin Meyer + Reorganised and simplified files + + Xolonium 2.0 2012-08-11 Severin Meyer + Revised bends + Revised thickness of uppercase diagonal stems + Revised diacritical marks + Revised hints and PS Private Dictionary + Revised glyphs: + *1469@DPRly{}§©®¶ÐÞƒΘΞαεζνξνυЄЉЊ + ЏБЗЛУЧЪЫЬЭЯбзлчъыьэяєљњџ•€∂∙√∞∫≠ + Completed glyph sets: + Adobe Latin 3 + OpenType World Glyph Set 1 (W1G) + Ghostscript Standard (ghostscript-fonts-std-8.11) + Added OpenType kern feature + Added Xolonium-Bold + + Xolonium 1.2 2011-02-12 Severin Meyer + Revised glyphs: + D·Ðı + Completed glyph sets: + ISO 8859-7 (Greek) + Unicode Latin Extended-A block + Added glyphs: + †‡•…‰⁄™∂∑−√∞≠≤≥ + + Xolonium 1.1 2011-01-17 Severin Meyer + Revised placement of cedilla and ogonek in accented glyphs + Revised glyphs: + ,;DKTjkvwxy¥§Ð˛€ + Completed glyph sets: + ISO 8859-2 (Central European) + ISO 8859-3 (South European, Esperanto) + ISO 8859-4 (North European) + ISO 8859-5 (Cyrillic) + ISO 8859-9 (Turkish) + ISO 8859-10 (Nordic) + ISO 8859-13 (Baltic Rim) + ISO 8859-14 (Celtic) + ISO 8859-16 (South-Eastern European) + Added glyphs: + ȷʼ̒ ЀЍѐѝ‒–—‘’‚‛“”„‟‹› + + Xolonium 1.0 2011-01-04 Severin Meyer + Completed glyph sets: + ISO 8859-1 (Western European) + ISO 8859-15 (Western European) + Added glyphs: + ĄĆĘŁŃŚŹŻąćęłńśźżıˆˇ˙˚˛˜ diff --git a/Assets/Fonts/LICENSE.txt b/Assets/Fonts/LICENSE.txt new file mode 100644 index 0000000..cd6cd46 --- /dev/null +++ b/Assets/Fonts/LICENSE.txt @@ -0,0 +1,94 @@ +Copyright 2011-2016 Severin Meyer , +with Reserved Font Name Xolonium. + +This Font Software is licensed under the SIL Open Font License, +Version 1.1. This license is copied below, and is also available +with a FAQ at + + +----------------------------------------------------------- +SIL OPEN FONT LICENSE Version 1.1 - 26 February 2007 +----------------------------------------------------------- + +PREAMBLE +The goals of the Open Font License (OFL) are to stimulate worldwide +development of collaborative font projects, to support the font creation +efforts of academic and linguistic communities, and to provide a free and +open framework in which fonts may be shared and improved in partnership +with others. + +The OFL allows the licensed fonts to be used, studied, modified and +redistributed freely as long as they are not sold by themselves. The +fonts, including any derivative works, can be bundled, embedded, +redistributed and/or sold with any software provided that any reserved +names are not used by derivative works. The fonts and derivatives, +however, cannot be released under any other type of license. The +requirement for fonts to remain under this license does not apply +to any document created using the fonts or their derivatives. + +DEFINITIONS +"Font Software" refers to the set of files released by the Copyright +Holder(s) under this license and clearly marked as such. This may +include source files, build scripts and documentation. + +"Reserved Font Name" refers to any names specified as such after the +copyright statement(s). + +"Original Version" refers to the collection of Font Software components as +distributed by the Copyright Holder(s). + +"Modified Version" refers to any derivative made by adding to, deleting, +or substituting -- in part or in whole -- any of the components of the +Original Version, by changing formats or by porting the Font Software to a +new environment. + +"Author" refers to any designer, engineer, programmer, technical +writer or other person who contributed to the Font Software. + +PERMISSION & CONDITIONS +Permission is hereby granted, free of charge, to any person obtaining +a copy of the Font Software, to use, study, copy, merge, embed, modify, +redistribute, and sell modified and unmodified copies of the Font +Software, subject to the following conditions: + +1) Neither the Font Software nor any of its individual components, +in Original or Modified Versions, may be sold by itself. + +2) Original or Modified Versions of the Font Software may be bundled, +redistributed and/or sold with any software, provided that each copy +contains the above copyright notice and this license. These can be +included either as stand-alone text files, human-readable headers or +in the appropriate machine-readable metadata fields within text or +binary files as long as those fields can be easily viewed by the user. + +3) No Modified Version of the Font Software may use the Reserved Font +Name(s) unless explicit written permission is granted by the corresponding +Copyright Holder. This restriction only applies to the primary font name as +presented to the users. + +4) The name(s) of the Copyright Holder(s) or the Author(s) of the Font +Software shall not be used to promote, endorse or advertise any +Modified Version, except to acknowledge the contribution(s) of the +Copyright Holder(s) and the Author(s) or with their explicit written +permission. + +5) The Font Software, modified or unmodified, in part or in whole, +must be distributed entirely under this license, and must not be +distributed under any other license. The requirement for fonts to +remain under this license does not apply to any document created +using the Font Software. + +TERMINATION +This license becomes null and void if any of the above conditions are +not met. + +DISCLAIMER +THE FONT SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, +EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO ANY WARRANTIES OF +MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT +OF COPYRIGHT, PATENT, TRADEMARK, OR OTHER RIGHT. IN NO EVENT SHALL THE +COPYRIGHT HOLDER BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, +INCLUDING ANY GENERAL, SPECIAL, INDIRECT, INCIDENTAL, OR CONSEQUENTIAL +DAMAGES, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING +FROM, OUT OF THE USE OR INABILITY TO USE THE FONT SOFTWARE OR FROM +OTHER DEALINGS IN THE FONT SOFTWARE. diff --git a/Assets/Fonts/Xolonium-Regular.ttf b/Assets/Fonts/Xolonium-Regular.ttf new file mode 100644 index 0000000..031d627 Binary files /dev/null and b/Assets/Fonts/Xolonium-Regular.ttf differ diff --git a/Assets/Fonts/Xolonium-Regular.ttf.import b/Assets/Fonts/Xolonium-Regular.ttf.import new file mode 100644 index 0000000..9595dff --- /dev/null +++ b/Assets/Fonts/Xolonium-Regular.ttf.import @@ -0,0 +1,33 @@ +[remap] + +importer="font_data_dynamic" +type="FontFile" +uid="uid://bk4468ftcneo1" +path="res://.godot/imported/Xolonium-Regular.ttf-009b7e4433dfaad429d0bcd53d294f7d.fontdata" + +[deps] + +source_file="res://Assets/Fonts/Xolonium-Regular.ttf" +dest_files=["res://.godot/imported/Xolonium-Regular.ttf-009b7e4433dfaad429d0bcd53d294f7d.fontdata"] + +[params] + +Rendering=null +antialiasing=1 +generate_mipmaps=false +multichannel_signed_distance_field=false +msdf_pixel_range=8 +msdf_size=48 +allow_system_fallback=true +force_autohinter=false +hinting=1 +subpixel_positioning=1 +oversampling=0.0 +Fallbacks=null +fallbacks=[] +Compress=null +compress=true +preload=[] +language_support={} +script_support={} +opentype_features={} diff --git a/Assets/README.md b/Assets/README.md new file mode 100644 index 0000000..b233069 --- /dev/null +++ b/Assets/README.md @@ -0,0 +1,5 @@ +# Dodge the Creeps 2D assets + +Used by the "Your first 2D game" tutorial: + +https://docs.godotengine.org/en/latest/getting_started/first_2d_game/index.html diff --git a/Scenes/HUD.tscn b/Scenes/HUD.tscn new file mode 100644 index 0000000..6aa2576 --- /dev/null +++ b/Scenes/HUD.tscn @@ -0,0 +1,50 @@ +[gd_scene load_steps=2 format=3 uid="uid://cw4hkuofe41pe"] + +[ext_resource type="Theme" uid="uid://cxp7ycf2yyaka" path="res://Themes/main.tres" id="2_4nud0"] + +[node name="HUD" type="CanvasLayer"] + +[node name="ScoreLabel" type="Label" parent="."] +anchors_preset = 5 +anchor_left = 0.5 +anchor_right = 0.5 +offset_left = -238.0 +offset_right = 238.0 +offset_bottom = 78.0 +grow_horizontal = 2 +theme = ExtResource("2_4nud0") +text = "0" +horizontal_alignment = 1 + +[node name="StartButton" type="Button" parent="."] +anchors_preset = 8 +anchor_left = 0.5 +anchor_top = 0.5 +anchor_right = 0.5 +anchor_bottom = 0.5 +offset_left = -92.0 +offset_top = -43.0 +offset_right = 92.0 +offset_bottom = 43.0 +grow_horizontal = 2 +grow_vertical = 2 +theme = ExtResource("2_4nud0") +text = "Start" + +[node name="Message" type="Label" parent="."] +anchors_preset = -1 +anchor_left = 0.5 +anchor_top = 0.515 +anchor_right = 0.5 +anchor_bottom = 0.515 +offset_left = -241.0 +offset_top = -189.8 +offset_right = 227.0 +offset_bottom = 198.2 +grow_horizontal = 0 +scale = Vector2(1.0295, 1.38476) +theme = ExtResource("2_4nud0") +text = "cock" +horizontal_alignment = 1 + +[node name="MessageTimer" type="Timer" parent="."] diff --git a/Scenes/Main.tscn b/Scenes/Main.tscn new file mode 100644 index 0000000..a5be38b --- /dev/null +++ b/Scenes/Main.tscn @@ -0,0 +1,43 @@ +[gd_scene load_steps=6 format=3 uid="uid://dxvx70pt1rc15"] + +[ext_resource type="Script" path="res://Scripts/Main.gd" id="1_12byx"] +[ext_resource type="PackedScene" uid="uid://crjb0i1rbk4uc" path="res://Scenes/Player.tscn" id="2_41wvl"] +[ext_resource type="PackedScene" uid="uid://dx8lbd6yta0qx" path="res://Scenes/Mob.tscn" id="3_0n2xp"] +[ext_resource type="PackedScene" uid="uid://cw4hkuofe41pe" path="res://Scenes/HUD.tscn" id="4_kmdt2"] + +[sub_resource type="Curve2D" id="Curve2D_8pb0l"] +_data = { +"points": PackedVector2Array(0, 0, 0, 0, -2, 2, 0, 0, 0, 0, 479, 0, 0, 0, 0, 0, 480, 720, 0, 0, 0, 0, -2, 717, 0, 0, 0, 0, -2, 2) +} +point_count = 5 + +[node name="Root" type="Node2D"] +script = ExtResource("1_12byx") +mob_scene = ExtResource("3_0n2xp") + +[node name="Player" parent="." instance=ExtResource("2_41wvl")] +position = Vector2(239, 343) + +[node name="MobTimer" type="Timer" parent="."] +wait_time = 0.579 + +[node name="ScoreTimer" type="Timer" parent="."] + +[node name="StartTimer" type="Timer" parent="."] + +[node name="StartPosition" type="Marker2D" parent="."] +position = Vector2(234, 345) + +[node name="MobPath" type="Path2D" parent="."] +curve = SubResource("Curve2D_8pb0l") + +[node name="MobSpawnLocation" type="PathFollow2D" parent="MobPath"] +position = Vector2(-2, 2) +rotation = -0.00415798 + +[node name="HUD" parent="." instance=ExtResource("4_kmdt2")] + +[connection signal="hit" from="Player" to="." method="game_over"] +[connection signal="timeout" from="MobTimer" to="." method="_on_mob_timer_timeout"] +[connection signal="timeout" from="ScoreTimer" to="." method="_on_score_timer_timeout"] +[connection signal="timeout" from="StartTimer" to="." method="_on_start_timer_timeout"] diff --git a/Scenes/Mob.tscn b/Scenes/Mob.tscn new file mode 100644 index 0000000..0eaea99 --- /dev/null +++ b/Scenes/Mob.tscn @@ -0,0 +1,67 @@ +[gd_scene load_steps=10 format=3 uid="uid://dx8lbd6yta0qx"] + +[ext_resource type="Script" path="res://Scripts/Mob.gd" id="1_aqhhj"] +[ext_resource type="Texture2D" uid="uid://bpkub2eg6kebd" path="res://Assets/Art/enemyFlyingAlt_2.png" id="2_0cpby"] +[ext_resource type="Texture2D" uid="uid://ctsrwcm4jc3x5" path="res://Assets/Art/enemyFlyingAlt_1.png" id="3_dre3a"] +[ext_resource type="Texture2D" uid="uid://bid2fwsrtvv4l" path="res://Assets/Art/enemySwimming_2.png" id="4_51rn1"] +[ext_resource type="Texture2D" uid="uid://kbh7sq05r8j1" path="res://Assets/Art/enemySwimming_1.png" id="5_m5sx5"] +[ext_resource type="Texture2D" uid="uid://bqldqchvwofl2" path="res://Assets/Art/enemyWalking_2.png" id="6_i5kd4"] +[ext_resource type="Texture2D" uid="uid://ctp3mbct23o8n" path="res://Assets/Art/enemyWalking_1.png" id="7_46m64"] + +[sub_resource type="SpriteFrames" id="SpriteFrames_xgks3"] +animations = [{ +"frames": [{ +"duration": 1.0, +"texture": ExtResource("2_0cpby") +}, { +"duration": 1.0, +"texture": ExtResource("3_dre3a") +}], +"loop": true, +"name": &"fly", +"speed": 5.0 +}, { +"frames": [{ +"duration": 1.0, +"texture": ExtResource("4_51rn1") +}, { +"duration": 1.0, +"texture": ExtResource("5_m5sx5") +}], +"loop": true, +"name": &"swim", +"speed": 5.0 +}, { +"frames": [{ +"duration": 1.0, +"texture": ExtResource("6_i5kd4") +}, { +"duration": 1.0, +"texture": ExtResource("7_46m64") +}], +"loop": true, +"name": &"walk", +"speed": 5.0 +}] + +[sub_resource type="CapsuleShape2D" id="CapsuleShape2D_s3v50"] +radius = 40.0 +height = 80.0 + +[node name="Mob" type="RigidBody2D"] +collision_mask = 0 +gravity_scale = 0.0 +script = ExtResource("1_aqhhj") + +[node name="Sprite" type="AnimatedSprite2D" parent="."] +scale = Vector2(0.75, 0.75) +sprite_frames = SubResource("SpriteFrames_xgks3") +animation = &"fly" +frame_progress = 0.574266 + +[node name="Shape" type="CollisionShape2D" parent="."] +shape = SubResource("CapsuleShape2D_s3v50") + +[node name="VisibleOnScreenEnabler2D" type="VisibleOnScreenEnabler2D" parent="."] + +[connection signal="screen_exited" from="VisibleOnScreenEnabler2D" to="." method="_on_visible_on_screen_enabler_2d_screen_exited"] diff --git a/Scenes/Player.tscn b/Scenes/Player.tscn new file mode 100644 index 0000000..61d7dea --- /dev/null +++ b/Scenes/Player.tscn @@ -0,0 +1,51 @@ +[gd_scene load_steps=8 format=3 uid="uid://crjb0i1rbk4uc"] + +[ext_resource type="Script" path="res://Scripts/Player.gd" id="1_4wya0"] +[ext_resource type="Texture2D" uid="uid://nds5sm5auoqq" path="res://Assets/Art/playerGrey_up1.png" id="1_imnpc"] +[ext_resource type="Texture2D" uid="uid://cd3g16yyhsjl5" path="res://Assets/Art/playerGrey_up2.png" id="2_s3d58"] +[ext_resource type="Texture2D" uid="uid://cwtobikm2wo88" path="res://Assets/Art/playerGrey_walk1.png" id="3_pj2oi"] +[ext_resource type="Texture2D" uid="uid://b5bi75t4sll0q" path="res://Assets/Art/playerGrey_walk2.png" id="4_oefjy"] + +[sub_resource type="SpriteFrames" id="SpriteFrames_5pe4i"] +animations = [{ +"frames": [{ +"duration": 1.0, +"texture": ExtResource("1_imnpc") +}, { +"duration": 1.0, +"texture": ExtResource("2_s3d58") +}], +"loop": true, +"name": &"up", +"speed": 5.0 +}, { +"frames": [{ +"duration": 1.0, +"texture": ExtResource("3_pj2oi") +}, { +"duration": 1.0, +"texture": ExtResource("4_oefjy") +}], +"loop": true, +"name": &"walk", +"speed": 5.0 +}] + +[sub_resource type="CapsuleShape2D" id="CapsuleShape2D_8ityq"] +radius = 27.0 +height = 68.0 + +[node name="Player" type="Area2D"] +script = ExtResource("1_4wya0") +metadata/_edit_group_ = true + +[node name="Sprite" type="AnimatedSprite2D" parent="."] +scale = Vector2(0.5, 0.5) +sprite_frames = SubResource("SpriteFrames_5pe4i") +animation = &"walk" +frame_progress = 0.556076 + +[node name="Shape" type="CollisionShape2D" parent="."] +shape = SubResource("CapsuleShape2D_8ityq") + +[connection signal="body_entered" from="." to="." method="_on_body_entered"] diff --git a/Scripts/Main.gd b/Scripts/Main.gd new file mode 100644 index 0000000..5a47dc4 --- /dev/null +++ b/Scripts/Main.gd @@ -0,0 +1,55 @@ +extends Node2D + +var _score: int +@onready var _mob_timer: Timer = $MobTimer +@onready var _score_timer: Timer = $ScoreTimer +@onready var _start_timer: Timer = $StartTimer +@onready var _start_position_marker: Marker2D = $StartPosition +@onready var _mob_path: Path2D = $MobPath +@onready var _mob_spawn_location: PathFollow2D = $MobPath/MobSpawnLocation +@export var mob_scene: PackedScene +@onready var player: Player = $Player + +# Called when the node enters the scene tree for the first time. +func _ready() -> void : + new_game() + +# Called every frame. 'delta' is the elapsed time since the previous frame. +func _process(delta: float) -> void: + pass + +func new_game() -> void : + _score = 0 + player.start(_start_position_marker.position) + _start_timer.start() + pass + +func game_over() -> void : + _score_timer.stop() + _mob_timer.stop() + pass + + +func _on_mob_timer_timeout() -> void: + print("called") + var mob: Mob = mob_scene.instantiate() + + var spawn_location := _mob_spawn_location + spawn_location.progress_ratio = randf() + var direction := spawn_location.rotation + PI/2 + direction += randf_range(-PI/4, PI/4) + var velocity := Vector2(randf_range(150, 250), 0.0) + + mob.position = spawn_location.position + mob.rotation = direction + mob.linear_velocity = velocity.rotated(direction) + + add_child(mob) + + +func _on_score_timer_timeout() -> void: + _score += 1 + +func _on_start_timer_timeout() -> void: + _mob_timer.start() + _score_timer.start() diff --git a/Scripts/Mob.gd b/Scripts/Mob.gd new file mode 100644 index 0000000..b1789db --- /dev/null +++ b/Scripts/Mob.gd @@ -0,0 +1,22 @@ +extends RigidBody2D +class_name Mob +var _sprite: AnimatedSprite2D +var _shape: CollisionShape2D + +# Called when the node enters the scene tree for the first time. +func _ready() -> void: + _sprite = $Sprite + _shape = $Shape + var mob_types := _sprite.sprite_frames.get_animation_names() + _sprite.play( + mob_types[randi() % mob_types.size()] + ) + pass # Replace with function body. + +# Called every frame. 'delta' is the elapsed time since the previous frame. +func _process(delta: float) -> void: + pass + +func _on_visible_on_screen_enabler_2d_screen_exited() -> void: + queue_free() + pass # Replace with function body. diff --git a/Scripts/Player.gd b/Scripts/Player.gd new file mode 100644 index 0000000..cac47a1 --- /dev/null +++ b/Scripts/Player.gd @@ -0,0 +1,61 @@ +extends Area2D +class_name Player + +@export var speed := 400. +var _screen_size: Vector2 +var _sprite: AnimatedSprite2D +var _shape: CollisionShape2D + +func start(starting_position: Vector2) -> void : + position = starting_position + show() + _shape.disabled = false + pass + + +func _ready() -> void: + hide() + _screen_size = get_viewport_rect().size + _sprite = $Sprite as AnimatedSprite2D + _shape = $Shape as CollisionShape2D + pass # Replace with function body. + +func _process(delta: float) -> void: + var velocity := Vector2.ZERO + + if Input.is_action_pressed("move_right") : + velocity.x += 1 + if Input.is_action_pressed("move_left") : + velocity.x -= 1 + if Input.is_action_pressed("move_down"): + velocity.y += 1 + if Input.is_action_pressed("move_up") : + velocity.y -= 1 + + if velocity.length() > 0 : + velocity = velocity.normalized() * speed + _sprite.play() + else: + _sprite.stop() + + position += velocity * delta + + # Make it impossible to leave the screen. + position = position.clamp(Vector2.ZERO, _screen_size) + + if velocity.x != 0 : + _sprite.animation = "walk" + _sprite.flip_v = false + _sprite.flip_h = velocity.x < 0 + elif velocity.y != 0 : + _sprite.animation = "up" + _sprite.flip_v = velocity.y > 0 + + pass + +signal hit +func _on_body_entered(body: Node2D) -> void: + hide() + hit.emit() + _shape.set_deferred("disabled", true) + pass diff --git a/Themes/main.tres b/Themes/main.tres new file mode 100644 index 0000000..81bc33e --- /dev/null +++ b/Themes/main.tres @@ -0,0 +1,10 @@ +[gd_resource type="Theme" load_steps=2 format=3 uid="uid://cxp7ycf2yyaka"] + +[ext_resource type="FontFile" uid="uid://bk4468ftcneo1" path="res://Assets/Fonts/Xolonium-Regular.ttf" id="1_hprsm"] + +[resource] +Button/colors/font_color = Color(1, 1, 1, 1) +Button/font_sizes/font_size = 64 +Button/fonts/font = ExtResource("1_hprsm") +Label/font_sizes/font_size = 64 +Label/fonts/font = ExtResource("1_hprsm") diff --git a/dodge_the_creeps_2d_assets.zip b/dodge_the_creeps_2d_assets.zip new file mode 100644 index 0000000..c03bf3d Binary files /dev/null and b/dodge_the_creeps_2d_assets.zip differ diff --git a/icon.svg b/icon.svg new file mode 100644 index 0000000..b370ceb --- /dev/null +++ b/icon.svg @@ -0,0 +1 @@ + diff --git a/icon.svg.import b/icon.svg.import new file mode 100644 index 0000000..e3b39a8 --- /dev/null +++ b/icon.svg.import @@ -0,0 +1,37 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://dg5csrktqkgxw" +path="res://.godot/imported/icon.svg-218a8f2b3041327d8a5756f3a245f83b.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://icon.svg" +dest_files=["res://.godot/imported/icon.svg-218a8f2b3041327d8a5756f3a245f83b.ctex"] + +[params] + +compress/mode=0 +compress/high_quality=false +compress/lossy_quality=0.7 +compress/hdr_compression=1 +compress/normal_map=0 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" +process/fix_alpha_border=true +process/premult_alpha=false +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=1 +svg/scale=1.0 +editor/scale_with_editor_scale=false +editor/convert_colors_with_editor_theme=false diff --git a/project.godot b/project.godot new file mode 100644 index 0000000..3c3c51d --- /dev/null +++ b/project.godot @@ -0,0 +1,56 @@ +; Engine configuration file. +; It's best edited using the editor UI and not directly, +; since the parameters that go here are not all obvious. +; +; Format: +; [section] ; section goes between [] +; param=value ; assign values to parameters + +config_version=5 + +[application] + +config/name="dodge-the-creeps" +run/main_scene="res://Scenes/Main.tscn" +config/features=PackedStringArray("4.2", "Forward Plus") +config/icon="res://icon.svg" + +[debug] + +gdscript/warnings/standalone_ternary=0 +gdscript/warnings/incompatible_ternary=2 +gdscript/warnings/untyped_declaration=2 +gdscript/warnings/unsafe_property_access=2 +gdscript/warnings/unsafe_method_access=2 +gdscript/warnings/unsafe_cast=1 +gdscript/warnings/unsafe_call_argument=1 +gdscript/warnings/return_value_discarded=1 + +[display] + +window/size/viewport_width=480 +window/size/viewport_height=720 +window/stretch/mode="canvas_items" + +[input] + +move_right={ +"deadzone": 0.5, +"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194321,"key_label":0,"unicode":0,"echo":false,"script":null) +] +} +move_left={ +"deadzone": 0.5, +"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194319,"key_label":0,"unicode":0,"echo":false,"script":null) +] +} +move_up={ +"deadzone": 0.5, +"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194320,"key_label":0,"unicode":0,"echo":false,"script":null) +] +} +move_down={ +"deadzone": 0.5, +"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194322,"key_label":0,"unicode":0,"echo":false,"script":null) +] +}