feat: implemented the dynamic inline keyboards via the panel component.
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parent
fbe0cf1c44
commit
cc8f7e82e2
5 changed files with 158 additions and 45 deletions
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@ -111,6 +111,8 @@ var beh = tg.NewBehaviour().
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tg.NewButton("Mutate messages").Go("/mutate-messages"),
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).Row(
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tg.NewButton("Send location").Go("/send-location"),
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).Row(
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tg.NewButton("Dynamic panel").Go("panel"),
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).Reply(),
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),
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@ -124,6 +126,53 @@ var beh = tg.NewBehaviour().
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}
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}),
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tg.NewNode(
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"panel",
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tg.RenderFunc(func(c *tg.Context) tg.UI {
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var (
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n = 0
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ln = 4
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panel *tg.PanelCompo
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)
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panel = tg.NewMessage(
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"Some panel",
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).Panel(c, tg.RowserFunc(func(c *tg.Context) []tg.ButtonRow{
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btns := []tg.ButtonRow{
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tg.ButtonRow{tg.NewButton("Static shit")},
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}
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for i:=0 ; i<ln ; i++ {
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num := 1 + n * ln + i
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btns = append(btns, tg.ButtonRow{
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tg.NewButton("%d", num).WithAction(tg.Func(func(c *tg.Context){
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c.Sendf("%d", num*num)
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})),
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tg.NewButton("%d", num*num),
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})
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}
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btns = append(btns, tg.ButtonRow{
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tg.NewButton("Prev").WithAction(tg.ActionFunc(func(c *tg.Context){
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n--
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panel.Update(c)
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})),
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tg.NewButton("Next").WithAction(tg.ActionFunc(func(c *tg.Context){
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n++
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panel.Update(c)
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})),
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})
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return btns
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}))
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return tg.UI{
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panel,
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tg.NewMessage("").Reply(
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backKeyboard.Reply(),
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),
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}
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}),
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),
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tg.NewNode(
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"mutate-messages", tg.RenderFunc(func(c *tg.Context) tg.UI {
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return tg.UI{
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@ -46,6 +46,10 @@ type context struct {
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//path, prevPath Path
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}
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type Contexter interface {
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GetContext() *Context
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}
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// Interface to interact with the user.
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type Context struct {
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*context
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@ -59,6 +63,10 @@ type Context struct {
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input *UpdateChan
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}
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func (c *Context) GetContext() *Context {
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return c
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}
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// General type function to define actions, single component widgets
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// and components themselves.
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type Func func(*Context)
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26
inline.go
26
inline.go
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@ -40,12 +40,16 @@ func (compo *InlineCompo) SendConfig(
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sid SessionId, bot *Bot,
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) (*SendConfig) {
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sendConfig := compo.MessageCompo.SendConfig(sid, bot)
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if len(compo.Inline.Rows) > 0 {
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sendConfig.Message.ReplyMarkup = compo.Inline.ToApi()
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}
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return sendConfig
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}
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// Update the component on the client side.
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func (compo *InlineCompo) Update(c *Context) {
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if compo.Message != nil {
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var edit tgbotapi.Chattable
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markup := compo.Inline.ToApi()
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ln := len(markup.InlineKeyboard)
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@ -66,6 +70,8 @@ func (compo *InlineCompo) Update(c *Context) {
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msg, _ := c.Bot.Api.Send(edit)
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compo.Message = &msg
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}
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compo.buttonMap = compo.MakeButtonMap()
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}
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// Implementing the Filterer interface.
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func (compo *InlineCompo) Filter(u *Update) bool {
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@ -82,10 +88,15 @@ func (compo *InlineCompo) Filter(u *Update) bool {
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}
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// Implementing the Server interface.
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func (widget *InlineCompo) Serve(c *Context) {
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btns := widget.ButtonMap()
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func (compo *InlineCompo) Serve(c *Context) {
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for u := range c.Input() {
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compo.OnOneUpdate(c, u)
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}
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}
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func (compo *InlineCompo) OnOneUpdate(c *Context, u *Update) {
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var act Action
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btns := compo.ButtonMap()
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cb := tgbotapi.NewCallback(
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u.CallbackQuery.ID,
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u.CallbackQuery.Data,
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@ -94,21 +105,18 @@ func (widget *InlineCompo) Serve(c *Context) {
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_, err := c.Bot.Api.Request(cb)
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if err != nil {
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//return err
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continue
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return
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}
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btn, ok := btns[data]
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if !ok {
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continue
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return
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}
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if btn != nil {
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act = btn.Action
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} else if widget.Action != nil {
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act = widget.Action
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} else if compo.Action != nil {
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act = compo.Action
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}
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c.WithUpdate(u).Run(act)
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}
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}
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10
keyboard.go
10
keyboard.go
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@ -79,8 +79,16 @@ func (kbd *Keyboard) ActionFunc(fn ActionFunc) *Keyboard {
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return kbd.WithAction(fn)
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}
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// Returns the map of buttons. Used to define the Action.
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// Returns the map of buttons.
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func (kbd Keyboard) ButtonMap() ButtonMap {
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if kbd.buttonMap == nil {
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kbd.buttonMap = kbd.MakeButtonMap()
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}
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return kbd.buttonMap
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}
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// Returns the map of buttons on the most fresh version of the keyboard.
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func (kbd Keyboard) MakeButtonMap() ButtonMap {
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ret := make(ButtonMap)
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for _, vi := range kbd.Rows {
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for _, vj := range vi {
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40
panel.go
Normal file
40
panel.go
Normal file
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@ -0,0 +1,40 @@
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package tg
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type Rowser interface {
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MakeRows(c *Context) []ButtonRow
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}
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type RowserFunc func(c *Context) []ButtonRow
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func (fn RowserFunc) MakeRows(c *Context) []ButtonRow {
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return fn(c)
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}
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// The type represents the inline panel with
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// scrollable via buttons content.
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// Can be used for example to show users via SQL and offset
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// or something like that.
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type PanelCompo struct {
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*InlineCompo
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Rowser Rowser
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}
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// Transform to the panel with dynamic rows.
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func (compo *MessageCompo) Panel(
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c *Context, // The context that all the buttons will get.
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rowser Rowser, // The rows generator.
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) *PanelCompo {
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ret := &PanelCompo{}
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ret.InlineCompo = compo.Inline(
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NewKeyboard(
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rowser.MakeRows(c)...,
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).Inline(),
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)
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ret.Rowser = rowser
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return ret
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}
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func (compo *PanelCompo) Update(c *Context) {
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compo.Rows = compo.Rowser.MakeRows(c)
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compo.InlineCompo.Update(c)
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}
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