# Builtin Functions ## print Prints a string representation of the given variable to the standard output. ```golang v := [1, 2, 3] print(v) // "[1, 2, 3]" ``` ## len Returns the number of elements if the given variable is array, string, map, or module map. ```golang v := [1, 2, 3] l := len(v) // l == 3 ``` ## copy Creates a copy of the given variable. `copy` function calls `Object.Copy` interface method, which is expected to return a deep-copy of the value it holds. ```golang v1 := [1, 2, 3] v2 := v1 v3 := copy(v1) v1[1] = 0 print(v2[1]) // "0"; 'v1' and 'v2' referencing the same array print(v3[1]) // "2"; 'v3' not affected by 'v1' ``` ## append Appends object(s) to an array (first argument) and returns a new array object. (Like Go's `append` builtin.) Currently, this function takes array type only. ```golang v := [1] v = append(v, 2, 3) // v == [1, 2, 3] ``` ## string Tries to convert an object to string object. See [this](https://github.com/d5/tengo/wiki/Variable-Types) for more details on type conversion. ```golang x := string(123) // v == "123" ``` Optionally it can take the second argument, which will be returned if the first argument cannot be converted to string. Note that the second argument does not have to be string. ```golang v = string(undefined, "foo") // v == "foo" v = string(undefined, false) // v == false ``` ## int Tries to convert an object to int object. See [this](https://github.com/d5/tengo/blob/master/docs/runtime-types.md) for more details on type conversion. ```golang v := int("123") // v == 123 ``` Optionally it can take the second argument, which will be returned if the first argument cannot be converted to int. Note that the second argument does not have to be int. ```golang v = int(undefined, 10) // v == 10 v = int(undefined, false) // v == false ``` ## bool Tries to convert an object to bool object. See [this](https://github.com/d5/tengo/blob/master/docs/runtime-types.md) for more details on type conversion. ```golang v := bool(1) // v == true ``` ## float Tries to convert an object to float object. See [this](https://github.com/d5/tengo/blob/master/docs/runtime-types.md) for more details on type conversion. ```golang v := float("19.84") // v == 19.84 ``` Optionally it can take the second argument, which will be returned if the first argument cannot be converted to float. Note that the second argument does not have to be float. ```golang v = float(undefined, 19.84) // v == 19.84 v = float(undefined, false) // v == false ``` ## char Tries to convert an object to char object. See [this](https://github.com/d5/tengo/blob/master/docs/runtime-types.md) for more details on type conversion. ```golang v := char(89) // v == 'Y' ``` Optionally it can take the second argument, which will be returned if the first argument cannot be converted to float. Note that the second argument does not have to be float. ```golang v = char(undefined, 'X') // v == 'X' v = char(undefined, false) // v == false ``` ## bytes Tries to convert an object to bytes object. See [this](https://github.com/d5/tengo/blob/master/docs/runtime-types.md) for more details on type conversion. ```golang v := bytes("foo") // v == [102 111 111] ``` Optionally it can take the second argument, which will be returned if the first argument cannot be converted to float. Note that the second argument does not have to be float. ```golang v = bytes(undefined, bytes("foo")) // v == bytes("foo") v = bytes(undefined, false) // v == false ``` If you pass an int to `bytes()` function, it will create a new byte object with the given size. ```golang v := bytes(100) ``` ## is_string Returns `true` if the object is string. Or it returns `false`. ## is_int Returns `true` if the object is int. Or it returns `false`. ## is_bool Returns `true` if the object is bool. Or it returns `false`. ## is_float Returns `true` if the object is float. Or it returns `false`. ## is_char Returns `true` if the object is char. Or it returns `false`. ## is_bytes Returns `true` if the object is bytes. Or it returns `false`. ## is_error Returns `true` if the object is error. Or it returns `false`. ## is_undefined Returns `true` if the object is undefined. Or it returns `false`.