package behx // Unique identifier for the screen. type ScreenId string // Should be replaced with something that can be // dinamicaly rendered. (WIP) type ScreenText string // Screen statement of the bot. // Mostly what buttons to show. type Screen struct { // Text to be sent to the user when changing to the screen. Text ScreenText // Keyboard to be displayed on the screen. Keyboard *Keyboard } // Map structure for the screens. type ScreenMap Map[ScreenId, *Screen] map[ScreenId] *Screen // Returns the new screen with specified Text and Keyboard. func NewScreen(text ScreenText, kbd *Keyboard) *Screen { return &Screen { Text: text, Keyboard: kbd, } }