dodge-the-creeps/Scripts/Main.gd

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GDScript3
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2024-02-20 18:56:39 +03:00
extends Node2D
var _score: int
@onready var _mob_timer: Timer = $MobTimer
@onready var _score_timer: Timer = $ScoreTimer
@onready var _start_timer: Timer = $StartTimer
@onready var _start_position_marker: Marker2D = $StartPosition
@onready var _mob_path: Path2D = $MobPath
@onready var _mob_spawn_location: PathFollow2D = $MobPath/MobSpawnLocation
@export var mob_scene: PackedScene
@onready var player: Player = $Player
# Called when the node enters the scene tree for the first time.
func _ready() -> void :
new_game()
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta: float) -> void:
pass
func new_game() -> void :
_score = 0
player.start(_start_position_marker.position)
_start_timer.start()
pass
func game_over() -> void :
_score_timer.stop()
_mob_timer.stop()
pass
func _on_mob_timer_timeout() -> void:
print("called")
var mob: Mob = mob_scene.instantiate()
var spawn_location := _mob_spawn_location
spawn_location.progress_ratio = randf()
var direction := spawn_location.rotation + PI/2
direction += randf_range(-PI/4, PI/4)
var velocity := Vector2(randf_range(150, 250), 0.0)
mob.position = spawn_location.position
mob.rotation = direction
mob.linear_velocity = velocity.rotated(direction)
add_child(mob)
func _on_score_timer_timeout() -> void:
_score += 1
func _on_start_timer_timeout() -> void:
_mob_timer.start()
_score_timer.start()