xgo/compiler/symbol_table.go

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package compiler
// SymbolTable represents a symbol table.
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type SymbolTable struct {
parent *SymbolTable
block bool
store map[string]Symbol
numDefinition int
maxDefinition int
freeSymbols []Symbol
}
// NewSymbolTable creates a SymbolTable.
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func NewSymbolTable() *SymbolTable {
return &SymbolTable{
store: make(map[string]Symbol),
}
}
// Define adds a new symbol in the current scope.
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func (t *SymbolTable) Define(name string) Symbol {
symbol := Symbol{Name: name, Index: t.nextIndex()}
t.numDefinition++
if t.Parent(true) == nil {
symbol.Scope = ScopeGlobal
} else {
symbol.Scope = ScopeLocal
}
t.store[name] = symbol
t.updateMaxDefs(symbol.Index + 1)
return symbol
}
// DefineBuiltin adds a symbol for builtin function.
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func (t *SymbolTable) DefineBuiltin(index int, name string) Symbol {
symbol := Symbol{
Name: name,
Index: index,
Scope: ScopeBuiltin,
}
t.store[name] = symbol
return symbol
}
// Resolve resolves a symbol with a given name.
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func (t *SymbolTable) Resolve(name string) (symbol Symbol, depth int, ok bool) {
symbol, ok = t.store[name]
if !ok && t.parent != nil {
symbol, depth, ok = t.parent.Resolve(name)
if !ok {
return
}
if !t.block {
depth++
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}
// if symbol is defined in parent table and if it's not global/builtin
// then it's free variable.
if depth > 0 && symbol.Scope != ScopeGlobal && symbol.Scope != ScopeBuiltin {
return t.defineFree(symbol), depth, true
}
return
}
return
}
// Fork creates a new symbol table for a new scope.
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func (t *SymbolTable) Fork(block bool) *SymbolTable {
return &SymbolTable{
store: make(map[string]Symbol),
parent: t,
block: block,
}
}
// Parent returns the outer scope of the current symbol table.
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func (t *SymbolTable) Parent(skipBlock bool) *SymbolTable {
if skipBlock && t.block {
return t.parent.Parent(skipBlock)
}
return t.parent
}
// MaxSymbols returns the total number of symbols defined in the scope.
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func (t *SymbolTable) MaxSymbols() int {
return t.maxDefinition
}
// FreeSymbols returns free symbols for the scope.
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func (t *SymbolTable) FreeSymbols() []Symbol {
return t.freeSymbols
}
// Names returns the name of all the symbols.
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func (t *SymbolTable) Names() []string {
var names []string
for name := range t.store {
names = append(names, name)
}
return names
}
func (t *SymbolTable) nextIndex() int {
if t.block {
return t.parent.nextIndex() + t.numDefinition
}
return t.numDefinition
}
func (t *SymbolTable) updateMaxDefs(numDefs int) {
if numDefs > t.maxDefinition {
t.maxDefinition = numDefs
}
if t.block {
t.parent.updateMaxDefs(numDefs)
}
}
func (t *SymbolTable) defineFree(original Symbol) Symbol {
// TODO: should we check duplicates?
t.freeSymbols = append(t.freeSymbols, original)
symbol := Symbol{
Name: original.Name,
Index: len(t.freeSymbols) - 1,
Scope: ScopeFree,
}
t.store[original.Name] = symbol
return symbol
}