Got rid off map of keyboards.
This commit is contained in:
parent
c2562cc54c
commit
772adb7b8b
9 changed files with 228 additions and 183 deletions
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@ -12,20 +12,11 @@ type UserData struct {
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Counter int
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Counter int
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}
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}
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var startScreenButton = tx.NewButton("🏠 To the start screen").
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var (
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startScreenButton = tx.NewButton("🏠 To the start screen").
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ScreenChange("start")
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ScreenChange("start")
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var beh = tx.NewBehaviour().
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incDecKeyboard = tx.NewKeyboard("").Row(
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// The function will be called every time
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// the bot is started.
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OnStartFunc(func(c *tx.A) {
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c.V = &UserData{}
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c.ChangeScreen("start")
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}).WithKeyboards(
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// Increment/decrement keyboard.
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tx.NewKeyboard("inc/dec").Row(
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tx.NewButton("+").ActionFunc(func(c *tx.A) {
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tx.NewButton("+").ActionFunc(func(c *tx.A) {
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d := c.V.(*UserData)
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d := c.V.(*UserData)
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d.Counter++
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d.Counter++
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@ -38,15 +29,21 @@ var beh = tx.NewBehaviour().
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}),
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}),
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).Row(
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).Row(
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startScreenButton,
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startScreenButton,
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),
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)
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// The navigational keyboard.
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navKeyboard = tx.NewKeyboard("Choose your interest").
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tx.NewKeyboard("nav").Row(
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WithOneTime(true).
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Row(
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tx.NewButton("Inc/Dec").ScreenChange("inc/dec"),
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tx.NewButton("Inc/Dec").ScreenChange("inc/dec"),
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).Row(
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).Row(
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tx.NewButton("Upper case").ScreenChange("upper-case"),
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tx.NewButton("Upper case").ScreenChange("upper-case"),
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tx.NewButton("Lower case").ScreenChange("lower-case"),
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tx.NewButton("Lower case").ScreenChange("lower-case"),
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).Row(
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).Row(
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tx.NewButton("Send location").ScreenChange("send-location"),
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)
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sendLocationKeyboard = tx.NewKeyboard("Press the button to send your location").
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Row(
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tx.NewButton("Send location").
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tx.NewButton("Send location").
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WithSendLocation(true).
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WithSendLocation(true).
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ActionFunc(func(c *tx.A) {
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ActionFunc(func(c *tx.A) {
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@ -69,18 +66,23 @@ var beh = tx.NewBehaviour().
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c.Send(err)
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c.Send(err)
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}
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}
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}),
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}),
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),
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).Row(
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startScreenButton,
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tx.NewKeyboard("istart").Row(
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)
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tx.NewButton("GoT Github page").
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WithUrl("https://github.com/mojosa-software/got"),
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),
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// The keyboard to return to the start screen.
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// The keyboard to return to the start screen.
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tx.NewKeyboard("nav-start").Row(
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navToStartKeyboard = tx.NewKeyboard("").Row(
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startScreenButton,
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startScreenButton,
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),
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)
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).WithScreens(
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)
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var beh = tx.NewBehaviour().
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OnStartFunc(func(c *tx.A) {
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// The function will be called every time
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// the bot is started.
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c.V = &UserData{}
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c.ChangeScreen("start")
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}).WithScreens(
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tx.NewScreen("start").
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tx.NewScreen("start").
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WithText(
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WithText(
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"The bot started!"+
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"The bot started!"+
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@ -88,8 +90,14 @@ var beh = tx.NewBehaviour().
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" understand of how the API works, so just"+
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" understand of how the API works, so just"+
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" horse around a bit to guess everything out"+
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" horse around a bit to guess everything out"+
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" by yourself!",
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" by yourself!",
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).Keyboard("nav").
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).WithKeyboard(navKeyboard).
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IKeyboard("istart"),
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// The inline keyboard with link to GitHub page.
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WithIKeyboard(
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tx.NewKeyboard("istart").Row(
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tx.NewButton("GoT Github page").
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WithUrl("https://github.com/mojosa-software/got"),
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),
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),
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tx.NewScreen("inc/dec").
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tx.NewScreen("inc/dec").
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WithText(
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WithText(
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@ -98,7 +106,7 @@ var beh = tx.NewBehaviour().
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"by saving the counter for each of users "+
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"by saving the counter for each of users "+
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"separately. ",
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"separately. ",
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).
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).
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Keyboard("inc/dec").
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WithKeyboard(incDecKeyboard).
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// The function will be called when reaching the screen.
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// The function will be called when reaching the screen.
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ActionFunc(func(c *tx.A) {
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ActionFunc(func(c *tx.A) {
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d := c.V.(*UserData)
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d := c.V.(*UserData)
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@ -107,13 +115,27 @@ var beh = tx.NewBehaviour().
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tx.NewScreen("upper-case").
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tx.NewScreen("upper-case").
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WithText("Type text and the bot will send you the upper case version to you").
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WithText("Type text and the bot will send you the upper case version to you").
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Keyboard("nav-start").
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WithKeyboard(navToStartKeyboard).
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ActionFunc(mutateMessage(strings.ToUpper)),
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ActionFunc(mutateMessage(strings.ToUpper)),
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tx.NewScreen("lower-case").
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tx.NewScreen("lower-case").
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WithText("Type text and the bot will send you the lower case version").
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WithText("Type text and the bot will send you the lower case version").
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Keyboard("nav-start").
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WithKeyboard(navToStartKeyboard).
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ActionFunc(mutateMessage(strings.ToLower)),
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ActionFunc(mutateMessage(strings.ToLower)),
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tx.NewScreen("send-location").
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WithText("Send your location and I will tell where you are!").
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WithKeyboard(sendLocationKeyboard).
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WithIKeyboard(
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tx.NewKeyboard("").Row(
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tx.NewButton("Check").
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WithData("check").
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ActionFunc(func(a *tx.A) {
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d := a.V.(*UserData)
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a.Sendf("Counter = %d", d.Counter)
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}),
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),
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),
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).WithCommands(
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).WithCommands(
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tx.NewCommand("hello").
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tx.NewCommand("hello").
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Desc("sends the 'Hello, World!' message back").
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Desc("sends the 'Hello, World!' message back").
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@ -48,26 +48,23 @@ type A = Arg
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// Changes screen of user to the Id one.
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// Changes screen of user to the Id one.
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func (c *Arg) ChangeScreen(screenId ScreenId) error {
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func (c *Arg) ChangeScreen(screenId ScreenId) error {
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// Return if it will not change anything.
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if c.CurrentScreenId == screenId {
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return nil
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}
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if !c.B.behaviour.ScreenExist(screenId) {
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if !c.B.behaviour.ScreenExist(screenId) {
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return ScreenNotExistErr
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return ScreenNotExistErr
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}
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}
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// Stop the reading by sending the nil.
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// Stop the reading by sending the nil,
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// since we change the screen and
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// current goroutine needs to be stopped.
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if c.readingUpdate {
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if c.readingUpdate {
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c.updates <- nil
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c.updates <- nil
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}
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}
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// Getting the screen and changing to
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// then executing its action.
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screen := c.B.behaviour.Screens[screenId]
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screen := c.B.behaviour.Screens[screenId]
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c.prevScreen = c.curScreen
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c.curScreen = screen
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screen.Render(c.Context)
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screen.Render(c.Context)
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c.Session.ChangeScreen(screenId)
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c.KeyboardId = screen.KeyboardId
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if screen.Action != nil {
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if screen.Action != nil {
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c.run(screen.Action, c.U)
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c.run(screen.Action, c.U)
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}
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}
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@ -3,10 +3,6 @@ package tx
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// The package implements
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// The package implements
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// behaviour for the Telegram bots.
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// behaviour for the Telegram bots.
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// The type describes behaviour for the bot in channels.
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type ChannelBehaviour struct {
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}
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// The type describes behaviour for the bot in personal chats.
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// The type describes behaviour for the bot in personal chats.
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type Behaviour struct {
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type Behaviour struct {
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Start Action
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Start Action
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@ -35,29 +31,6 @@ func (b *Behaviour) OnStartFunc(
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return b.WithStart(fn)
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return b.WithStart(fn)
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}
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}
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func (b *Behaviour) OnStartChangeScreen(
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id ScreenId,
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) *Behaviour {
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return b.WithStart(ScreenChange(id))
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}
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// The function sets keyboards.
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func (b *Behaviour) WithKeyboards(
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kbds ...*Keyboard,
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) *Behaviour {
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for _, kbd := range kbds {
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if kbd.Id == "" {
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panic("empty keyboard ID")
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}
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_, ok := b.Keyboards[kbd.Id]
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if ok {
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panic("duplicate keyboard IDs")
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}
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b.Keyboards[kbd.Id] = kbd
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}
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return b
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}
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// The function sets screens.
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// The function sets screens.
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func (b *Behaviour) WithScreens(
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func (b *Behaviour) WithScreens(
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screens ...*Screen,
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screens ...*Screen,
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@ -90,21 +63,6 @@ func (b *Behaviour) WithCommands(cmds ...*Command) *Behaviour {
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return b
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return b
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}
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}
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// The function sets group commands.
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/*func (b *Behaviour) WithGroupCommands(cmds ...*Command) *Behaviour {
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for _, cmd := range cmds {
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if cmd.Name == "" {
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panic("empty group command name")
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}
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_, ok := b.GroupCommands[cmd.Name]
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if ok {
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panic("duplicate group command definition")
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}
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b.GroupCommands[cmd.Name] = cmd
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}
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return b
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}*/
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// Check whether the screen exists in the behaviour.
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// Check whether the screen exists in the behaviour.
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func (beh *Behaviour) ScreenExist(id ScreenId) bool {
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func (beh *Behaviour) ScreenExist(id ScreenId) bool {
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_, ok := beh.Screens[id]
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_, ok := beh.Screens[id]
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@ -128,21 +86,27 @@ type GroupBehaviour struct {
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Commands GroupCommandMap
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Commands GroupCommandMap
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}
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}
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// Returns new empty group behaviour object.
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func NewGroupBehaviour() *GroupBehaviour {
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func NewGroupBehaviour() *GroupBehaviour {
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return &GroupBehaviour{
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return &GroupBehaviour{
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Commands: make(GroupCommandMap),
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Commands: make(GroupCommandMap),
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}
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}
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}
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}
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// Sets an Action for initialization on each group connected to the
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// group bot.
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func (b *GroupBehaviour) WithInitAction(a GroupAction) *GroupBehaviour {
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func (b *GroupBehaviour) WithInitAction(a GroupAction) *GroupBehaviour {
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b.Init = a
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b.Init = a
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return b
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return b
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}
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}
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// The method reciveies a function to be called on initialization of the
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// bot group bot.
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func (b *GroupBehaviour) InitFunc(fn GroupActionFunc) *GroupBehaviour {
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func (b *GroupBehaviour) InitFunc(fn GroupActionFunc) *GroupBehaviour {
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return b.WithInitAction(fn)
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return b.WithInitAction(fn)
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}
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}
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// The method sets group commands.
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func (b *GroupBehaviour) WithCommands(
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func (b *GroupBehaviour) WithCommands(
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cmds ...*GroupCommand,
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cmds ...*GroupCommand,
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) *GroupBehaviour {
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) *GroupBehaviour {
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@ -158,3 +122,7 @@ func (b *GroupBehaviour) WithCommands(
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}
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}
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return b
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return b
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}
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}
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// The type describes behaviour for the bot in channels.
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type ChannelBehaviour struct {
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}
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@ -38,6 +38,11 @@ func (btn *Button) WithAction(a Action) *Button {
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return btn
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return btn
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}
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}
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func (btn *Button) WithData(dat string) *Button {
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btn.Data = dat
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return btn
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}
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// Sets whether the button must send owner's location.
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// Sets whether the button must send owner's location.
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func (btn *Button) WithSendLocation(ok bool) *Button {
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func (btn *Button) WithSendLocation(ok bool) *Button {
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btn.SendLocation = ok
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btn.SendLocation = ok
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@ -12,20 +12,20 @@ type Context struct {
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*Session
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*Session
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B *Bot
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B *Bot
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updates chan *Update
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updates chan *Update
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// Is true if currently reading the Update.
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// Is true if currently reading the Update.
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readingUpdate bool
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readingUpdate bool
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curScreen, prevScreen *Screen
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}
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}
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// Goroutie function to handle each user.
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// Goroutie function to handle each user.
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func (c *Context) handleUpdateChan(updates chan *Update) {
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func (c *Context) handleUpdateChan(updates chan *Update) {
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var act Action
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var act Action
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bot := c.B
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bot := c.B
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session := c.Session
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beh := bot.behaviour
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beh := bot.behaviour
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c.run(beh.Start, nil)
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c.run(beh.Start, nil)
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for u := range updates {
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for u := range updates {
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screen := bot.behaviour.Screens[session.CurrentScreenId]
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screen := c.curScreen
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// The part is added to implement custom update handling.
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// The part is added to implement custom update handling.
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if u.Message != nil {
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if u.Message != nil {
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if u.Message.IsCommand() && !c.readingUpdate {
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if u.Message.IsCommand() && !c.readingUpdate {
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@ -36,7 +36,13 @@ func (c *Context) handleUpdateChan(updates chan *Update) {
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} else {
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} else {
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}
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}
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} else {
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} else {
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kbd := beh.Keyboards[screen.KeyboardId]
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kbd := screen.Keyboard
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if kbd == nil {
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if c.readingUpdate {
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c.updates <- u
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}
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continue
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}
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btns := kbd.buttonMap()
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btns := kbd.buttonMap()
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text := u.Message.Text
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text := u.Message.Text
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btn, ok := btns[text]
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btn, ok := btns[text]
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@ -68,13 +74,24 @@ func (c *Context) handleUpdateChan(updates chan *Update) {
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if err != nil {
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if err != nil {
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panic(err)
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panic(err)
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}
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}
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kbd := beh.Keyboards[screen.InlineKeyboardId]
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kbd := screen.InlineKeyboard
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if kbd == nil {
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if c.readingUpdate {
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c.updates <- u
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}
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continue
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}
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btns := kbd.buttonMap()
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btns := kbd.buttonMap()
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btn, ok := btns[data]
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btn, ok := btns[data]
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if !ok && c.readingUpdate {
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if !ok && c.readingUpdate {
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c.updates <- u
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c.updates <- u
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continue
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continue
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}
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}
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if !ok {
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c.Sendf("%q", btns)
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continue
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}
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act = btn.Action
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act = btn.Action
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}
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}
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if act != nil {
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if act != nil {
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@ -14,6 +14,7 @@ var (
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SessionNotExistErr = errors.New("session does not exist")
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SessionNotExistErr = errors.New("session does not exist")
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KeyboardNotExistErr = errors.New("keyboard does not exist")
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KeyboardNotExistErr = errors.New("keyboard does not exist")
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NotAvailableErr = errors.New("the context is not available")
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NotAvailableErr = errors.New("the context is not available")
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EmptyKeyboardTextErr = errors.New("got empty text for a keyboard")
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)
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)
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func (wut WrongUpdateType) Error() string {
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func (wut WrongUpdateType) Error() string {
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@ -23,19 +23,33 @@ type KeyboardId string
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||||||
// The type represents reply keyboard which
|
// The type represents reply keyboard which
|
||||||
// is supposed to be showed on a Screen.
|
// is supposed to be showed on a Screen.
|
||||||
type Keyboard struct {
|
type Keyboard struct {
|
||||||
Id KeyboardId
|
// Text to be displayed with the keyboard.
|
||||||
|
Text string
|
||||||
|
// Rows to be displayed once the
|
||||||
|
// keyboard is sent.
|
||||||
Rows []ButtonRow
|
Rows []ButtonRow
|
||||||
|
|
||||||
|
OneTime bool
|
||||||
|
Inline bool
|
||||||
}
|
}
|
||||||
|
|
||||||
type KeyboardMap map[KeyboardId]*Keyboard
|
type KeyboardMap map[KeyboardId]*Keyboard
|
||||||
|
|
||||||
// Return the new reply keyboard with rows as specified.
|
// Return the new reply keyboard with rows as specified.
|
||||||
func NewKeyboard(id KeyboardId) *Keyboard {
|
func NewKeyboard(text string) *Keyboard {
|
||||||
return &Keyboard{
|
return &Keyboard{
|
||||||
Id: id,
|
Text: text,
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
func (kbd *Keyboard) TelegramMarkup() any {
|
||||||
|
if kbd.Inline {
|
||||||
|
return kbd.toTelegramInline()
|
||||||
|
}
|
||||||
|
|
||||||
|
return kbd.toTelegramReply()
|
||||||
|
}
|
||||||
|
|
||||||
// Adds a new button row to the current keyboard.
|
// Adds a new button row to the current keyboard.
|
||||||
func (kbd *Keyboard) Row(btns ...*Button) *Keyboard {
|
func (kbd *Keyboard) Row(btns ...*Button) *Keyboard {
|
||||||
// For empty row. We do not need that.
|
// For empty row. We do not need that.
|
||||||
|
@ -46,8 +60,8 @@ func (kbd *Keyboard) Row(btns ...*Button) *Keyboard {
|
||||||
return kbd
|
return kbd
|
||||||
}
|
}
|
||||||
|
|
||||||
// Convert the Keyboard to the Telegram API type.
|
// Convert the Keyboard to the Telegram API type of reply keyboard.
|
||||||
func (kbd *Keyboard) ToTelegram() apix.ReplyKeyboardMarkup {
|
func (kbd *Keyboard) toTelegramReply() apix.ReplyKeyboardMarkup {
|
||||||
rows := [][]apix.KeyboardButton{}
|
rows := [][]apix.KeyboardButton{}
|
||||||
for _, row := range kbd.Rows {
|
for _, row := range kbd.Rows {
|
||||||
buttons := []apix.KeyboardButton{}
|
buttons := []apix.KeyboardButton{}
|
||||||
|
@ -57,10 +71,14 @@ func (kbd *Keyboard) ToTelegram() apix.ReplyKeyboardMarkup {
|
||||||
rows = append(rows, buttons)
|
rows = append(rows, buttons)
|
||||||
}
|
}
|
||||||
|
|
||||||
|
if kbd.OneTime {
|
||||||
|
return apix.NewOneTimeReplyKeyboard(rows...)
|
||||||
|
}
|
||||||
|
|
||||||
return apix.NewReplyKeyboard(rows...)
|
return apix.NewReplyKeyboard(rows...)
|
||||||
}
|
}
|
||||||
|
|
||||||
func (kbd *Keyboard) ToTelegramInline() apix.InlineKeyboardMarkup {
|
func (kbd *Keyboard) toTelegramInline() apix.InlineKeyboardMarkup {
|
||||||
rows := [][]apix.InlineKeyboardButton{}
|
rows := [][]apix.InlineKeyboardButton{}
|
||||||
for _, row := range kbd.Rows {
|
for _, row := range kbd.Rows {
|
||||||
buttons := []apix.InlineKeyboardButton{}
|
buttons := []apix.InlineKeyboardButton{}
|
||||||
|
@ -73,6 +91,16 @@ func (kbd *Keyboard) ToTelegramInline() apix.InlineKeyboardMarkup {
|
||||||
return apix.NewInlineKeyboardMarkup(rows...)
|
return apix.NewInlineKeyboardMarkup(rows...)
|
||||||
}
|
}
|
||||||
|
|
||||||
|
func (kbd *Keyboard) WithOneTime(oneTime bool) *Keyboard {
|
||||||
|
kbd.OneTime = oneTime
|
||||||
|
return kbd
|
||||||
|
}
|
||||||
|
|
||||||
|
func (kbd *Keyboard) WithInline(inline bool) *Keyboard {
|
||||||
|
kbd.Inline = inline
|
||||||
|
return kbd
|
||||||
|
}
|
||||||
|
|
||||||
// Returns the map of buttons. Used to define the Action.
|
// Returns the map of buttons. Used to define the Action.
|
||||||
func (kbd *Keyboard) buttonMap() ButtonMap {
|
func (kbd *Keyboard) buttonMap() ButtonMap {
|
||||||
ret := make(ButtonMap)
|
ret := make(ButtonMap)
|
||||||
|
|
119
src/tx/screen.go
119
src/tx/screen.go
|
@ -7,24 +7,17 @@ import (
|
||||||
// Unique identifier for the screen.
|
// Unique identifier for the screen.
|
||||||
type ScreenId string
|
type ScreenId string
|
||||||
|
|
||||||
// Should be replaced with something that can be
|
|
||||||
// dinamicaly rendered. (WIP)
|
|
||||||
type ScreenText string
|
|
||||||
|
|
||||||
// Screen statement of the bot.
|
// Screen statement of the bot.
|
||||||
// Mostly what buttons to show.
|
// Mostly what buttons to show.
|
||||||
type Screen struct {
|
type Screen struct {
|
||||||
Id ScreenId
|
Id ScreenId
|
||||||
|
// The text to be displayed when the screen is
|
||||||
// Text to be sent to the user when changing to the screen.
|
// reached.
|
||||||
Text ScreenText
|
Text string
|
||||||
|
|
||||||
// The keyboard to be sent in the message part.
|
// The keyboard to be sent in the message part.
|
||||||
InlineKeyboardId KeyboardId
|
InlineKeyboard *Keyboard
|
||||||
|
|
||||||
// Keyboard to be displayed on the screen.
|
// Keyboard to be displayed on the screen.
|
||||||
KeyboardId KeyboardId
|
Keyboard *Keyboard
|
||||||
|
|
||||||
// Action called on the reaching the screen.
|
// Action called on the reaching the screen.
|
||||||
Action Action
|
Action Action
|
||||||
}
|
}
|
||||||
|
@ -40,18 +33,22 @@ func NewScreen(id ScreenId) *Screen {
|
||||||
}
|
}
|
||||||
|
|
||||||
// Returns the screen with specified text printing on appearing.
|
// Returns the screen with specified text printing on appearing.
|
||||||
func (s *Screen) WithText(text ScreenText) *Screen {
|
func (s *Screen) WithText(text string) *Screen {
|
||||||
s.Text = text
|
s.Text = text
|
||||||
return s
|
return s
|
||||||
}
|
}
|
||||||
|
|
||||||
func (s *Screen) IKeyboard(kbdId KeyboardId) *Screen {
|
func (s *Screen) WithInlineKeyboard(ikbd *Keyboard) *Screen {
|
||||||
s.InlineKeyboardId = kbdId
|
s.InlineKeyboard = ikbd
|
||||||
return s
|
return s
|
||||||
}
|
}
|
||||||
|
|
||||||
func (s *Screen) Keyboard(kbdId KeyboardId) *Screen {
|
func (s *Screen) WithIKeyboard(ikbd *Keyboard) *Screen {
|
||||||
s.KeyboardId = kbdId
|
return s.WithInlineKeyboard(ikbd)
|
||||||
|
}
|
||||||
|
|
||||||
|
func (s *Screen) WithKeyboard(kbd *Keyboard) *Screen {
|
||||||
|
s.Keyboard = kbd
|
||||||
return s
|
return s
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -64,50 +61,70 @@ func (s *Screen) ActionFunc(a ActionFunc) *Screen {
|
||||||
return s.WithAction(a)
|
return s.WithAction(a)
|
||||||
}
|
}
|
||||||
|
|
||||||
// Rendering the screen text to string to be sent or printed.
|
|
||||||
func (st ScreenText) String() string {
|
|
||||||
return string(st)
|
|
||||||
}
|
|
||||||
|
|
||||||
// Renders output of the screen only to the side of the user.
|
// Renders output of the screen only to the side of the user.
|
||||||
func (s *Screen) Render(c *Context) error {
|
func (s *Screen) Render(c *Context) error {
|
||||||
id := c.Id.ToTelegram()
|
id := c.Id.ToTelegram()
|
||||||
|
kbd := s.Keyboard
|
||||||
|
iKbd := s.InlineKeyboard
|
||||||
|
|
||||||
msg := apix.NewMessage(id, s.Text.String())
|
var ch [2]apix.Chattable
|
||||||
|
var txt string
|
||||||
|
|
||||||
if s.InlineKeyboardId != "" {
|
// Screen text and inline keyboard.
|
||||||
kbd, ok := c.B.behaviour.Keyboards[s.InlineKeyboardId]
|
if s.Text != "" {
|
||||||
if !ok {
|
txt = s.Text
|
||||||
return KeyboardNotExistErr
|
} else if iKbd != nil {
|
||||||
|
if iKbd.Text != "" {
|
||||||
|
txt = iKbd.Text
|
||||||
|
} else {
|
||||||
|
// Default to send the keyboard.
|
||||||
|
txt = ">"
|
||||||
}
|
}
|
||||||
msg.ReplyMarkup = kbd.ToTelegramInline()
|
|
||||||
}
|
}
|
||||||
|
if txt != "" {
|
||||||
_, err := c.B.Send(msg)
|
msg := apix.NewMessage(id, txt)
|
||||||
if err != nil {
|
if iKbd != nil {
|
||||||
return err
|
msg.ReplyMarkup = iKbd.toTelegramInline()
|
||||||
}
|
} else if kbd != nil {
|
||||||
|
msg.ReplyMarkup = kbd.toTelegramReply()
|
||||||
msg = apix.NewMessage(id, ">")
|
|
||||||
// Checking if we need to resend the keyboard.
|
|
||||||
if s.KeyboardId != c.KeyboardId {
|
|
||||||
// Remove keyboard by default.
|
|
||||||
var tkbd any
|
|
||||||
tkbd = apix.NewRemoveKeyboard(true)
|
|
||||||
|
|
||||||
// Replace keyboard with the new one.
|
|
||||||
if s.KeyboardId != "" {
|
|
||||||
kbd, ok := c.B.behaviour.Keyboards[s.KeyboardId]
|
|
||||||
if !ok {
|
|
||||||
return KeyboardNotExistErr
|
|
||||||
}
|
|
||||||
tkbd = kbd.ToTelegram()
|
|
||||||
}
|
|
||||||
|
|
||||||
msg.ReplyMarkup = tkbd
|
|
||||||
if _, err := c.B.Send(msg); err != nil {
|
if _, err := c.B.Send(msg); err != nil {
|
||||||
return err
|
return err
|
||||||
}
|
}
|
||||||
|
return nil
|
||||||
|
} else {
|
||||||
|
msg.ReplyMarkup = apix.NewRemoveKeyboard(true)
|
||||||
|
if _, err := c.B.Send(msg); err != nil {
|
||||||
|
return err
|
||||||
|
}
|
||||||
|
return nil
|
||||||
|
}
|
||||||
|
ch[0] = msg
|
||||||
|
}
|
||||||
|
|
||||||
|
// Screen text and reply keyboard.
|
||||||
|
txt = ""
|
||||||
|
if kbd != nil {
|
||||||
|
if kbd.Text != "" {
|
||||||
|
txt = kbd.Text
|
||||||
|
} else {
|
||||||
|
txt = ">"
|
||||||
|
}
|
||||||
|
msg := apix.NewMessage(id, txt)
|
||||||
|
msg.ReplyMarkup = kbd.toTelegramReply()
|
||||||
|
ch[1] = msg
|
||||||
|
} else {
|
||||||
|
// Removing keyboard if there is none.
|
||||||
|
msg := apix.NewMessage(id, ">")
|
||||||
|
msg.ReplyMarkup = apix.NewRemoveKeyboard(true)
|
||||||
|
ch[1] = msg
|
||||||
|
}
|
||||||
|
|
||||||
|
for _, m := range ch {
|
||||||
|
if m != nil {
|
||||||
|
if _, err := c.B.Send(m); err != nil {
|
||||||
|
return err
|
||||||
|
}
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
return nil
|
return nil
|
||||||
|
|
|
@ -12,13 +12,9 @@ func (si SessionId) ToTelegram() int64 {
|
||||||
// The type represents current state of
|
// The type represents current state of
|
||||||
// user interaction per each of them.
|
// user interaction per each of them.
|
||||||
type Session struct {
|
type Session struct {
|
||||||
|
// Id of the chat of the user.
|
||||||
Id SessionId
|
Id SessionId
|
||||||
// Current screen identifier.
|
// Custom value for each user.
|
||||||
CurrentScreenId ScreenId
|
|
||||||
// ID of the previous screen.
|
|
||||||
PreviousScreenId ScreenId
|
|
||||||
// The currently showed on display keyboard inside Action.
|
|
||||||
KeyboardId KeyboardId
|
|
||||||
V any
|
V any
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -30,12 +26,6 @@ func NewSession(id SessionId) *Session {
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
// Changes screen of user to the Id one for the session.
|
|
||||||
func (c *Session) ChangeScreen(screenId ScreenId) {
|
|
||||||
c.PreviousScreenId = c.CurrentScreenId
|
|
||||||
c.CurrentScreenId = screenId
|
|
||||||
}
|
|
||||||
|
|
||||||
// The type represents map of sessions using
|
// The type represents map of sessions using
|
||||||
// as key.
|
// as key.
|
||||||
type SessionMap map[SessionId]*Session
|
type SessionMap map[SessionId]*Session
|
||||||
|
|
Loading…
Reference in a new issue