This commit is contained in:
Andrey Parhomenko 2023-09-25 19:58:59 +03:00
parent 0abd04a9ea
commit 6480ddf20d
3 changed files with 240 additions and 227 deletions

View file

@ -1 +1,237 @@
package tg package tg
import (
"fmt"
//tgbotapi "github.com/go-telegram-bot-api/telegram-bot-api/v5"
//"path"
)
// The way to determine where the context is
// related to.
type ContextScope uint8
const (
NoContextScope ContextScope = iota
PrivateContextScope
GroupContextScope
ChannelContextScope
)
type ContextType uint8
const (
NoContextType ContextType = iota
WidgetContextType
ActionContextType
)
// General context for a specific user.
// Is always the same and is not reached
// inside end function-handlers.
type context struct {
Session *Session
// To reach the bot abilities inside callbacks.
Bot *Bot
skippedUpdates *UpdateChan
// Current screen ID.
path, prevPath Path
}
// Goroutie function to handle each user.
func (c *Context) serve() {
beh := c.Bot.behaviour
if beh.Init != nil {
c.Run(beh.Init, c.Update)
}
beh.Root.Serve(c)
}
func (c *context) run(a Action, u *Update) {
a.Act(&Context{context: c, Update: u})
}
func (c *Context) Path() Path {
return c.path
}
func (c *Context) PrevPath() Path {
return c.prevPath
}
func (c *Context) Run(a Action, u *Update) {
if a != nil {
a.Act(c.Copy().WithUpdate(u))
}
}
// Only for the root widget usage.
// Skip the update sending it down to
// the underlying widget.
func (c *Context) Skip(u *Update) {
c.skippedUpdates.Send(u)
}
// Renders the Renedrable object to the side of client
// and returns the messages it sent.
func (c *Context) Render(v Renderable) (MessageMap, error) {
return c.Bot.Render(c.Session.Id, v)
}
// Sends to the Sendable object.
func (c *Context) Send(v Sendable) (*Message, error) {
return c.Bot.Send(c.Session.Id, v)
}
// Sends the formatted with fmt.Sprintf message to the user.
func (c *Context) Sendf(format string, v ...any) (*Message, error) {
return c.Send(NewMessage(fmt.Sprintf(format, v...)))
}
func (c *Context) Sendf2(format string, v ...any) (*Message, error) {
return c.Send(NewMessage(fmt.Sprintf(format, v...)).MD2())
}
func (c *Context) SendfHTML(format string, v ...any) (*Message, error) {
return c.Send(NewMessage(fmt.Sprintf(format, v...)).HTML())
}
// Interface to interact with the user.
type Context struct {
*context
// The update that called the Context usage.
*Update
// Used as way to provide outer values redirection
// into widgets and actions. It is like arguments
// for REST API request etc.
Arg any
// Instead of updates as argument.
input *UpdateChan
}
// Get the input for current widget.
// Should be used inside handlers (aka "Serve").
func (c *Context) Input() chan *Update {
return c.input.Chan()
}
// Returns copy of current context so
// it will not affect the current one.
// But be careful because
// most of the insides uses pointers
// which are not deeply copied.
func (c *Context) Copy() *Context {
ret := *c
return &ret
}
func (c *Context) WithArg(v any) *Context {
c.Arg = v
return c
}
func (c *Context) WithUpdate(u *Update) *Context {
c.Update = u
return c
}
func (c *Context) WithInput(input *UpdateChan) *Context {
c.input = input
return c
}
// Customized actions for the bot.
type Action interface {
Act(*Context)
}
type ActionFunc func(*Context)
func (af ActionFunc) Act(c *Context) {
af(c)
}
type C = Context
// Changes screen of user to the Id one.
func (c *Context) Go(pth Path, args ...any) error {
// Getting the screen and changing to
// then executing its widget.
if !pth.IsAbs() {
pth = (c.Path() + "/" + pth).Clean()
}
if !c.PathExist(pth) {
return ScreenNotExistErr
}
c.prevPath = c.path
c.path = pth
// Stopping the current widget.
screen := c.Bot.behaviour.Screens[pth]
c.skippedUpdates.Close()
if screen.Widget != nil {
c.skippedUpdates = c.RunWidget(screen.Widget, args...)
} else {
panic("no widget defined for the screen")
}
return nil
}
func (c *Context) PathExist(pth Path) bool {
return c.Bot.behaviour.PathExist(pth)
}
// Run widget in background returning the new input channel for it.
func (c *Context) RunWidget(widget Widget, args ...any) *UpdateChan {
if widget == nil {
return nil
}
var arg any
if len(args) == 1 {
arg = args[0]
} else if len(args) > 1 {
arg = args
}
updates := NewUpdateChan()
go func() {
widget.Serve(
c.Copy().
WithInput(updates).
WithArg(arg),
)
// To let widgets finish themselves before
// the channel is closed.
updates.Close()
}()
return updates
}
// Simple way to read strings for widgets.
func (c *Context) ReadString(pref string, args ...any) string {
var text string
c.Sendf(pref, args...)
for u := range c.Input() {
if u.Message == nil {
continue
}
text = u.Message.Text
break
}
return text
}
// Change screen to the previous.
// To get to the parent screen use GoUp.
func (c *Context) GoPrev() {
pth := c.PrevPath()
if pth == "" {
c.Go("/")
}
c.Go(pth)
}

View file

@ -1,229 +1,2 @@
package tg package tg
import (
"fmt"
//tgbotapi "github.com/go-telegram-bot-api/telegram-bot-api/v5"
//"path"
)
type ContextType string
const (
NoContextType = iota
PrivateContextType
GroupContextType
ChannelContextType
)
// General context for a specific user.
// Is always the same and is not reached
// inside end function-handlers.
type context struct {
Session *Session
// To reach the bot abilities inside callbacks.
Bot *Bot
skippedUpdates *UpdateChan
// Current screen ID.
path, prevPath Path
}
// Goroutie function to handle each user.
func (c *Context) serve() {
beh := c.Bot.behaviour
if beh.Init != nil {
c.Run(beh.Init, c.Update)
}
beh.Root.Serve(c)
}
func (c *context) run(a Action, u *Update) {
a.Act(&Context{context: c, Update: u})
}
func (c *Context) Path() Path {
return c.path
}
func (c *Context) PrevPath() Path {
return c.prevPath
}
func (c *Context) Run(a Action, u *Update) {
if a != nil {
a.Act(c.Copy().WithUpdate(u))
}
}
// Only for the root widget usage.
// Skip the update sending it down to
// the underlying widget.
func (c *Context) Skip(u *Update) {
c.skippedUpdates.Send(u)
}
// Renders the Renedrable object to the side of client
// and returns the messages it sent.
func (c *Context) Render(v Renderable) (MessageMap, error) {
return c.Bot.Render(c.Session.Id, v)
}
// Sends to the Sendable object.
func (c *Context) Send(v Sendable) (*Message, error) {
return c.Bot.Send(c.Session.Id, v)
}
// Sends the formatted with fmt.Sprintf message to the user.
func (c *Context) Sendf(format string, v ...any) (*Message, error) {
return c.Send(NewMessage(fmt.Sprintf(format, v...)))
}
func (c *Context) Sendf2(format string, v ...any) (*Message, error) {
return c.Send(NewMessage(fmt.Sprintf(format, v...)).MD2())
}
func (c *Context) SendfHTML(format string, v ...any) (*Message, error) {
return c.Send(NewMessage(fmt.Sprintf(format, v...)).HTML())
}
// Interface to interact with the user.
type Context struct {
*context
// The update that called the Context usage.
*Update
// Used as way to provide outer values redirection
// into widgets and actions. It is like arguments
// for REST API request etc.
Arg any
// Instead of updates as argument.
input *UpdateChan
}
// Get the input for current widget.
// Should be used inside handlers (aka "Serve").
func (c *Context) Input() chan *Update {
return c.input.Chan()
}
// Returns copy of current context so
// it will not affect the current one.
// But be careful because
// most of the insides uses pointers
// which are not deeply copied.
func (c *Context) Copy() *Context {
ret := *c
return &ret
}
func (c *Context) WithArg(v any) *Context {
c.Arg = v
return c
}
func (c *Context) WithUpdate(u *Update) *Context {
c.Update = u
return c
}
func (c *Context) WithInput(input *UpdateChan) *Context {
c.input = input
return c
}
// Customized actions for the bot.
type Action interface {
Act(*Context)
}
type ActionFunc func(*Context)
func (af ActionFunc) Act(c *Context) {
af(c)
}
type C = Context
// Changes screen of user to the Id one.
func (c *Context) Go(pth Path, args ...any) error {
// Getting the screen and changing to
// then executing its widget.
if !pth.IsAbs() {
pth = (c.Path() + "/" + pth).Clean()
}
if !c.PathExist(pth) {
return ScreenNotExistErr
}
c.prevPath = c.path
c.path = pth
// Stopping the current widget.
screen := c.Bot.behaviour.Screens[pth]
c.skippedUpdates.Close()
if screen.Widget != nil {
c.skippedUpdates = c.RunWidget(screen.Widget, args...)
} else {
panic("no widget defined for the screen")
}
return nil
}
func (c *Context) PathExist(pth Path) bool {
return c.Bot.behaviour.PathExist(pth)
}
// Run widget in background returning the new input channel for it.
func (c *Context) RunWidget(widget Widget, args ...any) *UpdateChan {
if widget == nil {
return nil
}
var arg any
if len(args) == 1 {
arg = args[0]
} else if len(args) > 1 {
arg = args
}
updates := NewUpdateChan()
go func() {
widget.Serve(
c.Copy().
WithInput(updates).
WithArg(arg),
)
// To let widgets finish themselves before
// the channel is closed.
updates.Close()
}()
return updates
}
// Simple way to read strings for widgets.
func (c *Context) ReadString(pref string, args ...any) string {
var text string
c.Sendf(pref, args...)
for u := range c.Input() {
if u.Message == nil {
continue
}
text = u.Message.Text
break
}
return text
}
// Change screen to the previous.
// To get to the parent screen use GoUp.
func (c *Context) GoPrev() {
pth := c.PrevPath()
if pth == "" {
c.Go("/")
}
c.Go(pth)
}

View file

@ -141,3 +141,7 @@ func (widget *ReplyWidget) Serve(c *Context) {
} }
} }
type DynamicReplyWidget struct {
}