package ox import ( //"github.com/hajimehoshi/ebiten/v2" //"github.com/hajimehoshi/ebiten/v2/vector" //"fmt" //"image" ) import "surdeus.su/core/gg" import "surdeus.su/core/gg/mx" // The type describes rectangle geometry with // way to move, rotate and scale it. type Rectangle struct { ObjectImpl Transform Width, Height mx.Float } // Return points of vertices of the rectangle. func (r Rectangle) Vertices() mx.Vectors { t := r.Transform wh := mx.Vector{r.Width, r.Height} t.SetAround(t.GetAround().Mul(wh)) m := t.GetMatrice() p1 := mx.Vector{0, 0}.Apply(m) p2 := mx.Vector{wh.X, 0}.Apply(m) p3 := mx.Vector{wh.X, wh.Y}.Apply(m) p4 := mx.Vector{0, wh.Y}.Apply(m) return mx.Vectors{p1, p2, p3, p4} } func (r Rectangle) Edges() mx.Lines { vs := r.Vertices() return mx.Lines{ mx.Line{vs[0], vs[1]}, mx.Line{vs[1], vs[2]}, mx.Line{vs[2], vs[3]}, mx.Line{vs[3], vs[0]}, } } // Get 2 triangles that the rectangle consists of. func (r Rectangle) MakeTriangles() mx.Triangles { pts := r.Vertices() p1 := pts[0] p2 := pts[1] p3 := pts[2] p4 := pts[3] return mx.Triangles{ mx.Triangle{p1, p2, p3}, mx.Triangle{p1, p4, p3}, } } // Check whether the rectangle contains the point. func (r Rectangle) ContainsPoint(pt mx.Vector) bool { return r.MakeTriangles().ContainsPoint(pt) } // Get the points that are contained in the rectangle. func (r Rectangle) GetContainedPoints( pts mx.Vectors, ) (mx.Vectors) { return r.MakeTriangles().GetContainedPoints(pts) } // The type describes rectangle that can be drawn. type DrawableRectangle struct { Rectangle Drawity } func (r *DrawableRectangle) Draw(c gg.Context) *gg.Drawing { tri := &DrawableTriangles{} tri.Drawity = r.Drawity tri.Triangles = r.MakeTriangles() return tri.Draw(c) /*// Use the Color as base image if no is provided. //var did bool if r.Images[0] == nil { r.Images[0] = NewImage(1, 1) r.Images[0].Set(0, 0, r.Color) } w, h := r.Images[0].Size() // Drawing with shader. c.DrawRectShader(w, h, r.Shader, &ebiten.DrawRectShaderOptions{ GeoM: m, Images: r.Images, Uniforms: r.Uniforms, })*/ return nil }