package main import "vultras.su/core/gg" type Rect struct { gg.DrawableRectangle } func NewRect() *Rect { ret := &Rect{} ret.SetScale(gg.V(5, 5)) ret.Color = gg.Color{ gg.MaxColorV, 0, 0, gg.MaxColorV, } ret.Layer = RectL ret.Visible = true //ret.Collidable = true ret.Width = 100 ret.Height = 200 return ret } func (r *Rect) CollisionType() gg.CollisionType { return gg.CollisionStaticPhysics } func (r *Rect) Update(c *Context) { //r.R += 0.3 * e.DT() dt := c.Dt().Seconds() //r.Position = c.AbsCursorPosition() for _, v := range c.Keys() { switch v { case gg.KeyArrowUp: r.Move(gg.Y(-10* dt)) case gg.KeyArrowDown: r.Move(gg.Y(10 * dt)) case gg.KeyArrowLeft: r.Move(gg.X(-10*dt)) case gg.KeyArrowRight: r.Move(gg.X(10* dt)) }} } func (r *Rect) Event(c *Context) { }