package gg import ( "github.com/hajimehoshi/ebiten/v2" ) type MouseButton = ebiten.MouseButton func (e *Engine) CursorPosition() Vector { x, y := ebiten.CursorPosition() return V(Float(x), Float(y)) } func (e *Engine) AbsCursorPosition() Vector { m := &Matrix{} m.Concat(e.Camera.AbsMatrix()) return e.CursorPosition().Apply(m) }