package gx import ( "github.com/hajimehoshi/ebiten/v2" "github.com/hajimehoshi/ebiten/v2/inpututil" "github.com/surdeus/godat/src/sparsex" //"fmt" "time" ) // The type represents order of drawing. type Layer int type WindowConfig struct { Title string Width, Height int FixedSize bool } type Engine struct { wcfg *WindowConfig layers *sparsex.Sparse[Layer, *[]Drawer] behavers []Behaver lastTime time.Time dt Float camera *Camera keys []Key } type engine Engine func (e *Engine) Camera() *Camera { return e.camera } func (e *Engine) Keys() []Key { return e.keys } func New( cfg *WindowConfig, ) *Engine { return &Engine{ wcfg: cfg, layers: sparsex.New[ Layer, *[]Drawer, ](true), camera: &Camera{ Object: &Object{ T: Transform{ S: Vector{1, 1}, RA: Vector{480, 320}, }, }, }, } } // Add new object considering what // interfaces it implements. func (e *Engine) Add(l Layer, b any) { beh, ok := b.(Behaver) if ok { e.AddBehaver(beh) } drw, ok := b.(Drawer) if ok { e.AddDrawer(l, drw) } } func (e *Engine) AddDrawer(l Layer, d Drawer) { g, ok := e.layers.Get(l) if !ok { e.layers.Set( l, &[]Drawer{d}, ) } else { set := append(*g, d) *g = set } } func (e *Engine) AddBehaver(b Behaver) { e.behavers = append(e.behavers, b) } func (e *engine) Update() error { var err error eng := (*Engine)(e) e.keys = inpututil. AppendPressedKeys(e.keys[:0]) e.dt = time.Since(e.lastTime).Seconds() for _, v := range eng.behavers { err = v.Update(eng) if err != nil { return err } } e.lastTime = time.Now() return nil } func (e *engine) Draw(i *ebiten.Image) { eng := (*Engine)(e) for p := range e.layers.Vals() { for _, d := range *p.V { d.Draw(eng, i) } } } func (e *engine) Layout(ow, oh int) (int, int) { if e.wcfg.FixedSize { return e.wcfg.Width, e.wcfg.Height } return ow, oh } // Return the delta time duration value. func (e *Engine) DT() Float { return e.dt } func (e *Engine) Run() error { ebiten.SetWindowTitle(e.wcfg.Title) ebiten.SetWindowSize(e.wcfg.Width, e.wcfg.Height) e.lastTime = time.Now() return ebiten.RunGame((*engine)(e)) }