package gg import ( "github.com/hajimehoshi/ebiten/v2" //"fmt" ) type Shader = ebiten.Shader type ShaderOptions struct { Shader *Shader Uniforms map[string] any Images [4]*Image } var ( // The shader is for example only. SolidWhiteColorShader = MustNewShader([]byte(` package main //var Random float func Fragment(dst vec4, src vec2, _ vec4) vec4 { c := imageSrc0UnsafeAt(src) return c * sin(dst.x) } `)) ) func MustNewShader(src []byte) (*Shader) { shader, err := NewShader(src) if err != nil { panic(err) } return shader } func NewShader(src []byte) (*Shader, error) { return ebiten.NewShader(src) }