package gg import ( //"github.com/hajimehoshi/ebiten/v2" //"github.com/hajimehoshi/ebiten/v2/vector" //"fmt" //"image" ) // The type describes rectangle geometry with // way to move, rotate and scale it. type Rectangle struct { Object Transform Width, Height Float } // Return points of vertices of the rectangle. func (r Rectangle) Vertices() Vertices { t := r.Transform wh := V(r.Width, r.Height) t.Around = t.Around.Scale(wh) m := t.Matrix() p1 := V(0, 0).Apply(m) p2 := V(wh.X, 0).Apply(m) p3 := V(wh.X, wh.Y).Apply(m) p4 := V(0, wh.Y).Apply(m) return Vertices{p1, p2, p3, p4} } func (r Rectangle) Edges() Edges { vs := r.Vertices() return Edges{ Edge{vs[0], vs[1]}, Edge{vs[1], vs[2]}, Edge{vs[2], vs[3]}, Edge{vs[3], vs[0]}, } } // Get 2 triangles that the rectangle consists of. func (r Rectangle) MakeTriangles() Triangles { pts := r.Vertices() p1 := pts[0] p2 := pts[1] p3 := pts[2] p4 := pts[3] return Triangles{ Triangle{p1, p2, p3}, Triangle{p1, p4, p3}, } } // Check whether the rectangle contains the point. func (r Rectangle) ContainedPoints(pts Points) (Points) { return r.MakeTriangles().ContainedPoints(pts) } // The type describes rectangle that can be drawn. type DrawableRectangle struct { Rectangle ShaderOptions // Solid color of the rectangle. // Will be ignored if the Shader // field is not nil. Colority } func (r *DrawableRectangle) Draw(c *Context) []EVertex { return (&DrawableTriangles{ Colority: r.Colority, Triangles: r.MakeTriangles(), }).MakeEVertices(c) /*// Use the Color as base image if no is provided. //var did bool if r.Images[0] == nil { r.Images[0] = NewImage(1, 1) r.Images[0].Set(0, 0, r.Color) } w, h := r.Images[0].Size() // Drawing with shader. c.DrawRectShader(w, h, r.Shader, &ebiten.DrawRectShaderOptions{ GeoM: m, Images: r.Images, Uniforms: r.Uniforms, })*/ return nil }