Added the Node notation to define paths to screens..
This commit is contained in:
parent
c96c2a7559
commit
061add76a8
7 changed files with 199 additions and 158 deletions
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@ -51,10 +51,7 @@ func ExtractSessionData(c *tg.Context) *SessionData {
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}
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}
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var (
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var (
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startScreenButton = tg.NewButton("Back").ActionFunc(func(c *tg.Context){
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startScreenButton = tg.NewButton("Home").Go("/")
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c.GoUp()
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})
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incDecKeyboard = tg.NewKeyboard().Row(
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incDecKeyboard = tg.NewKeyboard().Row(
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tg.NewButton("+").ActionFunc(func(c *tg.Context) {
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tg.NewButton("+").ActionFunc(func(c *tg.Context) {
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d := ExtractSessionData(c)
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d := ExtractSessionData(c)
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@ -71,14 +68,14 @@ var (
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)
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)
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navKeyboard = tg.NewKeyboard().Row(
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navKeyboard = tg.NewKeyboard().Row(
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tg.NewButton("Inc/Dec").ScreenChange("/start/inc-dec"),
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tg.NewButton("Inc/Dec").Go("/inc-dec"),
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).Row(
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).Row(
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tg.NewButton("Upper case").ActionFunc(func(c *tg.Context){
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tg.NewButton("Upper case").ActionFunc(func(c *tg.Context){
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c.Go("/start/upper-case", "this shit", "works")
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c.Go("/upper-case", "this shit", "works")
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}),
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}),
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tg.NewButton("Lower case").ScreenChange("/start/lower-case"),
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tg.NewButton("Lower case").Go("/case"),
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).Row(
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).Row(
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tg.NewButton("Send location").ScreenChange("/start/send-location"),
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tg.NewButton("Send location").Go("/send-location"),
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).Reply().WithOneTime(true)
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).Reply().WithOneTime(true)
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sendLocationKeyboard = tg.NewKeyboard().Row(
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sendLocationKeyboard = tg.NewKeyboard().Row(
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@ -106,29 +103,14 @@ var (
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).Reply()
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).Reply()
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)
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)
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var theNode = tg.NewNode(
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"/", tg.WidgetFunc(func(c *tg.Context){
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c.Go("/start")
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}),
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tg.NewNode(
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"start", tg.WidgetFunc(func(c *tg.Context){}),
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tg.NewNode(
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"profile", tg.WidgetFunc(func(c *tg.Context){}),
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),
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tg.NewNode(
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"upper-case", tg.WidgetFunc(func(c *tg.Context){}),
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),
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),
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)
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var beh = tg.NewBehaviour().
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var beh = tg.NewBehaviour().
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WithInitFunc(func(c *tg.Context) {
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WithInitFunc(func(c *tg.Context) {
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// The session initialization.
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// The session initialization.
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c.Session.Data = &SessionData{}
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c.Session.Data = &SessionData{}
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}).WithScreens(
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}).WithRootNode(tg.NewRootNode(
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tg.NewScreen("/start", tg.NewPage(
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// The "/" widget.
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"",
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tg.NewPage().
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).WithInline(
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WithInline(
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tg.NewKeyboard().Row(
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tg.NewKeyboard().Row(
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tg.NewButton("GoT Github page").
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tg.NewButton("GoT Github page").
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WithUrl("https://github.com/mojosa-software/got"),
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WithUrl("https://github.com/mojosa-software/got"),
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@ -136,13 +118,9 @@ var beh = tg.NewBehaviour().
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).WithReply(
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).WithReply(
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navKeyboard.Widget("Choose what you are interested in"),
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navKeyboard.Widget("Choose what you are interested in"),
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),
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),
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),
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tg.NewScreen("/start/inc-dec", tg.NewPage(
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tg.NewNode(
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"The screen shows how "+
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"inc-dec", tg.NewPage().WithReply(
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"user separated data works "+
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"by saving the counter for each of users "+
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"separately. ",
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).WithReply(
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incDecKeyboard.Reply().Widget("Press the buttons to increment and decrement"),
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incDecKeyboard.Reply().Widget("Press the buttons to increment and decrement"),
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).ActionFunc(func(c *tg.Context) {
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).ActionFunc(func(c *tg.Context) {
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// The function will be calleb before serving page.
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// The function will be calleb before serving page.
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@ -151,7 +129,8 @@ var beh = tg.NewBehaviour().
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}),
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}),
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),
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),
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tg.NewScreen("/start/upper-case", tg.NewPage(
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tg.NewNode(
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"upper-case", tg.NewPage().WithText(
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"Type text and the bot will send you the upper case version to you",
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"Type text and the bot will send you the upper case version to you",
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).WithReply(
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).WithReply(
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navToStartKeyboard.Widget(""),
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navToStartKeyboard.Widget(""),
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@ -160,7 +139,8 @@ var beh = tg.NewBehaviour().
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),
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),
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),
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),
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tg.NewScreen("/start/lower-case", tg.NewPage(
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tg.NewNode(
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"lower-case", tg.NewPage().WithText(
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"Type text and the bot will send you the lower case version",
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"Type text and the bot will send you the lower case version",
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).WithReply(
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).WithReply(
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navToStartKeyboard.Widget(""),
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navToStartKeyboard.Widget(""),
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@ -169,9 +149,8 @@ var beh = tg.NewBehaviour().
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),
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),
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),
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),
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tg.NewScreen("/start/send-location", tg.NewPage(
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tg.NewNode(
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"",
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"send-location", tg.NewPage().WithReply(
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).WithReply(
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sendLocationKeyboard.Widget("Press the button to send your location!"),
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sendLocationKeyboard.Widget("Press the button to send your location!"),
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).WithInline(
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).WithInline(
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tg.NewKeyboard().Row(
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tg.NewKeyboard().Row(
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@ -186,7 +165,7 @@ var beh = tg.NewBehaviour().
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).Inline().Widget("Press the button to display your counter"),
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).Inline().Widget("Press the button to display your counter"),
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),
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),
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),
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),
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).WithCommands(
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)).WithCommands(
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tg.NewCommand("start").
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tg.NewCommand("start").
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Desc("start or restart the bot or move to the start screen").
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Desc("start or restart the bot or move to the start screen").
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ActionFunc(func(c *tg.Context){
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ActionFunc(func(c *tg.Context){
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@ -223,7 +202,7 @@ var beh = tg.NewBehaviour().
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bd := c.Bot.Data.(*BotData)
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bd := c.Bot.Data.(*BotData)
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c.Sendf("My name is %q", bd.Name)
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c.Sendf("My name is %q", bd.Name)
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}),
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}),
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)
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)
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var gBeh = tg.NewGroupBehaviour().
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var gBeh = tg.NewGroupBehaviour().
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InitFunc(func(c *tg.GC) {
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InitFunc(func(c *tg.GC) {
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@ -239,8 +218,7 @@ var gBeh = tg.NewGroupBehaviour().
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)
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)
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func main() {
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func main() {
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log.Println(theNode.ScreenMap())
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log.Println(beh.Screens)
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return
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token := os.Getenv("BOT_TOKEN")
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token := os.Getenv("BOT_TOKEN")
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bot, err := tg.NewBot(token)
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bot, err := tg.NewBot(token)
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20
tg/beh.go
20
tg/beh.go
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@ -37,8 +37,13 @@ func (b *Behaviour) WithInitFunc(
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return b.WithInit(fn)
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return b.WithInit(fn)
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}
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}
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func (b *Behaviour) WithRootNode(node *RootNode) *Behaviour {
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b.Screens = node.ScreenMap()
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return b
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}
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// The function sets screens.
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// The function sets screens.
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func (b *Behaviour) WithScreens(
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/*func (b *Behaviour) WithScreens(
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screens ...*Screen,
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screens ...*Screen,
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) *Behaviour {
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) *Behaviour {
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for _, screen := range screens {
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for _, screen := range screens {
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@ -52,7 +57,7 @@ func (b *Behaviour) WithScreens(
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b.Screens[screen.Id] = screen
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b.Screens[screen.Id] = screen
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}
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}
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return b
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return b
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}
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}*/
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// The function sets as the standard root widget CommandWidget
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// The function sets as the standard root widget CommandWidget
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// and its commands..
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// and its commands..
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@ -69,18 +74,19 @@ func (b *Behaviour) WithCommands(cmds ...*Command) *Behaviour {
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}
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}
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// Check whether the screen exists in the behaviour.
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// Check whether the screen exists in the behaviour.
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func (beh *Behaviour) ScreenExist(id ScreenId) bool {
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func (beh *Behaviour) PathExist(pth Path) bool {
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_, ok := beh.Screens[id]
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_, ok := beh.Screens[pth]
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return ok
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return ok
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}
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}
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// Returns the screen by it's ID.
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// Returns the screen by it's ID.
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func (beh *Behaviour) GetScreen(id ScreenId) *Screen {
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func (beh *Behaviour) GetScreen(pth Path) *Screen {
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if !beh.ScreenExist(id) {
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pth = pth.Clean()
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if !beh.PathExist(pth) {
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panic(ScreenNotExistErr)
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panic(ScreenNotExistErr)
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}
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}
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screen := beh.Screens[id]
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screen := beh.Screens[pth]
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return screen
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return screen
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}
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}
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@ -63,7 +63,7 @@ func (btn *Button) ActionFunc(fn ActionFunc) *Button {
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return btn.WithAction(fn)
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return btn.WithAction(fn)
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}
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}
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func (btn *Button) ScreenChange(sc ScreenChange) *Button {
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func (btn *Button) Go(sc ScreenChange) *Button {
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return btn.WithAction(sc)
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return btn.WithAction(sc)
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}
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}
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@ -165,7 +165,7 @@ func (widget *CommandWidget) Serve(c *Context) {
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var cmdUpdates *UpdateChan
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var cmdUpdates *UpdateChan
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for u := range c.Input() {
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for u := range c.Input() {
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if c.CurScreen() == "" && u.Message != nil {
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if c.Path() == "" && u.Message != nil {
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// Skipping and executing the preinit action
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// Skipping and executing the preinit action
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// while we have the empty screen.
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// while we have the empty screen.
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// E. g. the session did not start.
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// E. g. the session did not start.
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@ -15,12 +15,16 @@ type Page struct {
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}
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}
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// Return new page with the specified text.
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// Return new page with the specified text.
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func NewPage(text string) *Page {
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func NewPage() *Page {
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ret := &Page{}
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ret := &Page{}
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ret.Text = text
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return ret
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return ret
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}
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}
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func (p *Page) WithText(text string) *Page {
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p.Text = text
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return p
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}
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// Set the inline keyboard.
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// Set the inline keyboard.
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func (p *Page) WithInline(inline *InlineKeyboardWidget) *Page {
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func (p *Page) WithInline(inline *InlineKeyboardWidget) *Page {
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p.Inline = inline
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p.Inline = inline
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@ -4,7 +4,7 @@ import (
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"fmt"
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"fmt"
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//tgbotapi "github.com/go-telegram-bot-api/telegram-bot-api/v5"
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//tgbotapi "github.com/go-telegram-bot-api/telegram-bot-api/v5"
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"path"
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//"path"
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)
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)
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type ContextType string
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type ContextType string
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@ -25,7 +25,7 @@ type context struct {
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Bot *Bot
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Bot *Bot
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skippedUpdates *UpdateChan
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skippedUpdates *UpdateChan
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// Current screen ID.
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// Current screen ID.
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screenId, prevScreenId ScreenId
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path, prevPath Path
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}
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}
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// Goroutie function to handle each user.
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// Goroutie function to handle each user.
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@ -42,17 +42,17 @@ func (c *context) run(a Action, u *Update) {
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a.Act(&Context{context: c, Update: u})
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a.Act(&Context{context: c, Update: u})
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}
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}
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func (c *Context) CurScreen() ScreenId {
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func (c *Context) Path() Path {
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return c.screenId
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return c.path
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}
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}
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func (c *Context) PrevScreen() ScreenId {
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func (c *Context) PrevPath() Path {
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return c.prevScreenId
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return c.prevPath
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}
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}
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func (c *Context) Run(a Action, u *Update) {
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func (c *Context) Run(a Action, u *Update) {
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if a != nil {
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if a != nil {
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a.Act(&Context{context: c.context, Update: u})
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a.Act(c.Copy().WithUpdate(u))
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}
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}
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}
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}
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@ -144,13 +144,13 @@ func (af ActionFunc) Act(c *Context) {
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}
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}
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// The type implements changing screen to the underlying ScreenId
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// The type implements changing screen to the underlying ScreenId
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type ScreenChange ScreenId
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type ScreenChange Path
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func (sc ScreenChange) Act(c *Context) {
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func (sc ScreenChange) Act(c *Context) {
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if !c.Bot.behaviour.ScreenExist(ScreenId(sc)) {
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if !c.Bot.behaviour.PathExist(Path(sc)) {
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panic(ScreenNotExistErr)
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panic(ScreenNotExistErr)
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}
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}
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err := c.Go(ScreenId(sc))
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err := c.Go(Path(sc))
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if err != nil {
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if err != nil {
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panic(err)
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panic(err)
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}
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}
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@ -159,18 +159,22 @@ func (sc ScreenChange) Act(c *Context) {
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type C = Context
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type C = Context
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// Changes screen of user to the Id one.
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// Changes screen of user to the Id one.
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func (c *Context) Go(screenId ScreenId, args ...any) error {
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func (c *Context) Go(pth Path, args ...any) error {
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if !c.Bot.behaviour.ScreenExist(screenId) {
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if !c.PathExist(pth) {
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return ScreenNotExistErr
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return ScreenNotExistErr
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}
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}
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// Getting the screen and changing to
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// Getting the screen and changing to
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// then executing its widget.
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// then executing its widget.
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screen := c.Bot.behaviour.Screens[screenId]
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if !pth.IsAbs() {
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c.prevScreenId = c.screenId
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pth = (c.Path() + "/" + pth).Clean()
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c.screenId = screenId
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}
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c.prevPath = c.path
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c.path = pth
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// Stopping the current widget.
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// Stopping the current widget.
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screen := c.Bot.behaviour.Screens[pth]
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c.skippedUpdates.Close()
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c.skippedUpdates.Close()
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if screen.Widget != nil {
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if screen.Widget != nil {
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c.skippedUpdates = c.RunWidget(screen.Widget, args...)
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c.skippedUpdates = c.RunWidget(screen.Widget, args...)
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@ -181,6 +185,10 @@ func (c *Context) Go(screenId ScreenId, args ...any) error {
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return nil
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return nil
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}
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}
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func (c *Context) PathExist(pth Path) bool {
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return c.Bot.behaviour.PathExist(pth)
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}
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// Run widget in background returning the new input channel for it.
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// Run widget in background returning the new input channel for it.
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func (c *Context) RunWidget(widget Widget, args ...any) *UpdateChan {
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func (c *Context) RunWidget(widget Widget, args ...any) *UpdateChan {
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if widget == nil {
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if widget == nil {
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@ -209,12 +217,18 @@ func (c *Context) RunWidget(widget Widget, args ...any) *UpdateChan {
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return updates
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return updates
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}
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}
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// Go to the root screen.
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func (c *Context) GoRoot() {
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c.Go("/")
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}
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// Go one level upper in the screen hierarchy.
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func (c *Context) GoUp() {
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func (c *Context) GoUp() {
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c.Go(ScreenId(path.Dir(string(c.CurScreen()))))
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c.Go(c.Path().Dir())
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}
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}
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// Change screen to the previous.
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// Change screen to the previous.
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// To get to the parent screen use GoUp.
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// To get to the parent screen use GoUp.
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func (c *Context) GoPrev() {
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func (c *Context) GoPrev() {
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c.Go(c.PrevScreen())
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c.Go(c.PrevPath())
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}
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}
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93
tg/screen.go
93
tg/screen.go
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@ -1,60 +1,100 @@
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package tg
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package tg
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// Unique identifier for the screen.
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import (
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type ScreenId string
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"path"
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)
|
||||||
|
|
||||||
|
// Unique identifier for the screen
|
||||||
|
// and relative paths to the screen.
|
||||||
|
type Path string
|
||||||
|
|
||||||
|
// Returns true if the path is empty.
|
||||||
|
func (p Path) IsEmpty() bool {
|
||||||
|
return p == ""
|
||||||
|
}
|
||||||
|
|
||||||
|
// Returns true if the path is absolute.
|
||||||
|
func (p Path) IsAbs() bool {
|
||||||
|
if len(p) == 0 {
|
||||||
|
return false
|
||||||
|
}
|
||||||
|
return p[0] == '/'
|
||||||
|
}
|
||||||
|
|
||||||
|
func (p Path) Dir() Path {
|
||||||
|
return Path(path.Dir(string(p)))
|
||||||
|
}
|
||||||
|
|
||||||
|
// Clean the path deleting exceed ., .. and / .
|
||||||
|
func (p Path) Clean() Path {
|
||||||
|
return Path(path.Clean(string(p)))
|
||||||
|
}
|
||||||
|
|
||||||
// Screen statement of the bot.
|
// Screen statement of the bot.
|
||||||
// Mostly what buttons to show.
|
// Mostly what buttons to show.
|
||||||
type Screen struct {
|
type Screen struct {
|
||||||
// Unique identifer to change to the screen
|
|
||||||
// via Context.ChangeScreen method.
|
|
||||||
Id ScreenId
|
|
||||||
// The widget to run when reaching the screen.
|
// The widget to run when reaching the screen.
|
||||||
Widget Widget
|
Widget Widget
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// The first node with the "/" path.
|
||||||
|
type RootNode struct {
|
||||||
|
Screen *Screen
|
||||||
|
Subs []*Node
|
||||||
|
}
|
||||||
|
|
||||||
// The node is a simple way to represent
|
// The node is a simple way to represent
|
||||||
// tree-like structured applications.
|
// tree-like structured applications.
|
||||||
type Node struct {
|
type Node struct {
|
||||||
|
Path Path
|
||||||
Screen *Screen
|
Screen *Screen
|
||||||
Subs []*Node
|
Subs []*Node
|
||||||
}
|
}
|
||||||
|
|
||||||
func NewNode(id ScreenId, widget Widget, subs ...*Node) *Node {
|
// Return new root node with the specified widget in the screen.
|
||||||
ret := &Node{}
|
func NewRootNode(widget Widget, subs ...*Node) *RootNode {
|
||||||
ret.Screen = NewScreen(id, widget)
|
ret := &RootNode{}
|
||||||
|
ret.Screen = NewScreen(widget)
|
||||||
ret.Subs = subs
|
ret.Subs = subs
|
||||||
return ret
|
return ret
|
||||||
}
|
}
|
||||||
|
|
||||||
func (n *Node) ScreenMap() ScreenMap {
|
func NewNode(relPath Path, widget Widget, subs ...*Node) *Node {
|
||||||
|
ret := &Node{}
|
||||||
|
ret.Path = relPath
|
||||||
|
ret.Screen = NewScreen(widget)
|
||||||
|
ret.Subs = subs
|
||||||
|
return ret
|
||||||
|
}
|
||||||
|
|
||||||
|
func (n *RootNode) ScreenMap() ScreenMap {
|
||||||
m := make(ScreenMap)
|
m := make(ScreenMap)
|
||||||
id := n.Screen.Id
|
var root Path = "/"
|
||||||
m[id] = n.Screen
|
m[root] = n.Screen
|
||||||
n.Screen.Id = id
|
|
||||||
var root ScreenId
|
|
||||||
if id == "/" {
|
|
||||||
root = ""
|
|
||||||
} else {
|
|
||||||
root = id
|
|
||||||
}
|
|
||||||
for _, sub := range n.Subs {
|
for _, sub := range n.Subs {
|
||||||
buf := sub.screenMap(root + "/")
|
buf := sub.ScreenMap(root)
|
||||||
for k, v := range buf {
|
for k, v := range buf {
|
||||||
|
_, ok := m[k]
|
||||||
|
if ok {
|
||||||
|
panic("duplicate paths in node definition")
|
||||||
|
}
|
||||||
m[k] = v
|
m[k] = v
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
return m
|
return m
|
||||||
}
|
}
|
||||||
|
|
||||||
func (n *Node) screenMap(root ScreenId) ScreenMap {
|
func (n *Node) ScreenMap(root Path) ScreenMap {
|
||||||
m := make(ScreenMap)
|
m := make(ScreenMap)
|
||||||
id := root+ n.Screen.Id
|
pth := (root + n.Path).Clean()
|
||||||
m[id] = n.Screen
|
m[pth] = n.Screen
|
||||||
n.Screen.Id = id
|
|
||||||
for _, sub := range n.Subs {
|
for _, sub := range n.Subs {
|
||||||
buf := sub.screenMap(id + "/")
|
buf := sub.ScreenMap((pth + "/").Clean())
|
||||||
for k, v := range buf {
|
for k, v := range buf {
|
||||||
|
_, ok := m[k]
|
||||||
|
if ok {
|
||||||
|
panic("duplicate paths in node definition")
|
||||||
|
}
|
||||||
m[k] = v
|
m[k] = v
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -62,12 +102,11 @@ func (n *Node) screenMap(root ScreenId) ScreenMap {
|
||||||
}
|
}
|
||||||
|
|
||||||
// Map structure for the screens.
|
// Map structure for the screens.
|
||||||
type ScreenMap map[ScreenId]*Screen
|
type ScreenMap map[Path] *Screen
|
||||||
|
|
||||||
// Returns the new screen with specified name and widget.
|
// Returns the new screen with specified name and widget.
|
||||||
func NewScreen(id ScreenId, widget Widget) *Screen {
|
func NewScreen(widget Widget) *Screen {
|
||||||
return &Screen{
|
return &Screen{
|
||||||
Id: id,
|
|
||||||
Widget: widget,
|
Widget: widget,
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
Loading…
Reference in a new issue