package tengo // SymbolScope represents a symbol scope. type SymbolScope string // List of symbol scopes const ( ScopeGlobal SymbolScope = "GLOBAL" ScopeLocal SymbolScope = "LOCAL" ScopeBuiltin SymbolScope = "BUILTIN" ScopeFree SymbolScope = "FREE" ) // Symbol represents a symbol in the symbol table. type Symbol struct { Name string Scope SymbolScope Index int LocalAssigned bool // if the local symbol is assigned at least once } // SymbolTable represents a symbol table. type SymbolTable struct { parent *SymbolTable block bool store map[string]*Symbol numDefinition int maxDefinition int freeSymbols []*Symbol builtinSymbols []*Symbol } // NewSymbolTable creates a SymbolTable. func NewSymbolTable() *SymbolTable { return &SymbolTable{ store: make(map[string]*Symbol), } } // Define adds a new symbol in the current scope. func (t *SymbolTable) Define(name string) *Symbol { symbol := &Symbol{Name: name, Index: t.nextIndex()} t.numDefinition++ if t.Parent(true) == nil { symbol.Scope = ScopeGlobal } else { symbol.Scope = ScopeLocal } t.store[name] = symbol t.updateMaxDefs(symbol.Index + 1) return symbol } // DefineBuiltin adds a symbol for builtin function. func (t *SymbolTable) DefineBuiltin(index int, name string) *Symbol { if t.parent != nil { return t.parent.DefineBuiltin(index, name) } symbol := &Symbol{ Name: name, Index: index, Scope: ScopeBuiltin, } t.store[name] = symbol t.builtinSymbols = append(t.builtinSymbols, symbol) return symbol } // Resolve resolves a symbol with a given name. func (t *SymbolTable) Resolve( name string, recur bool, ) (*Symbol, int, bool) { symbol, ok := t.store[name] if ok { // symbol can be used if if symbol.Scope != ScopeLocal || // it's not of local scope, OR, symbol.LocalAssigned || // it's assigned at least once, OR, recur { // it's defined in higher level return symbol, 0, true } } if t.parent == nil { return nil, 0, false } symbol, depth, ok := t.parent.Resolve(name, true) if !ok { return nil, 0, false } depth++ // if symbol is defined in parent table and if it's not global/builtin // then it's free variable. if !t.block && depth > 0 && symbol.Scope != ScopeGlobal && symbol.Scope != ScopeBuiltin { return t.defineFree(symbol), depth, true } return symbol, depth, true } // Fork creates a new symbol table for a new scope. func (t *SymbolTable) Fork(block bool) *SymbolTable { return &SymbolTable{ store: make(map[string]*Symbol), parent: t, block: block, } } // Parent returns the outer scope of the current symbol table. func (t *SymbolTable) Parent(skipBlock bool) *SymbolTable { if skipBlock && t.block { return t.parent.Parent(skipBlock) } return t.parent } // MaxSymbols returns the total number of symbols defined in the scope. func (t *SymbolTable) MaxSymbols() int { return t.maxDefinition } // FreeSymbols returns free symbols for the scope. func (t *SymbolTable) FreeSymbols() []*Symbol { return t.freeSymbols } // BuiltinSymbols returns builtin symbols for the scope. func (t *SymbolTable) BuiltinSymbols() []*Symbol { if t.parent != nil { return t.parent.BuiltinSymbols() } return t.builtinSymbols } // Names returns the name of all the symbols. func (t *SymbolTable) Names() []string { var names []string for name := range t.store { names = append(names, name) } return names } func (t *SymbolTable) nextIndex() int { if t.block { return t.parent.nextIndex() + t.numDefinition } return t.numDefinition } func (t *SymbolTable) updateMaxDefs(numDefs int) { if numDefs > t.maxDefinition { t.maxDefinition = numDefs } if t.block { t.parent.updateMaxDefs(numDefs) } } func (t *SymbolTable) defineFree(original *Symbol) *Symbol { // TODO: should we check duplicates? t.freeSymbols = append(t.freeSymbols, original) symbol := &Symbol{ Name: original.Name, Index: len(t.freeSymbols) - 1, Scope: ScopeFree, } t.store[original.Name] = symbol return symbol }