package main import "github.com/di4f/gg" //import "fmt" type Tri struct { *gg.DrawablePolygon gg.Layer } func NewTri() *Tri { ret := &Tri{} ret.DrawablePolygon = &gg.DrawablePolygon{} ret.Transform.Scale = gg.V(1, 1) ret.Triangles = gg.Triangles{ gg.Triangle{ gg.V(0, 0), gg.V(100, 100), gg.V(0, -50), }, gg.Triangle{ gg.V(0, 0), gg.V(-100, -100), gg.V(0, 50), }, } ret.Color = gg.Color{gg.MaxColorV, gg.MaxColorV, 0, gg.MaxColorV} ret.Visible = true ret.Layer = TriangleL return ret } func (t *Tri) Update(c *Context) { if t.ContainsPoint(c.AbsCursorPosition()) { t.Color = gg.Rgba(0, 1, 0, 1) } else { t.Color = gg.Rgba(1, 0, 1, 1) } }