diff --git a/cmd/test/debug.go b/cmd/test/debug.go index a27ce84..365f3fe 100644 --- a/cmd/test/debug.go +++ b/cmd/test/debug.go @@ -40,10 +40,10 @@ func (d *Debug) Draw(c *Context) []gg.EVertex { )) keyStrs = append(keyStrs, fmt.Sprintf( - "relTriPos: %v", tri.Position(), + "relTriPos: %v", relTri.Position(), )) keyStrs = append(keyStrs, fmt.Sprintf( - "absTriPos: %v", relTri.Position(), + "absTriPos: %v", tri.Position(), )) keyStrs = append(keyStrs, fmt.Sprintf( "absTriRot: %v", gg.Degree(tri.Rotation()), diff --git a/cmd/test/main.go b/cmd/test/main.go index 7124366..e9b2124 100644 --- a/cmd/test/main.go +++ b/cmd/test/main.go @@ -41,7 +41,7 @@ func main() { Width: 720, Height: 480, VSync: true, - Fullscreen: true, + Fullscreen: false, }) var err error diff --git a/cmd/test/player.go b/cmd/test/player.go index 3df9925..963d206 100644 --- a/cmd/test/player.go +++ b/cmd/test/player.go @@ -32,10 +32,12 @@ func NewPlayer() *Player { ret.Collidable = true ret.Resolvable = true + return ret } func (p *Player) Start(c *Context) { + p.Connect(rect) } func (p *Player) Draw(c *Context) []gg.EVertex { @@ -68,14 +70,6 @@ func (p *Player) Update(c *Context) { gg.X(p.ScaleSpeed*dt), ), ) - case gg.KeyArrowUp: - cam.Move(gg.Y(-p.MoveSpeed * dt)) - case gg.KeyArrowDown: - cam.Move(gg.Y(p.MoveSpeed * dt)) - case gg.KeyArrowLeft: - cam.Move(gg.X(-p.MoveSpeed*dt)) - case gg.KeyArrowRight: - cam.Move(gg.X(p.MoveSpeed * dt)) case gg.KeyW: p.Move(gg.Y(-p.MoveSpeed * dt *10)) walking = true @@ -123,8 +117,9 @@ func (p *Player) Update(c *Context) { case gg.Key5: pp := *p counter++ - p.Spawned = true - p.Collidable = false + pp.Spawned = true + pp.Collidable = false + pp.Resolvable = false c.Spawn(&pp) } } diff --git a/cmd/test/rect.go b/cmd/test/rect.go index 8809b16..4832e01 100644 --- a/cmd/test/rect.go +++ b/cmd/test/rect.go @@ -30,7 +30,18 @@ func (r *Rect) CollisionType() gg.CollisionType { func (r *Rect) Update(c *Context) { //r.R += 0.3 * e.DT() + dt := c.Dt().Seconds() //r.Position = c.AbsCursorPosition() + for _, v := range c.Keys() { switch v { + case gg.KeyArrowUp: + r.Move(gg.Y(-10* dt)) + case gg.KeyArrowDown: + r.Move(gg.Y(10 * dt)) + case gg.KeyArrowLeft: + r.Move(gg.X(-10*dt)) + case gg.KeyArrowRight: + r.Move(gg.X(10* dt)) + }} } func (r *Rect) Event(c *Context) { diff --git a/cmd/test/trianlge.go b/cmd/test/trianlge.go index 1b3f9bb..776cbda 100644 --- a/cmd/test/trianlge.go +++ b/cmd/test/trianlge.go @@ -49,18 +49,14 @@ func (t *Tri) Update(c *Context) { } for _, key := range keys { switch key { + case gg.KeyM: - absPos := t.Position() - t.SetPosition( - absPos.Add(gg.V(0, 100*dt*d)), - ) + t.Move(gg.Y(100*dt*d)) case gg.KeyN: - absPos := t.Position() - t.SetPosition( - absPos.Add(gg.V(100*dt*d, 0)), - ) + t.Move(gg.X(100*dt*d)) + case gg.KeyV: - t.Rotate(d * gg.Pi * 0.3 * dt) + t.Rotate(d * gg.Pi * 0.3 * dt) case gg.Key2 : if t.Spawned { break diff --git a/transform.go b/transform.go index 54c43d2..8811f7e 100644 --- a/transform.go +++ b/transform.go @@ -74,11 +74,13 @@ func (t *Transform) SetRotation(rotation Float) { // Set the absolute object scale. func (t *Transform) SetScale(scale Vector) { t.dirty = true + t.parentDirty = true t.scale = scale } func (t *Transform) AddScale(add ...Vector) { t.dirty = true + //t.parentDirty = true t.scale = t.scale.Add(add...) } @@ -93,17 +95,13 @@ func (t *Transform) Abs() Transform { return *t } - ret := T() + ret := Transform{} ret.position = t.Position() ret.rotation = t.Rotation() - - // Do not need that - // cause parent does not affect - // scaling. - // (Should think if scaling from parent - // can be used anyhow) - - //ret.scale = t.Scale() + ret.scale = t.Scale() + ret.around = t.Around() + ret.dirty = true + ret.parentDirty = true return ret } @@ -141,8 +139,8 @@ func (t *Transform) Rotation() Float { } func (t *Transform) Rotate(add Float) { - t.rotation += add t.dirty = true + t.rotation += add } func (t *Transform) Around() Vector { return t.around @@ -157,11 +155,19 @@ func (t *Transform) Connected() bool { // Connect the object to another one making // it its parent. func (t *Transform) Connect(parent Transformer) { - absPosition := t.Position() - absRotation := t.Rotation() + if parent == nil { + return + } + if t.parent != nil { + t.Disconnect() + } + + position := t.Position() + rotation := t.Rotation() + t.parent = parent.GetTransform() - t.SetPosition(absPosition) - t.SetRotation(absRotation) + t.SetPosition(position) + t.SetRotation(rotation) } // Disconnect from the parent. @@ -175,15 +181,14 @@ func (t *Transform) Disconnect() { // Return the matrix and the inverted one for parenting children. func (t *Transform) MatrixForParenting() (Matrix, Matrix) { var m, mi Matrix - if t.parentDirty { - m.Scale(t.scale.X, t.scale.Y) + //m.Scale(t.scale.X, t.scale.Y) m.Rotate(t.rotation) m.Translate(t.position.X, t.position.Y) t.parentMatrix = m - mi := m + mi = m mi.Invert() t.parentInverted = mi