Here's another example where an input variable is added to the script, and, an output variable is accessed through [Variable.Int](https://godoc.org/github.com/d5/tengo/script#Variable.Int) function:
A variable `b` is defined by the user before compilation using [Script.Add](https://godoc.org/github.com/d5/tengo/script#Script.Add) function. Then a compiled bytecode `c` is used to execute the bytecode and get the value of global variables. In this example, the value of global variable `a` is read using [Compiled.Get](https://godoc.org/github.com/d5/tengo/script#Compiled.Get) function. See [documentation](https://godoc.org/github.com/d5/tengo/script#Variable) for the full list of variable value functions.
When adding a Variable _([Script.Add](https://godoc.org/github.com/d5/tengo/script#Script.Add))_, Script converts Go values into Tengo values based on the following conversion table.
One can easily add and use customized value types in Tengo code by implementing [Object](https://godoc.org/github.com/d5/tengo/objects#Object) interface. Tengo runtime will treat the user types exactly in the same way it does to the runtime types with no performance overhead. See [Tengo Objects](https://github.com/d5/tengo/blob/master/docs/objects.md) for more details.
Using `Script.AddModule` function, a compiled script can be used _(imported)_ by another script as a module, in the same way the script can load the standard library or the user modules.
```golang
mod1, _ := script.New([]byte(`a := 5`)).Compile() // mod1 is a "compiled" script
s := script.New([]byte(`print(import("mod1").a)`)) // main script
_ = s.AddModule("mod1", mod1) // add mod1 using name "mod1"
_, _ = s.Run() // prints "5"
```
Notice that the compiled script (`mod1` in this example code) does not have to be `Run()` before it's added to another script as module. Actually `Script.AddModule` function runs the given compiled script so it can populate values of the global variables.
DisableBuiltinFunction disables and removes a builtin function from the compiler. Compiler will reports a compile-time error if the given name is referenced.
DisableStdModule disables a [standard library](https://github.com/d5/tengo/blob/master/docs/stdlib.md) module. Compile will report a compile-time error if the code tries to import the module with the given name.
Although it's not recommended, you can directly create and run the Tengo [Parser](https://godoc.org/github.com/d5/tengo/compiler/parser#Parser), [Compiler](https://godoc.org/github.com/d5/tengo/compiler#Compiler), and [VM](https://godoc.org/github.com/d5/tengo/runtime#VM) for yourself instead of using Scripts and Script Variables. It's a bit more involved as you have to manage the symbol tables and global variables between them, but, basically that's what Script and Script Variable is doing internally.