Godot Engine – Multi-platform 2D and 3D game engine
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Merge pull request #106454 from KoBeWi/new_cryptic_error_to_your_collection
Fix potential crash when checking unsaved history
2025-05-15 23:38:03 +02:00
.github Make it possible to run CI manually if DISABLE_GODOT_CI is set. 2025-05-15 13:45:22 +02:00
core Core: Convert Pair/KeyValue to constexpr 2025-05-15 10:37:41 -05:00
doc Merge pull request #105547 from KoBeWi/default_ok_ok 2025-05-15 10:22:23 -05:00
drivers Merge pull request #106407 from DarioSamo/present-validation-error 2025-05-15 10:22:18 -05:00
editor Fix crash when checking unsaved history 2025-05-15 22:37:57 +02:00
main Merge pull request #105302 from KoBeWi/scenic 2025-05-13 16:22:20 -05:00
misc Allow undoredo actions to not make history unsaved 2025-05-13 02:40:31 +02:00
modules Core: Convert Pair/KeyValue to constexpr 2025-05-15 10:37:41 -05:00
platform Merge pull request #106365 from stuartcarnie/sgc_macos_modifier_state_focus 2025-05-15 10:22:28 -05:00
scene Merge pull request #106446 from zeux/simp-colors 2025-05-15 14:53:25 -05:00
servers Merge pull request #106399 from DarioSamo/fix-canvas-validation-error 2025-05-15 14:53:26 -05:00
tests Merge pull request #89556 from smntic/single-char 2025-05-15 14:53:24 -05:00
thirdparty Fix libjpeg-turbo not working on 32-bit builds 2025-05-15 09:20:35 +10:00
.clang-format Style: Declare inline macros as attributes 2025-04-18 12:04:40 -05:00
.clang-tidy Core: Modernize C headers with C++ equivalents 2025-05-02 08:23:01 -05:00
.clangd Style: Begin integrating simple .clangd fixes 2025-03-22 13:24:35 -05:00
.editorconfig Fix .sln project generation logic for Rider to support all OS and all C++ toolchains 2025-04-08 15:40:05 +02:00
.git-blame-ignore-revs Ignore #pragma once commit 2025-03-07 17:34:15 -06:00
.gitattributes Preserve CRLF line terminators for MSVS project template 2025-05-12 13:24:23 +02:00
.gitignore Annual versions bump for the Android platform 2025-05-07 13:14:49 -04:00
.mailmap Update AUTHORS and DONORS list 2025-02-26 12:54:25 +01:00
.pre-commit-config.yaml AccessKit integration for macOS, Linux, and Windows. 2025-04-08 20:25:47 +03:00
AUTHORS.md Update AUTHORS and DONORS list 2025-02-26 12:54:25 +01:00
CHANGELOG.md Add changelog for Godot 4.4 2025-03-03 00:31:10 +01:00
CONTRIBUTING.md Update godot documentation contribution link 2024-07-20 20:51:11 -06:00
COPYRIGHT.txt Merge pull request #104462 from solidpixel/astcenc_5.3.0 2025-05-13 16:22:10 -05:00
DONORS.md Update donation link to fund.godotengine.org 2025-04-11 18:59:40 +02:00
gles3_builders.py Avoid unnecessary version_get_uniform() calls 2025-04-28 15:05:59 +02:00
glsl_builders.py SCons: Modernize shader builders 2025-03-29 11:51:54 -05:00
godot.manifest [Windows] Always use absolute UNC paths and long path aware APIs, add "long path aware" flag to the application manifest. 2024-08-28 11:15:57 +03:00
icon.png Remove two very slightly displaced duplicate vertices on Gobot's face 2020-12-11 07:05:54 +01:00
icon.svg Style: Enforce trailing newlines on svgs 2025-02-18 11:02:45 -06:00
icon_outlined.png Add an outlined version of logo.png and icon.png and put it in README.md 2020-12-14 06:42:51 +01:00
icon_outlined.svg Style: Enforce trailing newlines on svgs 2025-02-18 11:02:45 -06:00
LICENSE.txt One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
logo.png Remove two very slightly displaced duplicate vertices on Gobot's face 2020-12-11 07:05:54 +01:00
logo.svg Style: Enforce trailing newlines on svgs 2025-02-18 11:02:45 -06:00
LOGO_LICENSE.txt Cleanup various repository documentation files 2023-10-10 13:58:13 +02:00
logo_outlined.png Convert the logo's text outlines into paths 2023-04-07 17:51:56 +02:00
logo_outlined.svg Style: Enforce trailing newlines on svgs 2025-02-18 11:02:45 -06:00
methods.py SCU - hide SCU folders by adding "." to foldername 2025-05-11 07:02:36 +01:00
platform_methods.py Add loongarch64 support 2024-12-06 00:18:26 +08:00
pyproject.toml Pre-commit: Fix applying ruff to SCsub files 2024-12-28 10:19:46 +01:00
README.md Cleanup various repository documentation files 2023-10-10 13:58:13 +02:00
SConstruct SCons: Don't enable -Wenum-conversion for GCC < 11 2025-05-06 10:06:01 +02:00
scu_builders.py SCU - hide SCU folders by adding "." to foldername 2025-05-11 07:02:36 +01:00
version.py Bump version to 4.5-dev 2025-03-03 17:27:40 +01:00

Godot Engine

Godot Engine logo

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported with one click to a number of platforms, including the major desktop platforms (Linux, macOS, Windows), mobile platforms (Android, iOS), as well as Web-based platforms and consoles.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Godot Foundation not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Screenshot of a 3D scene in the Godot Engine editor

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the Godot website.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community and contributing

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

The best way to get in touch with the core engine developers is to join the Godot Contributors Chat.

To get started contributing to the project, see the contributing guide. This document also includes guidelines for reporting bugs.

Documentation and demos

The official documentation is hosted on Read the Docs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from the Godot editor.

We also maintain official demos in their own GitHub repository as well as a list of awesome Godot community resources.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more information.

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